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  2. View File Tesla Tank with GDI Normal Camo (Yellow) Tesla Tank with GDI Yellow Camo Submitter Wizardman Submitted 03/19/24 Category Modifications  
  3. Version 1.0.0

    0 downloads

    Tesla Tank with GDI Yellow Camo
  4. Yesterday
  5. Last week
  6. I would say our discord is quite lively. Although there are no major changes planned for Renegade X, we still have active discussions on a daily basis!
  7. Earlier
  8. This might've come up before but I noticed there's an issue with ultrawide resolutions where the camera gets cropped at the top and bottom, so you end up losing part of the weapon model. It happens on both 21:9 and 32:9, though the issue is more pronounced on 32:9. I found this forum post that discusses the issue, the last reply mentions some possible fixes in UDK. https://forums.unrealengine.com/t/possible-21-9-widescreen/121192/4 There's also an issue where the scoreboard gets cropped but that one isn't as important to gameplay as the weapon model issue. I've tried tweaking BaseEngine.ini as well, changing FOVAngle or changing AspectRatio_MaintainXFOV to AspectRatio_MaintainYFOV had no effect. If you have any fixes for this that need testing on RenX or Firestorm, let me know, I'd be happy to help
  9. There's lots of discussions revolving around suggestions on Discord. Hardly anyone really looks at or enjoys using forums these days.
  10. Def not dead. A server fills up each day and can be full for hours. But on off times it will be quite empty. But I think a lot of folks no longer offer up input in forums because the Developers are thought to be too busy with Firestorm. It just feels like throwing suggestions into a void lately.
  11. https://discord.gg/totemarts Forums have rarely been used by the average user/player, even many years ago. Discord is way more approachable and natural, it is just a collection of chat rooms after all.
  12. I wonder why Discord is only used for the news but not for actual people talking about the game (Renegade X, in question). Forums are going quite slowly. This game is still gonna be alive, right? 2 years ago I think I saw like up to 60 people playing on 1 server which was impressive, but then how come there is no discord and barely any movement on forums?
    Hey, it's my map.
  13. View File CNC-Sunrise Found this from my old computer, feel free to download Submitter Wizardman Submitted 03/08/24 Category Levels  
  14. Wizardman

    CNC-Sunrise

    Version 1.0.0

    7 downloads

    Found this from my old computer, feel free to download
  15. I have to correct my last reply. It only works when one runs it DIRECTLY after installation using the checkbox "Run it now" (or so). Running afterwards results in an error "[...] EINVAL [...]...
  16. View File Tesla Tank with GDI forest Camo Tesla Tank with GDI forest Camo Submitter Wizardman Submitted 03/07/24 Category Modifications  
  17. Version 2.0.0

    19 downloads

    Tesla Tank with GDI forest Camo
  18. View File CNC-Field-Plus Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin Submitter Wizardman Submitted 03/07/24 Category Levels  
  19. Version 1.0.0

    24 downloads

    Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin
  20. Looked into it. Interesting. Are you going to try it out? If so please share your experience.
  21. Have we ever played with the idea of the Nod Harvy having some Stealthy ability. Particularly when rolling but not when gathering. When I floated the idea in game, Null put out the idea of tying the ability to a silo. Just another crazy idea i suppose.....
  22. In the game I heard someone mention there was something posted about Cities map, but I am not seeing anything. Did a Cities Teaser go out?
  23. Yo, what do we think of this thing? https://store.steampowered.com/app/1486920/Tempest_Rising Frank Klepacki is part of it, and it looks old-school, in a good getting-back-to-TibSun-vibes kinda way. OR maybe between Tib Sun and C&C 3 maybe.
  24. Launcher starts on updated arch linux in a fresh wineprefix without additional modifications. Thanks for reaching out. Congratulation TotemArts. Tell your developers that this is good news for us and say thanks!
  25. As of 26 February, 2024, this game (and the official launcher) currently works perfectly for me on Linux Mint 21.3 Edge, on an NVIDIA GTX 1050. I ran the normal Totem Arts Launcher from the Downloads page through the flatpak version of Bottles (settings displayed below) and the game both installed and plays fine on Linux, after installing some dependencies. There don't seem to be any visual glitches, and my launcher/game settings are saved without any problems. I do get the occasional crash on some map switches, but I notice I'm not the only one (as when I reconnect the server lost like 50% of players), so I am not sure this is a WINE issue. Though before the game actually launches, I get a message saying UDK.exe cannot be started, and it asks me if I want to view detailed information about the issue or not. I click NO (two times) and the game starts anyway. I am VERY glad the game works on Linux, because I got rid of my Windows install, and I'm not a fan of frequent dual-booting. I use Bottles (v51.11, the Flatpak version) to play the game, and wine-ge-proton8-26 as the WINE Runner for the Bottle. The Bottle was created using the Gaming preset, and it's set to Windows 10. The following settings (mostly the default settings) are set to ON: Discrete Graphics, Feral GameMode, Mouse Warp, Window Manager Decorations. Also, the Synchronization is set to Fsync. The following dependencies (and the UE3 redistributable) are installed in the Bottle. I assume it wouldn't work without these: -d3dx9 -msls31 -d3dcompiler_43 -d3dcompiler_47 -d3dx11 -mono (Wine mono) -gecko (Wine gecko) -dotnetcoredesktop3 -dotnetcore3 -dotnet35 -dotnet35sp1 -dotnet40 -dotnet45 -dotnet452 -dotnet46 -dotnet461 -dotnet462 -dotnet472 -dotnet48 -dotnetcoredesktop6 -vcredist2005 -vcredist2008 -vcredist2010 -vcredist2012 -vcredist2013 -vcredist2015 -vcredist2019
  26. Well, that's unfortunate that the tools for the bots are so limited in UE3. I'm happy there are bots in the first place, as opposed to no bots at all. But if at least something could be done to fix the pathing (take all routes available) before all updates to RenX end, that'd be great. I think that's the #1 issue they have now. I don't know how hard it would be to fix that, since I never used UE3. Anyway, I think before all updates end, the bots deserve a bit more love, since they'll be the only ones left to play against after everyone moves on.
  27. It's unlikely that bots will ever receive a major overhaul. There has been a lot of work done on them in the past. The tools given in UDK/UE3 for bot behaviours is quite limiting, the path finding really sucks and it is a very tedious thing to work on. There is a decent amount of logic put into the bots that doesn't seem to quite click, but a lot of work was put into them.
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