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Everything posted by Madkill40
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Yes.
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Anyone that selects "Teamwork and Communication" is a filthy, rotten liar.
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I always think they're just crates and not full of sand
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More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
Nod has the advantage and disadvantage of a higher ceiling with HoN, much likes the weapons factory. Are we seriously going to have to mention every balance to you 'imbalance' in equivalence to winning a game on Renegade X? Because funnily enough roofs don't come into the realm of mining, roofs comes under the pretense of Actively Defending for large games. Which also includes considering where all the mines are and actively going to that area to check up on any potential infiltrators, suddenly the mining problem comes under actively defending the bases' problems. You'd be surprised how many GDI and Nod you can come across now, they're mental, the GDI ones are a lot more noticeable so the mine limit is fine as it is. -
Am I right in thinking the boxes are more like placeholders for anything else wall-related?
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More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
And GDI if you consider the Barracks. No more "3 mines!?", or such imbalance -
More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
You're right! It's not about stealth, it's about having a decent defender in the base. You can feel so at ease being on Nod that you can lose a building so easily on all maps, but hey lets just disregard the one imbalance to your 'balance'. -
=disablefriendlyfire
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A USA'ian server is in the works.
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Even if folk don't download right away, best to acquire the media into your account free of charge.
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More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
And then when the Hand of Nod is destroyed because hippity-hoppity-Hotwire disarms them because nobody was actively defending, where will all those excess mines go? And is that balanced? Or are we about to go into Air Tower territory? -
You don't consider surrender vote, thanks for clearing that up pal.
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More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
You think it is not okay because you want to be a lonely SBH and destroy a base all by yourself? Or you think it is not okay because you find it too difficult to spot a GDI infantry infiltrating the Nod base on your watch? You realise that no matter where the mines are eventually there won't be anyone actively defending and a hotty/techie will disarm the mines and again nobody will notice that either... Regardless of the amount. But go ahead, keeping telling us how the mines are the problem. -
https://club.ubisoft.com/en-us/ubi30 Go to link, register free copy of game to your uplay account and start racing! For all those GTAV'ers out there who enjoy fun free roaming racing, the game is barely limited and has decent servers and fun PVP and coop! The AI traffic actually stop if your car is noticed speeding up to them (unlike on GTAV where they deliberately pull out in front of you) Car level doesn't count much for PVP either as I managed to come 3rd in one race and 2nd in another race and my car level was 154, other cars being level 600+. As far as free MMO Racing games go 'The Crew' is pretty fun! But it is only free until the 12th October, so be speedy about it!
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So how many times did you try to vote surrender during the PUG? When one building was destroyed as per usual?
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@ThommyK0104, perhaps try your hand at making a mutator with a demand? (i.e. Use an idea posted on the forums) Or start small, really small, like a mutator which adds just one item to the 'Items' list in the purchase menu for both sides, without the added complication of a building needed to be captured. Start with a purchasable smoke grenade in the items menu, focus on making it work and don't worry about having a custom gfx for it in the purchase menu.
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More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
Try being a base defender instead of being on the offensive. The issue ain't mines, it's defenders, I've sneaked into the Nod base plenty of times on a whim and destroyed a building simply because nobody was watching. Players are aware how vulnerable the Hand of Nod can be on a flying map yet actively defending the base isn't an option..? [in particular focusing on that building and just watching the mines for other buildings] Even if numbers are low, that actually makes it easier to defend, but it is more tedious. Nod vehicles are their weakness, GDI's infantry are their weakness (comparatively to their own faction), hence why the Strip and Bar have one way out and why both buildings are cramped. So long as a team has defenders then a base can stand the test of a marathon. Notice nobody is defending the base? Well shit, guess its down to you to defend and maybe encourage some of your team to stand by you. -
More mines for Nod on flying maps ?
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
One Nod SBH can guard a Nod base very easily because them infiltrators don't know they're being watched. GDI was clever by not having destructible windows. All I'm seeing is not enough active defenders. -
This could change if the remaining NA playerbase learned how to populate an NA based server.
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People would be able to explore the custom maps if people were not scared away from them with ignorant bullsh*t.
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Reinforcement phases for destroyed buildings
Madkill40 replied to boxes's topic in Feedback & Bug Reports
The game-changer for a destroyed Barracks and Hand of Nod is no more adv. repair buff for vehicles on the field, which can turn the tide of a battle significantly, because Techies and Hotties are used sparingly back at the base. I always suggest the first building for destruction should be the HoN/Bar, because without those structures a base can unfold very quickly. The initial suggestion of Jeff can actually be done with a mutator. Really, we need someone who can make mutators or a group of people. Game updates should really just be for balance changes and bugs, additional ideas such as this are mutator business. -
That won't work as the Frostbite in the downloads section is not the same Frostbite that is presently on the server.
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A clear list of which actions are legal and which are not
Madkill40 replied to Quinc3y's topic in Feedback & Bug Reports
A thin blocking volume inside the barracks might help but if the barrel(s) can still poke through the volume then it may have no effect. If the barrel is colliding through a wall of some kind then it should disable the firing mechanism. In any case, crouching usually helps. -
It is uncommon to have the same map played more than once within 2 hours, a window of time would help greatly otherwise we'd have to look at every Under and Tunnels demo within a 24 hour period, which could be over 10 demos to sift through.