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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. Does this mean the snipers get nerfed and will only be ridiculously lethal at full vet? Loving the changes all in all.
  2. CNC-Frostbite has been updated. What's up Ruud?, can I please have this Frosty map added to your awesome server? Map name: CNC-Frostbite Download link: https://drive.google.com/open?id=0B5mmy ... TB4QkdtakU Topic link: | viewtopic.php?f=135&t=76130
  3. Map has been updated: https://drive.google.com/open?id=0B5mmy ... TB4QkdtakU -More Scenery -Infantry Cave has added features (Need to find a better way to light it up -Nod base exposure to MRLS has been sorted -More Vehicle Blocking Volumes added -Misc
  4. DaKuja, your CY 100% satisfies me. 10/10.
  5. Why did I never think of this before.
  6. Mammy's should be able to squish stealth tanks.
  7. You said you were leaving because you didn't have the time to play more or something? I see you were lying. You also just explained why you left. -2/10 for contradiction and inaccuracy.
  8. Gunner's opposite is the LCG Patch's opposite is the SBH For that tier, thems the opposites. Patch's grenade has a long recharge as it is and the delay between Patch's grenade and regular ammunition is however long it takes for the player to tap 'X', it makes no logical sense to add a delay on top of this because the grenade comes out of its own chamber. Patch became a really good anti-SBH with that grenade launcher, it's a very ideal counter for those invisibility bastards. (Which have been a larger problem for a longer time) Just seems to me like you enjoy running in a straight line towards the lower chamber of Patch's firearm. It seems, you are equaly brain dead as the one who decided to make patch such unbalanced unit ! Thanks! I like it when an OP fails to respond effectively and constructively.
  9. It'd be nice to keep the trans helicopters
  10. The House - A political simulator; audience members are given the chance to suggest any topic for debate so long as they come and take the stand to debate their topic against the favourable Mr Trope. A 'Mock' House of Commons performance. Day 1 Day 2 Curious to what people think about this, as a performance and as a potential series. !!Warning: Contains Brits!!
  11. Yes. Lets put flying units in the map so the MRLS can shoot down all those apaches trying to leave the base; flying over the big open skyspace above the centerpiece of the map. Meanwhile over at the GDI base with its 4 keen MRLS's the Orcas have come out to play and Nod are completely screwed because their Arty's are going down and the MRLS's are taking out the Apaches. Maybe, just maybe, adding flying units was the worst possible implementation because GDI would potentially always be unstoppable. If it was possible to just allow a transport helicopter then at least LCGs could paradrop onto MRLS and melt them down, likewise GDI could paradrop Gunners onto Arty's. But other than that it's more of a geometry issue if long-range is such a problem. Never had a problem killing artys and MRLS's with HumVees and Buggy's though.
  12. Woah. Just... Woah... If you want a clean looking trailer to show off the map at any point then just let me know dude. Awesome job, looking forward to checking this out when it's available all the same.
  13. Introduction: Remember in Red Alert where the medic could do a quick jerk-off and heal a unit nearby for a portion of its health? What if the engineers in both factions had an alternative-fire mode to specifically heal units in an area-of-effect for 15% of that unit's health? A 4-second charge with a 30 second cooldown on this alternative heal ability. (If the cooldown is suggested to be reduced then it'll cost engineers their timed C4) Additionally, the Hotwire and Technician have the same alternative ability but instead of 15%, it'd be 25%, however the area-of-effect would be the same size. This AoE heal only applies to infantry. What would this look like visually? Similar to Mobius' charge ability really, just without the sparkling ball of death, allow me to explain: The repair gun gradually shakes from slow to fast over the course of 4 seconds until the normal repair beam shoots out in multiple directions towards those within the AoE. What about the targeting? Do teammates just huddle round the engineer? Hell no! That'd look I Am Legend silly. Instead! I suggest when the player holds down the right mouse button a green circle-shaped line appears before the engineer and it's up to the engineer to target this circle within the 4-second charge. With this medic-AoE heal means the standard (LMB) repair beam would no longer 'repair' infantry, just Vehicles and buildings, this could also mean the (LMB) repair beam could phase through infantry which