Eagle XI Posted January 3, 2018 Share Posted January 3, 2018 On certain maps the harvester gets farmed way too easily, on those we could try to do the same as C&C3 harvester, modify the harvester such that it can carry an few infantry on it or that it has an anti-infantry gun mounted on top that may or not be required to get manned. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 3, 2018 Share Posted January 3, 2018 Stealth Harvester Transport Heli Harvester Rocket Harvester Minigun Harvester Subterranean Harvester 1 Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 5, 2018 Share Posted January 5, 2018 Early harvester rushes would be ruined. Quote Link to comment Share on other sites More sharing options...
SvN91 Posted January 5, 2018 Share Posted January 5, 2018 13 hours ago, vandal33 said: Early harvester rushes would be ruined. I think he means when the base is under siege and it still goes out to harvest even when there is 10 enemy tanks on the tiberium field Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 5, 2018 Share Posted January 5, 2018 maybe the team could buy the harvester some ability? Then it would not ruin the earliest rushing due to lack of funds. Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 5, 2018 Share Posted January 5, 2018 Yeah but how is giving the harvester a gun would stop 10 tanks in siege from farming points without making that harvy gun ridiculously overpowered? A better solution is to allow some kind of team vote to allow the Harvester to hold position in base, like parked in the refinery or something. Quote Link to comment Share on other sites More sharing options...
SvN91 Posted January 5, 2018 Share Posted January 5, 2018 a disable harvester/blow up harvseter vote? I guess the best solution would just be to buy tanks+ airstrikes and not sbhs and break the siege Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 5, 2018 Share Posted January 5, 2018 there are effective ways to block the harvesters inside the base on most maps.... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted January 5, 2018 Totem Arts Staff Share Posted January 5, 2018 (edited) 2 hours ago, SvN91 said: a disable harvester/blow up harvseter vote? It would be really useful if someone could just order the harvester to stay in base. Almost like we vote one player who could do multiple special commands to help benefit the team @yosh56 Edited January 5, 2018 by LavaDr4gon 2 Quote Link to comment Share on other sites More sharing options...
Crowsy Posted January 5, 2018 Share Posted January 5, 2018 (edited) or since the commander mod gets back...what if the commander can stop the harvi? nvm , lavadr4gon already said it Edited January 5, 2018 by Crowsy Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 5, 2018 Totem Arts Staff Share Posted January 5, 2018 (edited) Harverster needs to be the harverster. It doesn't need guns or shields. It's fine how it is. The only thing that needs to be improved is his IQ😂 Edited January 5, 2018 by TK0104 1 2 1 Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 6, 2018 Author Share Posted January 6, 2018 (edited) No, its not fine how it is. Its move and turn speed should be upgraded, its like what the slowest vehicle in the game ? Besides its dumb as a rock. Inside the Refinery there could be an one-purpose console that can be used for remote controlling the harvester. Tiberium harvested automatically aslong on a field. Since without any guns babysitting the harv can get boring mount an mg-turret on it and make the gun require to be controlled by the remote-controller guy(gun not active when left to its own AI). Alternate approach may be increased speed only whilst being controlled. 20 hours ago, isupreme said: maybe the team could buy the harvester some ability? Then it would not ruin the earliest rushing due to lack of funds. Nice one, that way later in game Commander can buy one upgrade for the Harvester out of many choices. Possible upgrades would be change its mg to an rocket turret, give it a larger version of chemtrooper weapon that uses the load as ammo(Nod), buy it extra carry capacity(GDI), stealth(Nod), install passenger slots on the sides that can be manned by players for transport, extra armor, etc. The cmdr has to pick one of those upgrades as only one can be active at a time. :] Ah lest i forget: There can be an item only the commander can buy. An carryall service with noticeable cooldown. An chinook arrives to pick up the harvester and transports it back to base, drops it before refinery door. Edited January 6, 2018 by Eagle XI meow Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 6, 2018 Share Posted January 6, 2018 *awkward silence* Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 6, 2018 Share Posted January 6, 2018 Harvester could have a vet bonus for faster regen and speed and turning, based on average team veterancy? It would be nice if when the harvester is kill in succession enough times it takes longer for a new harvester to come (without hindering the other vehicle build orders by players) E.g. Each time the harvester dies the longer it will be until the next one is made. 2nd Harvester is instant, 3rd harvester will be 15s after death, then add 15s for every other death of a harveste Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 7, 2018 Share Posted January 7, 2018 Quote Harvester could have a vet bonus for faster regen and speed and turning, based on average team veterancy? It would be nice if when the harvester is kill in succession enough times it takes longer for a new harvester to come (without hindering the other vehicle build orders by players) Some interesting ideas in that. Option: When the Harvester gains veteran could mean it effects how the harvester is produced? Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted January 7, 2018 Share Posted January 7, 2018 19 hours ago, Madkill40 said: Harvester could have a vet bonus for faster regen and speed and turning, based on average team veterancy? It would be nice if when the harvester is kill in succession enough times it takes longer for a new harvester to come (without hindering the other vehicle build orders by players) E.g. Each time the harvester dies the longer it will be until the next one is made. 2nd Harvester is instant, 3rd harvester will be 15s after death, then add 15s for every other death of a harveste Stop giving me Mutator ideas lol Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 7, 2018 Share Posted January 7, 2018 4 hours ago, AlienXAXS said: Stop giving me Mutator ideas lol In-addition, for every harvester dump this reverts the 15s increments 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 8, 2018 Totem Arts Staff Share Posted January 8, 2018 Somewhat real question: Can harvester gain VP when it runs people over? ala turrets gain VP when they kill someone. I just want a heroic harvester. 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted January 8, 2018 Share Posted January 8, 2018 8 hours ago, roweboat said: Somewhat real question: Can harvester gain VP when it runs people over? ala turrets gain VP when they kill someone. I spent an hour killing my self as a $ 1000 character with the enemy Harvester driving through me. Died like 50+ times, it didn't even got to Veteran. 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 8, 2018 Totem Arts Staff Share Posted January 8, 2018 well i guess that answers that question... Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 8, 2018 Share Posted January 8, 2018 Doesn't the fact that you cannot see any rank above the harvester allready answer the question? Besides: I don't know how a harv would rank up in a real game scenario since it gets destroyed so often... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 8, 2018 Totem Arts Staff Share Posted January 8, 2018 3 hours ago, Ryz said: Doesn't the fact that you cannot see any rank above the harvester allready answer the question? ............. Please delete this and run before anyone sees it... 1 1 1 Quote Link to comment Share on other sites More sharing options...
jpjtyld Posted January 8, 2018 Share Posted January 8, 2018 Too late... Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 8, 2018 Share Posted January 8, 2018 @yosh56 Ryz is a very observant individual. If he says the harv doesn't have a rank, it doesn't. Also we all know when you buy a vehicle you must rank it up individually, and when it dies, it loses all of its rank progress. Quote Link to comment Share on other sites More sharing options...
limsup Posted January 9, 2018 Share Posted January 9, 2018 (edited) 5 hours ago, Ryz said: Doesn't the fact that you cannot see any rank above the harvester allready answer the question? 2 hours ago, yosh56 said: ............. Please delete this and run before anyone sees it... Too late indeed Edited January 9, 2018 by limsup 1 1 Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 9, 2018 Share Posted January 9, 2018 (edited) 6 hours ago, Ryz said: Doesn't the fact that you cannot see any rank above the harvester allready answer the question? Besides: I don't know how a harv would rank up in a real game scenario since it gets destroyed so often... Sarcasm? Because a Harvester having rank is the first time I've seen a rank icon in Renegade X after the veterancy update. It's literally the very first unit that showed me rank icons appear on the HUD when you aim it so I will always remember it. Back to topic: Harvester doesn't need a gun, a turret or a cloaking device. Edited January 9, 2018 by vandal33 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 9, 2018 Share Posted January 9, 2018 44 minutes ago, vandal33 said: Back to topic: Harvester doesn't need a gun, a turret or a cloaking device. Just a better personality and some confidence! 2 1 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 9, 2018 Share Posted January 9, 2018 Honestly, I wouldn't mind Harvesters being unique in gaining some buffs of some kind, progressively adding +8 every time it's killed and -12 every time it makes a dump, so when it stops dying, it starts losing it's buffs. Just saying. Doesn't have to be a gun. Could be speed and/or health boosts. May seem counter-intuitive, but it wouldn't completely reverse the difference between two teams, when one is now getting a harvester "occasionally" after losing one so frequently. Also, possibly make it "wait 5 minutes into the game" to start doing this or something, to prevent any (marginal/minuscule) effects it'd have early-game. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 9, 2018 Totem Arts Staff Share Posted January 9, 2018 8 hours ago, limsup said: Too late indeed Quote Link to comment Share on other sites More sharing options...
