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Everything posted by Madkill40
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Just for the 'fun' server
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Change 'Harvester Destroyed' sound clip into an evil laugh.
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Change tiberium crystals into bagels
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Not sure where Renegade X came but it made it into the top 100
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New minimap looks great in the little minimap bottom left corner, fits fine, no cut offs and 100% accurate player-to-minimap position. However despite using the Rx_minimap template.psd provided by Kenz and only since the new UDK update have I encountered this annoying big map cut-off issue (See attached image) I blame @kenz3001 X: 538 Y: -2067 Map Extent: 32299 For minimap coords ^ Rx_Glasses.tga attached for minimap needs. Rx_Glasses.tga This could just be a me issue and the map might be fine for everyone else, this minimap is in the currently uploaded version as it is just the big overview map which decides to be an absolute c*nt.
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Y'know what? I'll slap a minimap together. Last little effort I can do. New version updated to main download section.
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Everybody knows that I am the greatest at customized settings for games that make games 'fun'. Hit F1 if you want me to dictate custom game settings.
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I was narrowing out the vehicle routes for the GDI base, can't make it too easy for a Nod Steamroll. It is just the angle of the picture, me trying to cram it all into one pic.
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Jan 1 2017 Sunday PUG Team @Schmitzenbergh 2 - 1 Team @Madkill40 1. Mesa The goal was to go for the economy at the beginning and by golly did we manage to kill GDI's harvester whilst keeping our own intact, avoiding the typical flame rush for PP, we were able to keep our Harvester alive which gave us an early edge but throughout most of the game the Nod base was being battered by GDI vehicles on the short route consistently throughout the match which had most my attention, I hadn't even noticed the GDI PP was dead until I entered the GDI base with a Flame tank from the long route 15 minutes into the game. I kinda held off on ordering a flame tank rush, the flame tanks were good tank killers and at times UKill and myself were picking off the stray med tank or MRLS on the long side whilst the rest of the team kept the GDI vehicles at bay, there were some really close calls with our buildings and rarely was infantry a tactic in this map. Lights, Stanks, Ftanks and Artys were in full swing this round. 2. XMountain We kept our harvester alive but this was not enough to get the desired med tanks, so whilst some got an MRLS out some of us held off until we could get our first meds and for a time it was good but then everything fell apart when the Nod Stank attacked and plunged the GDI base to being powerless, with 1200 a med and Nod bulldozing the infantry path with snipers there was little we could do, we used our entrance as a bottleneck with 3 meds but were struggling to obtain more for a decent push, we failed to get an upper-hand. 3. Gobi This was voted to be short and sweet, no real care who won as the map is fairly balanced provided economy goes well, alas the Brotherhood failed to keep their harvester alive despite all of our best efforts, like the previous two games we held our own but like with XMountain this was not enough, Arty's were a waste of money and we should have saved a little bit longer for Light Tanks and Flames to better defend and take back the field. Overall, the games were good and lasted nicely, each game being shorter than the last rounded the whole PUG off very nicely. Thanks for all who turned up and for dealing with a guy in Command who has been out of the game for over a month.
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Glad you were able to fix the remaining issues.
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I'll make a reappearance on the CT TeamSpeak channel, (Cover your anals) I'll be happier. (I don't even know how) I'll be more enthusiastic. (WOOOOOOOOOOOOOOOOOooooooooooooOOOOOOOOOOO like a siren) I'll be funny. (Penis) I'll be hateful. (Penis) I'll be egotistical. (I'll) I'll be culling the bear population. (kukukukukuku) I'll probably finish Frostbite. (yay prefabs are fab) I'll be more me. (Hah hah hah penis) I'll be excellent. (Rock on) I'll be more caring about caring less (externally) I'll perhaps be a little more serious. (Kidding) Quite a lot to do but it is doable nonetheless.
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Tried out @j0g32's Prefab kit, obviously not built the lights but it's getting there. Greatly appreciating these prefabs.
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Could you edit prefab shelter to not have the fence, making it double as a Prefab_GDI_Shelter_Passage
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If this turns out really functional and efficient in practice within the UDK then this map need to be generally patched into RenX to improve loadtimes
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Mutator AI harvester for remote control, Enable purchase. So a required person would be somebody who knew how to do matrix inputs?
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I'm listening to The Beatles. Mr. Moonlight come and get blitzed! ... Cause we love you, Mr. Moonlight... Have god damn New Year you positive spec of fellow madness.
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Hope everybody has had a good jesus.
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What would be nice as a mutator is if a mutator changed just the engi repair gun to charge for 3 seconds and then it releases a set amount of repair (like 10% of vehicle health/hull and 15% of building armour) to a vehicle/structure in 1 second, would be interesting to see what kind of change this would make. Basically at 4 second intervals you would notice an instant repair to damages, leaving the player to feel like their engineer is a little more than okay at repairing. As a mutator.
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If in doubt your hardware may not be as good as you think. Stay optimistic!
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If makes it into the top 100 that'd be nice.
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Yeah thems are lyrics, obviously not used in an offensive way. If you're getting offended then you should stop being offended so easily. Wait for real offensive language (i.e. intended to offend) If you get too strict you get trolls, that's why folk wind up Kryp.
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I'm glad someone understood my English.
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Nod PP is more open than GDI PP to the rest of the base, difficulty is intended for both PPs. Nod must kill GTs if they want to stealth better.
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Just temporarily delete it for now..?