Glad you sorted the danger zone on this map for Nod.
Just to remind the disgruntled GDI-favouritism...
Volcano had a minor addition of an extra infantry path to quell vehicle rushes and there's barely a dominance when GDI does get the lead.
On Under there is barely a chance to take advantage of the Airstrip's drops.
In most cases the Airtower blocks the vision or there is little for GDI to take advantage of, Islands is one of the only other maps where vehicles are massively exposed but even that is more limited than that of Complex.
Island's could only be 'balanced' by rotating the Weapons Factory 90/-90 degrees. (But that would just be multiplying the same issue.)
I like this change to Complex, farewell my favourite tactic as GDI.