djlaptop Posted January 9, 2018 Share Posted January 9, 2018 Vet_SprintSpeedMod(3)=10.0 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 9, 2018 Share Posted January 9, 2018 yes, great idea - make harvesters HEROIC. let me farm more team-VP Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 9, 2018 Share Posted January 9, 2018 55 minutes ago, DarkSn4ke said: let me farm more team-VP This ^ i really hope you don't earn more VP for killing vet-heroic harvesters. Well.....as long as the Team VP bonus doesn't get a boost. Id be somewhat okay with individual VP bonus for killing a vet-heroic harvester. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 9, 2018 Share Posted January 9, 2018 3 hours ago, Gliven said: This ^ i really hope you don't earn more VP for killing vet-heroic harvesters. Well.....as long as the Team VP bonus doesn't get a boost. Id be somewhat okay with individual VP bonus for killing a vet-heroic harvester. I wasnt serious I dont think that any changes to the harvesters would be a good idea (apart from the path finding [going in circles etc.]) Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 9, 2018 Share Posted January 9, 2018 11 minutes ago, DarkSn4ke said: I wasnt serious I could tell. I was just making my own statement about if this actually became a thing. Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 9, 2018 Share Posted January 9, 2018 (edited) On 8-1-2018 at 11:44 PM, yosh56 said: ............. Please delete this and run before anyone sees it... Too late On 9-1-2018 at 12:38 AM, Gliven said: @yosh56 Ryz is a very observant individual. If he says the harv doesn't have a rank, it doesn't. Also we all know when you buy a vehicle you must rank it up individually, and when it dies, it loses all of its rank progress. Well if I am not mistaken you can see ranks above turrets, so that's why I assumed the harv doesn't gain VP since I never noticed it... My bad... EDIT: just checked in game and it shows the same as on a turret... Guess I never looked at it well enough... Edited January 9, 2018 by Ryz Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 9, 2018 Author Share Posted January 9, 2018 probably not a good idea but still: Like the Aurora Bomber speeds up after delivering load in Gen:Zh, but instead when Harvester has full load. Harvester completes field trip sprints back to base gains increased speed. Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 10, 2018 Share Posted January 10, 2018 5 hours ago, Eagle XI said: probably not a good idea but still: Like the Aurora Bomber speeds up after delivering load in Gen:Zh, but instead when Harvester has full load. Harvester completes field trip sprints back to base gains increased speed. Actually, the Aurora bomber in Generals slows down after dropping payload and it not only happens in ZH, it happens in Generals in general. But giving harvesters increased ranks would be nice since it already has a rank icon. 1 rank up per running over enemy infantry (since it rarely happens). Each rank ups increases its speed and/or armor. It also stops enemies from purposely dying to the harvs. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted January 10, 2018 Share Posted January 10, 2018 Increase time it takes for the next harvester to be built to hinder team VP farming Buff bullied harvesters per destroyed harvester Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted January 10, 2018 Author Share Posted January 10, 2018 7 hours ago, vandal33 said: Actually, the Aurora bomber in Generals slows down after dropping payload and it not only happens in ZH, it happens in Generals in general. But giving harvesters increased ranks would be nice since it already has a rank icon. 1 rank up per running over enemy infantry (since it rarely happens). Each rank ups increases its speed and/or armor. It also stops enemies from purposely dying to the harvs. Ok, i did totally remember it wrong. Intention was to limit the speed boost for returning to base only, as to not boost the speed harvester gets into the field to prevent frequenter farming by the opposition. Quote Link to comment Share on other sites More sharing options...
swaffelen Posted January 10, 2018 Share Posted January 10, 2018 I wish harvester VP whoring was reduced. Harvester should be worth 1vp by default and add 1vp every time it dumps. That way the listing team can catch up in VP just by killing the harvester after 10 dumps There is still advantage to killing the harvester constantly since you want to stop enemy credits. Is the extra cash at the start of the game already not a big enough advantage? It sucks when you join walls or field and you have no money and are recruit when the enemy has veteran or elite and 2000 credits each. 2 Quote Link to comment Share on other sites More sharing options...
DeadAccount Posted January 10, 2018 Share Posted January 10, 2018 (edited) Harv request for next patch... Kawaii harv... Edited January 10, 2018 by MintLemonade 2 1 2 2 Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 10, 2018 Share Posted January 10, 2018 (edited) Waifu Pillows $19.99 Edited January 10, 2018 by Gliven Quote Link to comment Share on other sites More sharing options...
RypeL Posted January 11, 2018 Share Posted January 11, 2018 Maybe only give VP from harvester kills once the harv has atleast lived like 30 seconds or so ? So that spawnkilling the harv would net no VP. Quote Link to comment Share on other sites More sharing options...
vandal33 Posted January 11, 2018 Share Posted January 11, 2018 Or keep the harvesters the way they are but nerf the effects of elite/hero ranks. Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted January 11, 2018 Share Posted January 11, 2018 Or when you kill the harvester only give Team VP when the harvester load is full and on its way back, But keep individual VP gain the same Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 11, 2018 Totem Arts Staff Share Posted January 11, 2018 What if once you are elite, no team VP gain from harvy kill?? (but still get main or assist kill VP) Quote Link to comment Share on other sites More sharing options...
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