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roweboat

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  1. Sniper VP Rewards Mutator View File Here is the mutator for sniper vp killer rewards. I've included config options for Marksman, Ramjet and DeadEye/BH sniper rifles. You can adjust the percentage of rewards for each sniper rifle type in UDKSniper_VP_Killer_Rewards.ini. Something I found when looking at the game code prior is that the sniper rifles that BlackHand and DeadEye use actually give bonus VP for kills over every other class, so you get a +1 VP bonus, I'm not sure why their rifles are given bonus rewards but I've added a setting in the config to disable this bonus VP. There are a few useful logs from the mutator that you can use to determine current values, just do a search for SVPKR to get them all, examples below. SVPKR: BaseVP for Kill of Soldier with Rx_Weapon_SniperRifle_Nod and sniper modifier at 61% is:1.2200 (Default: 2.0000) SVPKR: Sniper VP Bonus Enabled (Bonus Amount: 1) SVPKR: Sniper VP Bonus Disabled (Usually: 1) SVPKR: Rewarded VP: 4.2200 You will notice that Rewarded VP is different from what the modifier VP says this is because the rewarded VP is after all other additions have been made such as if the victim was holding a beacon, since they are not sniper specific I haven't made it log that information. Sample Config [Sniper_VP_Killer_Rewards.SVPKR_SniperVeterancyModifiers] SniperRifleVetPercent=100 MarksmanRifleVetPercent=100 RamjetRifleVetPercent=100 [Sniper_VP_Killer_Rewards.SVPKR_Rx_Pawn] DisableSniperBonusVP=false HOW TO USE Add mutator to list of arguments: ?mutator=Sniper_VP_Killer_Rewards.Sniper_VP_Killer_Rewards Set your settings in the config: UDKSniper_VP_Killer_Rewards.ini If you want anything adding or tweaking let me know. Created by @PieMan Submitter roweboat Submitted 11/19/22 Category Modifications  
  2. Version 1.0.0

    3 downloads

    Here is the mutator for sniper vp killer rewards. I've included config options for Marksman, Ramjet and DeadEye/BH sniper rifles. You can adjust the percentage of rewards for each sniper rifle type in UDKSniper_VP_Killer_Rewards.ini. Something I found when looking at the game code prior is that the sniper rifles that BlackHand and DeadEye use actually give bonus VP for kills over every other class, so you get a +1 VP bonus, I'm not sure why their rifles are given bonus rewards but I've added a setting in the config to disable this bonus VP. There are a few useful logs from the mutator that you can use to determine current values, just do a search for SVPKR to get them all, examples below. SVPKR: BaseVP for Kill of Soldier with Rx_Weapon_SniperRifle_Nod and sniper modifier at 61% is:1.2200 (Default: 2.0000) SVPKR: Sniper VP Bonus Enabled (Bonus Amount: 1) SVPKR: Sniper VP Bonus Disabled (Usually: 1) SVPKR: Rewarded VP: 4.2200 You will notice that Rewarded VP is different from what the modifier VP says this is because the rewarded VP is after all other additions have been made such as if the victim was holding a beacon, since they are not sniper specific I haven't made it log that information. Sample Config [Sniper_VP_Killer_Rewards.SVPKR_SniperVeterancyModifiers] SniperRifleVetPercent=100 MarksmanRifleVetPercent=100 RamjetRifleVetPercent=100 [Sniper_VP_Killer_Rewards.SVPKR_Rx_Pawn] DisableSniperBonusVP=false HOW TO USE Add mutator to list of arguments: ?mutator=Sniper_VP_Killer_Rewards.Sniper_VP_Killer_Rewards Set your settings in the config: UDKSniper_VP_Killer_Rewards.ini If you want anything adding or tweaking let me know. Created by @PieMan
  3. I think until Beta 3, the game didn't have passive income at all. It became a real slog. And playing with the values at this point to find a better "sweet spot", is beyond the scope of what the team wants for RenX at this time.
  4. Taxi can be fun on walls; otherwise I find it most fun being on the front lines =D
  5. @Undertaker et al. Please. the snark isn't necessary. The team has very few resources spread very thin. Have some gratitude for the game that is nearly 10 years old and still getting "official" support.
  6. @Handepsilon would be the one who worked on the Survival mode in the past. @NodSaibot may also know.
  7. Not sure what else to tell you. I treat every accusation impartially. I'm friendly with everyone, but that doesn't mean I wouldn't bring the hammer down if the situation calls for it. But as said before, the UDK engine that runs Renegade X, is janky as hell. Lag, frame drops, missing animations, bugs - all these can easily contribute to the perception of "hacking/cheating". And maybe some of it is borderline abuse of the game as it was made (eg a light tank ramming into a medium tank and completely getting underneath it). Another factor, some of these players being accused... they play video games like 10+ hours per day. I don't care what you're doing with your life... but anyone who puts that much time into anything will become expert level with that kind of dedication. And not every situation will always be handled swiftly and correctly. were all human. And some of it is out of our control; but we do what we can when we're available.
  8. yes from what I've seen, alot of thought and care is being put into the mod, lets see where it goes
  9. honestly, of all the "snipers are destroying this game" topics... this is actually one of the most civil and well thought out posts on them. I agree snipers in the state they've always been... has always felt out of place. Simply put a a great sniper player is nearly untouchable. Their play style doesn't mesh well with Command & Conquer mode honestly. The question is, if they were nerfed, how much would that throw the balance of other units. It's a very tricky balancing act. I think the most chaotic change that was made to havoc/sakura over the years.. was it beta 3? To turn them into infiltration units and give them more c4... Yeah that didn't last long 😄
  10. regardless, I think its wonderful to see the creativity =D
  11. @Nod Militant awesome to see you taking the initiative on this! =D
  12. Also, I believe its not known *why* the bots crash the servers; so it may be a good deal of time until we have bots again. =(
  13. Yeah tutorials would go far to keep new people. but alas...
  14. Field with the Barn would be great =D
  15. maybe the server was undergoing some kind of reset at the time?
  16. This is basically what has to be followed these days: https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/news/25th-anniversary-modding I can't speak to any other specifics sorry
  17. Good example here. Took nearly 3 days for a response... when on a place like discord... an answer and discussion could be had in mere moments.
  18. It's no malice or anything towards the forums. it's simply that message boards are an archaic way of communication compared to something like discord. Here things are static and messaging platform like discord are much more fluid and responsive; instant basically. To each their own. I still think these boards do have their place... for historical reference 😛
  19. i love how it looks like its straight out of 1995
  20. who doesn't love donuts?
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