counters griefers from blocking your ability to repair Vehs/Buildings. Go on then, what will be the maximum amount of goons that can get this jerk-off heal? I'd suggest a circle that could fit four infantry in it. This AoE doesn't seem very practical, does it? 1. Ouch. 2. Shut up. 3. Well if it's possible to borrow and modify the rocket soldier's lock-on codey goodness then during the 4 second charge any 3-4 infantry's upto 1.5 metres in front of the engineer could be dealt this AoE heal. That seems way too technical now, don't you think? Fine! Okay then nancy-drew! Then just have a large green shaped circle which will only heal the 4 most injured infantry's instead. Why are you even suggesting this? It's always looked odd to ghostbuster heal infantry with the primary fire of the repair gun, an AoE heal that could heal 3-4 infantry at a time for 15%/25% of that infantry's health seems more practical. Why just 15%? Isn't that a little low? I've seen how many repair folk we sometimes have at a time and we wouldn't want invincible infantry now would we? Plus, its 15% health and 15% armour too so, go-figure. And what if there are loads of engineers? Let me think, 15, 30, 45, 60, 75, 90, it would take 6 engineers to keep at least 3-4 infantry alive that little bit longer which is still more effective than trying to ghostbuster their zig-zaggy behaviour. That's still pretty effective? Of course it's effective, but at least it's not over-heal like the current system of get shot, run behind a corner, stand still for 10-25 seconds, go back out, repeat. Plus! 30 second recharge. What about that sidearm repair gun? That weak little multi-potate spud-gun? That can stay as it is. Whether or not it still gets to heal infantry after this is up to you. Engineer is now the medic as well? What do you mean by "now"? It already is! May as well make it more effective, official and lets not forget more practical. Oh yeah and at least this coincides with the C&C universe's take on healing infantry. So when are you going to work on this? Hah hah! Good one. But no seriously, I can't actually, I mean... I could but we all know what happens when I try to change settings in games, plus I don't think it's as easy as changing game settings in Rocket League or GTAV so maybe this is a task for someone who actually knows what they're doing and/or what to do. So yeah. Ciao~
  14. A small-game PUG of 24 featuring a fixed map rotation; randomised per week of smaller maps (such as Field, Complex, Canyon & Grassyknoll (possibly Snow?)) would be the only ideal alternative for late-comers who cannot fit into the full 40-player PUG. In other news, I should be available next Saturday for the next PUG and I am looking forward to it.
  15. Gunner's opposite is the LCG Patch's opposite is the SBH For that tier, thems the opposites. Patch's grenade has a long recharge as it is and the delay between Patch's grenade and regular ammunition is however long it takes for the player to tap 'X', it makes no logical sense to add a delay on top of this because the grenade comes out of its own chamber. Patch became a really good anti-SBH with that grenade launcher, it's a very ideal counter for those invisibility bastards. (Which have been a larger problem for a longer time) Just seems to me like you enjoy running in a straight line towards the lower chamber of Patch's firearm.
  16. Either this is a really small map or the pictures are doing the map a disservice. *hint* *hint* *hint*
  17. Old Fashioned. 1 1/2 oz Bourbon & Rye whiskey, 2 dashes Angostura bitters, 1 Sugar cube, Few dashes plain water Served: On the rocks; poured over ice Standard garnish: Orange slice, Cocktail cherry Its harsh but after the first few sips the tastebuds give in and it just goes down so well you can get drunk as fuck in a few glasses. P.S. No male can say they don't like it without sounding like a weak whiney little bitch who can't handle their booze. (Tactful selling point tbh)
  18. Thanks Schmit. Haven't been able to work on it much due to that whole edumacational degree thingy. Progress re:begins in June.
  19. Isn't that just some weird AI Node error? Something about driving in front of the harv can stick/unstick it. I think. Still weird though.
  20. Maps like these are what kept Ren going. (Theory to be proven) Edit: Personally , I think Ruudes wrong about the playset and if anything make them look like holograms.
  21. Just thought I'd leave this here... g6o6ntLseLc
  22. We know they're your sexy assets, nobody is challenging that.
  23. What's up Ruud?, can I please have this Frosty map added to your awesome server? Map name: CNC-Frostbite Download link: https://drive.google.com/file/d/0B5mmyw ... RSZ0k/view Topic link: | viewtopic.php?f=135&t=76130
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