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Found 2 results

  1. I have played Tiberian Sun Reborn in these days, and I was surprised from the general high quality of the mod: 3D models, textures, maps concept..... a lot of great material that could be really beautiful (in my opinion) on UE3. I have also noticed that the current Titan and Wolverine in Renegade X are those of TSR, so my questions are: is there any sort of collaboration with TSR authors? If no, why is there no one?
  2. So an idea came to me one day, about some game mode variation for RenX, here's the little unpolished rundown Goal : Gather a certain amount of money before your opposition Mechanic : 1. Players start with NO money. All incomes are stored in the base, which players can withdraw from or deposit to up to $1000, after either of which players will have no access to the 'bank' for 1-2 minutes. Donations are still possible. 2. Instead of AI controlled Harvester, you need to control your own harvester to gather at the specific point. Harvy destruction remains the same 3. Base is indestructible. Instead, you can infiltrate and sabotage the enemy MCT (with good ol' method, but faster progress) to gain bonus or deter your enemies. Effect lasts until the MCT is fixed - Barracks/Vehicle sabotage will deter production like normal game. Airstrip and WF sabotage will make the harvester slower to replenish - Defense tower sabotage will disable it - Tiberium Refinery sabotage will slow down the Tiberium unloading and stops automatic money trickle - Power Plant sabotage will cause the base to go on low power. Defense tower has less fire rate as opposed to being disabled (not sure about this) 4. Instead of nuke beacons, you can gain access to a hacking item, which you can use to steal good from enemy buildings, deployed similarly as beacon a. Buildings must be functional b. Buildings can only be stolen from by one player at a time. Each player can only steal from one building at a time. c. Players must bring the stolen goods to the buildings' respective counterpart. d. When the infiltration e. Bonus is as follows - Infantry/Vehicle buildings infiltration will earn team wide veterancy points - Refinery infiltration will steal up to $500 (thief can't access this money until they take it back to their own refinery. Death returns the money back) - Other buildings do not yield bonus (at least I can't think of anything for them) ... Thoughts?
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