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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. had a weird night... not sure if am in good condition. tiredzzzzzzzzz
  2. I've had a few machinama ideas floating around in my head for a while that I really want to put into action. But I need people.
  3. Like, potatoes and cheese soon?
  4. At least we know for sure a top-down interactive view is possible for a commander in the UT3 engine.
  5. If you're still enough to be hit in the head or run into an incoming tank shell then that's hardly cause to remove it. Pretty easy to dodge incoming fire if you're paying attention.
  6. Server hates my map, maybe it'll sort itself at some point but in any case we got a good test out of this.
  7. Waiting for testers and other players to join us, we start in 45 minutes and will test for 60 - 90 minutes.
  8. Changes as of 19 February 2017: Re-textured environment static meshes Fixed some collisions Reduced fog Some optimization modifications Re-scaled trees Changed silo textures Reduced Nod Tiberium crystal sizes Endgame cam changed (But evidently broken)
  9. No need to try to fix it, that was my point.
  10. That just seems really impractical for the tank to be honest, if any enemy infantry are coming through they're just kill the tank with ease.
  11. Depending on how well this works I have a map idea which could massively benefit from this, although it would require a unique kismet to be employed to avoid certain spawn issues.
  12. A temporary server will be set up under the name ' Constructive Tyranny CMG ' with just CNC-Frostbite map on it outside of the default maps.
  13. DRAW Sneaky Stealthy Shenanigans DRAW Stanks are SUPER EFFECTIVE at stealth... Driver didn't even notice... Sleepy time Group Photo
  14. Going from one copyright/trademark to another would probably be pretty silly.
  15. So long as the Nod Harvester is fixed? There was a weird collision with the Nod Harvester last time I tried this map out.
  16. @Ukill, make "soft max players" into a mutator plz. Maybe introduce it as an additional vote option if that's even possible? I hear it shouldn't even require that much code. idk. False-hope Jessica be false hopin' us.
  17. I am going to set up a small temporary 20 slot server specifically for the testing of one map to avoid downloading times of every. single. map. Just to make it easier and just to avoid all technical difficulties. CnP etc. etc. It'll be fine, I've kept my Sunday open so I will be there with a new version of Frostbite.
  18. People didn't listen when it was a 40 slot either, that's why it's 60 slots now. @YagiHige Your suggestion could just make players switch off, it is not a good solution
  19. That is very outdated.
  20. @Kalle Bowo You could always export the Adv. PP and Comm. C. models in the right filetype into Here as free-use for any budding texture artists and programmers to sink their teeth into and hopefully these two models will reach the point where the mappers (myself included) can use the structure(s) as an asset for mapping. Credit to you for the models as always.
  21. Wouldn't there have been a drop in players if this was so bad? As opposed to a consistently full 60-slot server during peak times? If 20 players on a 60 slot server want to fill an alternative server I think most players should welcome this. The excess 20 players wouldn't join an empty server when they saw 40/40, so as a short-term solution to raise the limt from 40 to 60 can appease people feeling left out or unsure if there's a point in trying to fill another server. A soft split should hopefully combat this issue as a long-term solution but RenX should also consider the modern era of gaming and not be too limited to its past. CT has the strongest community when it comes to player loyalty, other communities need to encourage the majority of their players to play on their own server to also further the population of more than one server. They can be supported in this as it's for RenX's sake. One 60-slot with a soft-split would be a good long term goal and I really hope Agent can pull this off.
  22. Table-Top C&C would be so god damn fun. Adv. PP and Comm. C. models exported for use in RenX please. If the Comm. C. model gets an export and texturing then C&C Lunar could be remade.
  23. A post of this velocity comes across as a developer-only conversation needs to be made to clarify recently made changes. Personally, the way in which you are coming across is anti-community and is borderline unjustified when you consider the initial reasons why a 60 player-slot server currently exists, especially if you consider Agent's suggestion which not only partly enforces your point but also makes the compromise of the current 60-slot server(s) existing in the first place.
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