-
Posts
2179 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by Madkill40
-
Changes as of 20th September: -Frostbite V1.0.0.0 Release Link below:
-
When a sniper fires a shot, how long do they stay on the minimap radar for the enemy team? Could a small crosshair symbol appear over them for an extended period of time?
-
IRC Bot speaks as Host and hands out a mini-mission if you will by telling a player to attack the player who last "Proximity Mine disarmed", If the IRC Bot reads "Player3246 killed Player1337" then Player3246 gets 300 credits, if Bot reads "Player3246 has been killed" then your mission is a failure. This could be done in other ways but kill missions first, it could also be made possible to have revenge kills. If you say you don't hold revenge against a sniper then you are a sniper, you son of a bitch. Just saying, sniper with 3000 credits on his/her head after 6 to 7 kills makes them worth being hunted, this gives players something to do. Example aside, Revenge Kills and Proximity Mine Disarmed should be the base of kill missions.
-
You are starting the game via the launcher, right?
-
How many different routes do they have to take?
-
That's dumb. You're dumb. You get outta'ere!
-
Mendoza exploding should do enough damage to kill a humvee if one ran him over, driver included if T1 infantry or free infantry.
-
Credit sinkhole - what about purchasable upgrades?
Madkill40 replied to Boomer's topic in Renegade X
Individual upgrades are lost upon death so you have to re-purchase them, thus is the way of a credit sinkhole. This means players won't charge in all the time with their upgraded vehicles thinking there is no consequence. The more upgrades (if a player is allowed more than one at a time) adds +3vp to the player that kills you or your vehicle, so if a team is being all capitalist then the other team can capitalize on higher VP. For balance. That's if the team suffering from funds can kill stuff efficiently. -
Big games on Ren, 20v20, they're fun! But smaller pop games can be more social and laid back and still be just as fun! Support Renegade X by filling low-pop (less than 16 players) servers.
-
It's practical for vehicles.
-
Credit sinkhole - what about purchasable upgrades?
Madkill40 replied to Boomer's topic in Renegade X
Tiberium infused missiles for Nod. (Any unit with missiles) So killing infatry reps would work well. When it's a collective team upgrade it can work as a vote, 1 vote = 2000 credits, 5 votes required to pay for upgrade. Alternatively, each vote for the upgrade cheapens the individual payout for every player wanting to upgrade the team. 1 vote = 10k, 2 votes = 5k each, 3 votes = 4k for first vote, 3k for next two votes. The cost could also work for players on team, 10k seems quite cheap. -
He could have a belt of grenades, grenedier too, but McFarland's are shrapnel.
-
Units that potentially explode upon death is always satisfying to see.
-
Frostbite is now done, first game played for this Saturday's PUG should be Frostbite. Speak to some of you on Monday, see the rest of you at the PUG on the 24th September. [Possibly] Much appreciated. Edit: There is an installation readme inside the .rar file, but there is an easier way around this. Test server has been updated with the new map.
-
Changes as of 16th Sept: Frosty peak has been reallocated and redesigned Upper sidepath has been redesigned to home reallocated peak Bunker on sidepath has been refitted Minimap redone to coincide with map design changes As far as map design goes Frostbite is officially done. Loading screen notwithstanding, Frostbite is done. See release thread for download details: Testing would be much appreciated for any kinks in the map. A big playtest would be greatly appreciated to better test the map for play-through modifications. See you all on Monday, off to Scotland now.
-
Credit sinkhole - what about purchasable upgrades?
Madkill40 replied to Boomer's topic in Renegade X
Tiberium infused missiles for Nod. Blue tiberium. Tiberium infused soldiers. -
Chem troopers and flame troopers are badass and are legendary spray and prays. In original Ren (campaign) they had back cannisters, ideally make them a compact size so their back has to be facing you to kill them faster. This also introduces explosive kill if you attack the cannister directly which could harm every other infantry, minimal on other flames/chems depending. Vehicles crushing them would also take damage. Cannister explosions shouldn't harm buildings in any way. Or if they do its very minimal. This way they can be a bit tougher on the body but this means a chem rush isn't a cheap rush that's full proof and there's still a penalty. Original Ren seemed unable to do this, RenX should.
-
See release thread, all aforementioned issues fixed. Very little left to do.
-
Prevent snipers from close combat
Madkill40 replied to TheOlsenTwins's topic in Feedback & Bug Reports
Basically the sniper rifle gets a minor spread when not in scope/hindsight? This spread for snipers could be reduced with veterancy as well. Heroic being no-spread. -
The only thing I mention to do is to tick 'Run this program as an administrator' and that's only IF you've installed Renegade X into Program Files (x86). This is the case on Windows 10, because Program Files (x86) requires administrator privs. I just downloaded the .msi via Downloads > Renegade X. It didn't ask for permissions, but I wasn't installing into an area where the launcher needs administrator privs so maybe that's why it didn't ask?
-
By the way, @kenz3001, I accidentally deleted the first keyframe in the UnReal Matinee. Now the map suffers from Frozen End-game Cam because it won't let me get rid of the one Cam, I thought I was able to fix it by adding a track with no additional camera and attaching the loose end-game cam onto the track but unfortunately this was not acceptable in the code of the editor. What does? Or better yet, I figured out how to add my own Movement sub-track for the loose end-game cam, but was not able to add a FOV to it because weirdly enough matinee doesn't name it FOV or Field of view in the drop-down list. Any ideas? Or a better way to fix this?
-
[Before we start, you can find the installer: [Here]] **Download issue? If on Windows please ensure your .Net Framework is up-to-date**