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vandal33

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  1. But that would just encourage people to just sit in a transport helicopter all game until the pilot got veterancy or the pilot would purposely move slowly, take the longer path, etc and get rewarded for it.
  2. I wanted a kill feed when a vehicle is destroyed so people in the field would stop hunting for a certain enemy vehicle that was destroyed out of their sight. Not sure about how building got destroyed with which weapon, most of the time it was pretty obvious: it got destroyed by teamwork or sneaky infiltration if it blows out of a sudden. What weapon destroyed a unit in the kill feed isn't really that useful based on my experience in Renegade and its mods.
  3. Agree, players should choose the commander. We all know how to vote.
  4. I really like the idea of an open-world multiplayer game where everyone can do whatever they want and compete with each other for survival in a huge map but I don't enjoy pubg or csgo's battle royale mode. So I'll just pick option 2.
  5. In the original, Patch was just a better version of Sydney (who's a better grenadier) and a weaker version of Mobius. Like Sydney, he was given a tiberium weapon to counter Nod stealth as the green gas still appears on the target after they cloaked, not sure if they still do damage. This was said by Westwood. Patch was in between Gunner and Deadeye, his gun is decent against infantry and vehicles (especially artillery). I see nothing wrong with Patch in X, he's still a better grenadier and mcfarland (the tac rifle feels like a full auto grenade launcher with a secondary grenade tube) and a mini mobius for only 450 credits. He is still a great unit to use against stealth soldiers.
  6. You walked in your boss's office and asked "where's my medal?"
  7. You immediately hear Havoc's voice saying "I have interest in conflict" whenever you heard the word conflict of interest.
  8. I still disagree.I haven't seen any good reasons why they should have self-healing. He was making a point. Stealth soldiers are not slow, big and easily noticed like the mammy that deserves to have self-repair. Just like every other characters that has critical health. I see nothing wrong with that. That's exactly the reason why it shouldn't have self-healing. The character already has the advantage of being able to infiltrate behind enemy lines much easier than every other infantry units by far. They deserve to get in trouble if they are discovered or walked into a mine.
  9. A repair beam that fixes machinery, disarms explosives and electronic beacons and heal infantry does seems strange but I think their main concern is simplicity. Because doing all these non-combat jobs (removing beacons/C4s, healing infantry, repairing buildings/vehicles) would just be the same if they're on separate equipment: you still need to face the C4/beacon/your teammate and hold a button. They just made it simple by combining it into one equipment. I understand repairing split into vehicles and infantry makes more sense, but it would complicate things in terms of gameplay.
  10. And the Stealth Soldier is not big and slow and they don't get shot by everything. Shooting randomly everywhere is what people do to catch a stealth guy, what's wrong with that? And what's wrong with this? If you want to regain your health, you need a teammate with you that invested an extra 200 credits and reveal your position for a while doesn't sound like a big deal compared to getting free health by doing nothing other than being a lone ranger sitting cowardly. Someone posted it will encourage more passive play and SBH players prone to become useless, which is a valid point and you replied it's wasting time and not productive. That's the silly argument. Also, No need to target someone specifically. SBH damaged to red doesn't need auto healing. They still have their laser rifles (good against everything), infinite ammo and have good speed. You either find someone kind enough to heal you, run with your tails in between your legs back to base to refill or fight till death like everyone else. No special cuddling for SBH. Not that I hate them, I love SBHs but self-healing is too much.
  11. I know I Played too much Renegade X when I was working as a barista. My customer's order is ready and I announced "Coffee Ready!' while imitating Cabal's voice. My boss told me I was scaring the customers.
  12. No. It does make people more passive.SBH are not the best unit, but they're pretty good in the right hands. Giving them self healing is just too much.
  13. Playing RTS games makes you imagine how would a Renegade mod based on that game be like.
  14. Auto building repair is a must as it is its original ability in Renegade and the repair rate can be adjusted if it's game breaking. Not sure about rebuilding buildings, it could cause stalemates or nullifies the effort the opposing team put to destroy the building. Maybe make rebuilding a building very expensive (like in IA) and the revived building only has the permanent health bar. Another idea is don't allow it to rebuild a structure that's already destroyed, make it a repair only building that can also repair "permanent" damage. It should repair the armor bar first, while the health bar has a very slow repair rate. It might cause stalemates (we're already talking about reviving dead buildings anyway) so the team may need to pay lots of money to allow repairing permanent damage.
  15. Light is might when you use them right.
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