Jump to content

Madkill40

Phase 5 Beta Testers
  • Posts

    2179
  • Joined

  • Last visited

Everything posted by Madkill40

  1. 6 on flying maps without base defences. (e.g. Walls) 4 on flying maps with base defences. (e.g. Lakeside, Eyes) Transport Helicopter counts towards main vehicle limiter maybe? (To avoid griefers)
  2. Did you remember to put map files into UDKGame>CookedPC this time? (In the rar/zip)
  3. On Hourglass I liked hiding behind the WF with an MRLS and blasting those artys off the hill, easypeasy.
  4. What is the difference? And what are the little advantages?
  5. Sounds like the dev community sub-group needs a manager.
  6. I've found it nearly impossible to kill infantry with a Stank with missiles unless they're two mammy lengths away and standing completely still.
  7. Fair point. Although a slight increase in damage would still be worthwhile.
  8. We should dispel the idea that it is 'Okay' to leave a server because of map favouritism. Shun them I say!
  9. Just have a few of these in a certain part of the map that will attack either sides units and respawn every so often after they are killed. Maybe from the wreckage of a ship that's crashed into the ground. Would require a model and texture artist and an animator and someone to code the AI.
  10. It would be interesting to have a Silo in the middle of the cavern on Walls because of there being four vantage points either faction could take advantage of. (Ground, walkway, top of the cavern and ariel) An underground silo in the sub-tunnels on Islands would be tricky but also interesting. I suppose on the cliff edge just below the bunker on Volcano would be an interesting place to put a silo, access via a steep stairway from above and below for the infantry making for some interesting tactics. These would just be interesting. (to me) On a whole, I quite enjoy the extra dynamic the silos add to the game so much that it's refreshing, something to fight over is always nice. Like C&C_Walls_Flying and C&C_Walls from Old Renegade, perhaps (for example) Renegade-X may require to have CNC Under and CNC Under-NS (No Silo).
  11. Couldn't disagree more. I played Hourglass more than any other Renegade map. It's a very well known fact that Hourglass was one of the most universally hated maps in Renegade. !voteskipmap (Or whatever it was) generally went up within the first few seconds/minutes if the server allowed it. If not, you just watched the server population decline for awhile. Your PERSONAL experience doesn't mean a thing. Wasn't the main reason for Hourglass's hate because we eventually realised that if you were on GDI you could just hide out of sight with an MRLS facing rear to the hill and launch rockets at the obelisk in complete out-of-sight safety? (The battery on the back of the MRLS couldn't rotate in original Ren) And any nod attempting to attack the MRLS on the GDI side of the hill were met with AGT hostility. Considering the MRLS battery isn't in a fixed or otherwise stuck position in Renegade-X this is actually impossible to do. I still found Hourglass to be a fun map because if rockets were launching, it only meant that Flame Tanks were to come rushing. (From both sides)
  12. Ended up with the same issue. Well after installing Windows 10 I appear to be able to download them just fine. Strange error to run into, very strange. All is sorted now, thanks folks!
  13. There's no default value for them?
  14. I've seen players walk across Tiberium fields with little worry for taking damage from the tiberium simply because the tiberium fields don't cause enough damage to a player, a Tib-Field should not be in any way a reasonable shortcut. It's a NOPE-zone. Couldn't the tiberium kill players faster than it does already? Say, 15-25hp per 1.5 seconds depending how deep you are into a tib-field? Tiberium Fields are not to be taken lightly by infantry, stepping into one should be a players first indication of "BAD IDEA" as opposed to "I could probably make that sprint". Tiberium ain't hot coal and it's deadlier than a insane hooker with 5 STI's. If a player's character could set on fire upon death after a tiberium field infection that would be a great too. (This last part is just for kicks. Technically an easter egg for anyone who remembers C&CTD)
  15. Obelisk had AA capabilities in C&C Renegade, which is what Renegade X is based on. Bringing up C&CTD is just silly.
  16. All 0kb and all end up like that the moment I click 'Download now' Edit: Is there a torrent?
  17. So I've attempted to download the latest SDK from the main downloads page and used all mirrors and it doesn't download the rar file. It just downloads a 0kb rar file and that's it.
×
×
  • Create New...