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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. You should move onto using the Downloads section of the website, up at the top. Do it. By the way, shouldn't you be on V1.6, not V1.3? -Added to Custom Maps server
  2. Few points on discovered breaks. What are you showing me in this image exactly? This platform has no collisions and uses a blocking volume as a pathway, I don't think you'd expect many mines wasted on easy kills at the sacrifice of less than perfectly mined base. I suppose there is that one mine. This is now going to become a road down to Nod's tiberium field, as I've noticed two ways through here have quite a heavy defense against swift targets. Not too sure about this one, going to investigate.
  3. Interesting how none of you found the collision issue by the Nod Power Plant. So the map was still somewhat balanced. But the GDI Barracks does need a repair to that part of the mesh, can't cover it up I suppose.
  4. Lowering what the other team gains is a bit of a step back. Maybe the failing team gets a morale boost and gains extra veterancy points for the next 5 minutes, at least giving them the opportunity and idea of what to do. The strong desire to just kill the enemy teams' soldiers and vehicles after the destruction of a building should be engaged, and rewarded with veterancy points boost for 5 minutes starting from the moment either a GDI or Nod building is destroyed.
  5. Hourglass top hill only ever needed to be slanted to GDIs base to enable AGT fire. This way the Ob AND AGT can fire at what's on top. Fast way to fix that, alternatively create a scene of cover and short routes at the peak of the hill to make it more playable and less Arty/MRLS party.
  6. Hourglass map looks swish but the context of the video is lost on me.
  7. Well, if it wasn't for the Ion Cannon we would have died anyway but you are welcome for the point. Team communication is good to combat early surrenders.
  8. McFarland listens to Metal.
  9. Always wanted the Renegade Nod Buggys to look more like these.
  10. I chose vote surrender on Complex as GDI when we lost our Weps and Bar, not noticing the Ion on the Strip which was about to go off. I'm glad the Surrender failed because with just the refinery GDI beat Nod back and via base destruction, thus winning.
  11. Changes as of 20th September: -Frostbite V1.0.0.0 Release Link below:
  12. When a sniper fires a shot, how long do they stay on the minimap radar for the enemy team? Could a small crosshair symbol appear over them for an extended period of time?
  13. IRC Bot speaks as Host and hands out a mini-mission if you will by telling a player to attack the player who last "Proximity Mine disarmed", If the IRC Bot reads "Player3246 killed Player1337" then Player3246 gets 300 credits, if Bot reads "Player3246 has been killed" then your mission is a failure. This could be done in other ways but kill missions first, it could also be made possible to have revenge kills. If you say you don't hold revenge against a sniper then you are a sniper, you son of a bitch. Just saying, sniper with 3000 credits on his/her head after 6 to 7 kills makes them worth being hunted, this gives players something to do. Example aside, Revenge Kills and Proximity Mine Disarmed should be the base of kill missions.
  14. You are starting the game via the launcher, right?
  15. How many different routes do they have to take?
  16. That's dumb. You're dumb. You get outta'ere!
  17. Mendoza exploding should do enough damage to kill a humvee if one ran him over, driver included if T1 infantry or free infantry.
  18. Individual upgrades are lost upon death so you have to re-purchase them, thus is the way of a credit sinkhole. This means players won't charge in all the time with their upgraded vehicles thinking there is no consequence. The more upgrades (if a player is allowed more than one at a time) adds +3vp to the player that kills you or your vehicle, so if a team is being all capitalist then the other team can capitalize on higher VP. For balance. That's if the team suffering from funds can kill stuff efficiently.
  19. Big games on Ren, 20v20, they're fun! But smaller pop games can be more social and laid back and still be just as fun! Support Renegade X by filling low-pop (less than 16 players) servers.
  20. It's practical for vehicles.
  21. Madkill40

    New Forums!

    All looks good on my S5 Neo.
  22. Tiberium infused missiles for Nod. (Any unit with missiles) So killing infatry reps would work well. When it's a collective team upgrade it can work as a vote, 1 vote = 2000 credits, 5 votes required to pay for upgrade. Alternatively, each vote for the upgrade cheapens the individual payout for every player wanting to upgrade the team. 1 vote = 10k, 2 votes = 5k each, 3 votes = 4k for first vote, 3k for next two votes. The cost could also work for players on team, 10k seems quite cheap.
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