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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. DRAW Sneaky Stealthy Shenanigans DRAW Stanks are SUPER EFFECTIVE at stealth... Driver didn't even notice... Sleepy time Group Photo
  2. Going from one copyright/trademark to another would probably be pretty silly.
  3. So long as the Nod Harvester is fixed? There was a weird collision with the Nod Harvester last time I tried this map out.
  4. @Ukill, make "soft max players" into a mutator plz. Maybe introduce it as an additional vote option if that's even possible? I hear it shouldn't even require that much code. idk. False-hope Jessica be false hopin' us.
  5. I am going to set up a small temporary 20 slot server specifically for the testing of one map to avoid downloading times of every. single. map. Just to make it easier and just to avoid all technical difficulties. CnP etc. etc. It'll be fine, I've kept my Sunday open so I will be there with a new version of Frostbite.
  6. People didn't listen when it was a 40 slot either, that's why it's 60 slots now. @YagiHige Your suggestion could just make players switch off, it is not a good solution
  7. That is very outdated.
  8. @Kalle Bowo You could always export the Adv. PP and Comm. C. models in the right filetype into Here as free-use for any budding texture artists and programmers to sink their teeth into and hopefully these two models will reach the point where the mappers (myself included) can use the structure(s) as an asset for mapping. Credit to you for the models as always.
  9. Wouldn't there have been a drop in players if this was so bad? As opposed to a consistently full 60-slot server during peak times? If 20 players on a 60 slot server want to fill an alternative server I think most players should welcome this. The excess 20 players wouldn't join an empty server when they saw 40/40, so as a short-term solution to raise the limt from 40 to 60 can appease people feeling left out or unsure if there's a point in trying to fill another server. A soft split should hopefully combat this issue as a long-term solution but RenX should also consider the modern era of gaming and not be too limited to its past. CT has the strongest community when it comes to player loyalty, other communities need to encourage the majority of their players to play on their own server to also further the population of more than one server. They can be supported in this as it's for RenX's sake. One 60-slot with a soft-split would be a good long term goal and I really hope Agent can pull this off.
  10. Table-Top C&C would be so god damn fun. Adv. PP and Comm. C. models exported for use in RenX please. If the Comm. C. model gets an export and texturing then C&C Lunar could be remade.
  11. A post of this velocity comes across as a developer-only conversation needs to be made to clarify recently made changes. Personally, the way in which you are coming across is anti-community and is borderline unjustified when you consider the initial reasons why a 60 player-slot server currently exists, especially if you consider Agent's suggestion which not only partly enforces your point but also makes the compromise of the current 60-slot server(s) existing in the first place.
  12. I've only had the no damage of there was some lag in which case, was it really no damage? Or did the lag just make it look like a hit? Was I being accurate? Or inaccurately shit?
  13. Did UKill just obliterate bots for hours on a server?
  14. Players voting for a map that only half would get to play would probably rub some players the wrong way and most likely confuse them, if both the servers the players are split to/from boot into the same map then that would help otherwise 30 players will end up in a server just to be met with another vote menu which could undermine what you're trying to accomplish here. That's the only issue I can imagine that would even be seen as a real problem, but I find it quite minor in the grand scheme of things and could always be sorted after the initial take-off of "soft max players" which you should totally do.
  15. I tried really hard to get the minimap right but it just won't do what it's supposed to do as in it either doesn't fit properly into the overview map when pressing 'M' or it just doesn't align right to the players' position, it's incredibly irritating.
  16. You admit that it can be done but complain that it is too hard, so you want key structures to be massively easier to take down? If paradrops were added then you would need roof access to all buildings which... yada yada yada... You haven't thought about the other consequences of your suggestions, some of which have been debated before. [Possibly all] Since your reasoning is "it's too hard" that just says how little you've played the game and how unwilling you are to learn the game and how to play the game itself. I came into this thread expecting debatable tactics, not to read some mediocre whining about the games learning curve and how you don't enjoy a challenge but want to be spoonfed your victories. Would you like an achievement every time you place 20 mines? Or maybe a credit refund after dying in the first 5 minutes of using a Tier 2 or 3 character? Yikes.
  17. Increased Rocket Splash damage for Mammoth's would be nice as this wouldn't over power them but makes them more dangerous to an engineer or tech who isn't paying enough attention. It might be good to switch the rate of fire for the main cannons and the rockets around depending on how much the rockets' splash damage is increased by.
  18. I updated the CT Test server with the latest Frosbite myself. First time load of a new map will always be slow but I imagine Ruud's latest inspection of Frostbite will need to go over to reduce first-time loads. As for my lack of attendance reality called and required me to drive around my local area to return costumes from Location A to Location B, then to return other items to places at Location C, back to B, then to D, E, F & G. I returned home around 7pm and spent the evenin' with my missus. Shit happens. Next Sunday however I'll have a new Frostbite ready after I've gone through Ruud's remarks and yes, @DarkSn4ke, we will need to go through those 33 collisions as well this week.
  19. If the 7 people for this Sunday (Tomorrow) can show up around 5/5:30pm on TeamSpeak GMT we'll see who else is on and see if we can source the 3 people we need then and try to do this, if not we'll just play some RenX anyway
  20. I worry that you're missing the ice materials which are in the RX_package. I tried to copy the prefabs into the RX_Package but that didn't work so I'm guessing this is not the same as "Convert to normal actors". Additionally, may have been better to have posted this into the Frostbite_Redux thread instead. That aside, thank you very much for this with the images as well it is a massive help! These are the things I just have no awareness of until somebody such as yourself highlights them. All good! Once the theatre Production I'm tech'ing is over and done with Frostbite will be back on the agenda of updating. I've also got 32 collision issues as well apparently. Edit: If a forum mod could move Ruude's two posts and this post to the Frostbite 'Releases' thread that'd be very useful too.
  21. An EMP airstrike would be hilarious if there are Stanks nearby caught in the blast radius.
  22. 3 more for this Sunday and we can have our first CMG. Update OP with the map being tested as well as including a time.
  23. @[Dragon]cike I have reduced the following list down to the http://rxp-chi.cncirc.net/Patch5282b I am assuming "chi" means "China", so follow the above instructions and use the; http://rxp-chi.cncirc.net/Patch5282b ...in the 'ForceDownloadviaServer.bat' file and let us know if this solves the update issue you guys are facing.
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