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AlienXAXS

Former Developers
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Everything posted by AlienXAXS

  1. Hi all, Decided to release all of my mutators that I've worked on (and some of Sarah's help too) Maybe people can learn from it, or whatever. Enjoy! https://github.com/AlienXAXS/AGN-Server-Mutators
  2. This is a known bug, still investigating the fix for this one.
  3. I have an issue with the UDK when an overlay is attempted to be hooked into the game. Such as NZXT's CAM crashes RenX without fault whenever the FPS counter is loaded, have you tried disabling the in-game overlay for MSI Afterburner for the game to see if that is the cause?
  4. I'm dealing with this in a PM with Ahmed, locking topic.
  5. @Castrol Glad to hear that you have got the game working. However, if you would be able to spare the 5 minutes to send me the logs anyway as they could be used to better future versions of the launcher Thanks.
  6. Please note: The x64 binary is not supported by the developers as it can have issues with In Game Audio, as well as linking with other Renegade-X Services.
  7. This has been a long time coming, but I feel that with the drastic changes the launcher has had recently(ish) it's best if I tell everyone how to provide us with useful bug reports for launcher weirdness and/or failure. How Do I Submit A Great Bug Report? What a great question, I'm glad you asked! Firstly you must know where the launchers log files sit, this is crucial to us being able to debug your issue better. To give us a copy of the launcher log files, please follow these instructions: 1. Hit Windows Key + R at the same time to show the Run Dialog, within this Run Dialog ensure the text says: %appdata%\Renegade-X Launcher, then hit Ok 2. A Windows Explorer Folder Dialog will open, inside should be log files that look like these: 2a. We need these files, simply hold CTRL and press A to select all of the files within the directory. 2b. Right click the files, navigate the menu to Send To -> Compressed (zipped) folder 3. Send us the zip file by attaching it to a topic reply post, please ensure you include any details of what you were doing during the problem. (To simply attach a file to a post, right click the file and select Copy, then right click the posts text area and select Paste) I hope this helps some people submit bug reports for the launcher.
  8. Click the Join Server button instead of clicking Launch Game.
  9. Hey, Inside your %appdata% folder is another folder called Renegade-X Launcher. Hold down your Windows Key and press R Type %appdata% into the box Hit Enter Navigate to the Renegade-X Launcher folder Create the ZIP file (select all files using CTRL+A -> right click -> send to -> compressed zip folder) Then PM me the file. Thanks
  10. No yosh, however if the anti virus is injecting any payloads into the application, it's possible that it can hijack exception throws to show it's own messages.
  11. While not exactly what is asked of here, I am currently testing this right now on the AGN Modded Marathon server - let's see how this does compared to just spawning in husks.
  12. I would like to think there is something in the EA Terms and Conditions of us making this game that says: Or, if it's not in there, I will just assume it is, because throwing a party for EA just seems wrong.
  13. As a server owner, I think this topic should be called: "Should RenX ship with a basic server configuration tool". This is not an issue of what the setting should be, rather an issue of letting people know that the setting is there in the first place and what it can be changed to. This of course applies to all of the settings. However, in terms of this poll - I cannot vote, as either option does not matter, if the above statement is solved.
  14. Another option is to delete that file mentioned and the UDK should attempt to find a resolution that works for you when you launch it next time.
  15. As the OP Title explained, this is for leaving husks for base defenses only... Personally I don't think that leaving husks for actual vehicles is a good idea, but for vehicle based base defenses, it should be okay (Turrets, GDi/NOD Machine Gun Emplacements, yadda) So the issues you listed @TomUjain, which are all extremely relevant to vehicle husks would not exist.
  16. @vandal33 if you were to destroy a small shed or outhouse in real life, it would not simply disappear, it's just realilism, also, a broken turrent with smoke bellowing from it is far easier to see IMHO than no turret at all in terms of gameplay and knowing if it's gonna shoot you or not. @Sarah! Yeah thinking mutator currently.
  17. Would it not be easier to copy the SM and apply a different "broken" material to it then save it in a custom package and spawn that in instead?
  18. I know this goes against most peoples view on this, however I agree with Eagle that the turrets should be swapped out to the "Halp, i'm dead!" model However as far as im aware, we dont have a "Halp, i'm dead" model for the machine gun turrets. But yeah @Sarah! you're right, it should be as simple as just spawning in the husk static mesh in place of the turret once it's dead, my only worries are: if a vehicle was humping the turret at the time of it being killed, and the new static mesh got spawned in, i am unsure how the vehicle and new mesh would interact with each other. *this comment in no way is the view of the development team and is purely my own*
  19. @toOt If you have discord could you contact me please reference the launcher, I can compile a custom version with more logging ( well, with logging lol ) and find out whats wrong Thanks.
  20. Personally a Base Repair Crate seems a little bit too over powered, mind you the same can be said for the Base EMP Crate lol. @dr.schrott Instead of removing the item, it could be possible to not allow the weapon to be refilled instead, perhaps a compromise.
  21. Are there any Launch.log files you could provide us from the RenX Directory \UDKGame\Logs?
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