-
Posts
1235 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by roweboat
-
Like the producer said in the video (i didn't watch the whole thing), they recognize that the Tiberium crystal concept is really unique. It's a valuable resource like gold, but its equally toxic like Uranium. Heck even RenX could do with a few maps that focus more on Tiberium. It's a hazard yes but very easily avoidable.
-
That's what I thought for a long time too, because when I had video cards overheat in the past, I had screen similar to that. But this is one of the fun problems that seems unique to RenX D=
-
Another unpopular opinion but I think was a great idea and implimented for awhile on CT: Remove voting and simply cycle through maps. Remove Field and Under for the month of November =|
-
So I'm just curious if anyone else has ever experienced this bug. See pic. Basically triangles show up on the screen (usually all black) and problem can only be fixed by closing game and restarting. It's rare, I've maybe only seen it a handful of times playing over the years. I originally thought it was simply artifacting from my video card going bad or simply overheating, but I've noticed this issue on my GTX 770, GTX 1080 and GTX 1080TI. This screenshot I took this time, I let the artifacting run for about 10-15mins (usually I would just close out right away). I noticed additional blue lines and the black triangles became partially white. first time seeing that. For awhile the entire issue even stopped but came back. Very odd.
-
I remember when this was announced and I remember when this was cancelled... I was just skimming through that video.. and the part about the audio director and interviewer says "so you've been working on this for 2 and half years?" That's gotta suck. The one idea I remember that I thought could be interesting, is the one gun, but it's chamber could be interchanged with a rocket launcher or a machine gun or a grenade launcher... more realistic than a Havoc carrying around 30 guns LOL.
-
Overall I feel the map has great potential. I like the rear vehicle paths are great for covert attacks. and the idea to be able to sneak in from the water is cool too. I think the comms. tower is situated too far away from the battlefield. Beyond what was said, I think the front GTs and the front turrets shouldn't be reachable by infantry from the front wall.
-
I feel the CQC mod just brings unnecessary changes that are just adding more work to something that wasn't really broken.
-
NEW CONSTRUCTION OPTIONS.
-
They tried so hard though
-
I think its a cool future idea. As hihihiihhhiii said, it comes down to balance. The fact is the dev team has worked *meticulously* hard to keep both GDI & Nod asymmetrically balanced. One small change such as even increase the firepower of one unit can offset the entire balance. Adding a whole new unit has alot of calculations to be accounted for. *the statements above are mine alone and not that of Totem Arts* =p
-
I'm all for this idea.
-
Just pointing out a few bugs that may or may not have already been addressed or fixed: Respawn timer hangs on "9" instead of counting down. End of match chat box doesn't scroll with new text (I've seen this happen before) Harvester pathing broken for Nod on Cliffside Dam doors don't open when Tech building is captured on Reservoir Czech Hedgehogs on Oasis really annoying because they have too much blocking volume on them. And whatever this is on Canyon:
-
Thanks for your work on this! Great sound design really turns a game from good to great! Personally I feel focus should be put on vehicle combat sounds. Yes many of the sounds from infantry guns and such are great and unique, but many times infantry combat happens so quickly. Tank combat tends to be a bit slower and a good shell blast from a tank cannon is very satisfying
-
Ooooo so pretty
-
When you vote for yourself as commander... its Volunteering.
roweboat replied to isupreme's topic in Renegade X
@isupreme you won!! -
I'm not sure exactly how to describe this, so just watch the video. I don't remember seeing an issue like this since Beta 2. (in Beta 2, the camera would go into the ground every time you exited a vehicle) I'm not sure why I didn't notice this yesterday or earlier today? My in game settings are max @ 2160p with all options ticked except motion blur. I have used the same settings for years and haven't seemingly changed anything. Who knows maybe it is something on my end specifically... but I'm throwing it out there anyways. UDK (Unreal Development Kit) based games 09.18.2019 - 22.56.30.02.mp4
-
Patch 5.381 Map: Under So GDI can't but Nod can!
roweboat replied to sgfrisbee2016's topic in Feedback & Bug Reports
Devs clearly have Nod bias. ^^ -
Applying Update Fails - *FIXED* - RAM ISSUE
roweboat replied to roweboat's topic in Feedback & Bug Reports
Goku always saves the day. -
Applying Update Fails - *FIXED* - RAM ISSUE
roweboat replied to roweboat's topic in Feedback & Bug Reports
UPDATE: Re-seating memory seems to have fixed issue. No more crashes or blue screens of death. yay! =D -
RIP Titan shell blast. You are the bug that will be missed.
-
Applying Update Fails - *FIXED* - RAM ISSUE
roweboat replied to roweboat's topic in Feedback & Bug Reports
I should also clarify, I'm pretty confident I can solve this issue eventually. But I mean we're "beta" testing right? =p Sometimes It's fun to watch things break =D -
Applying Update Fails - *FIXED* - RAM ISSUE
roweboat replied to roweboat's topic in Feedback & Bug Reports
Memtest originally spit back like 498 errors lol Took out memory and dusted them off and re-seated them. Ran again, no errors. Haven't tested RenX again yet but seems to be it was RAM issue. Which is odd because the problems started a few days ago after I was updating my sound card driver and updating BIOS. I updated the drivers, Launcher would load and then UDK.exe would hang and Windows would report it not responding. After trying a system restore and even uninstalling and trying to reinstall RenX, same exact issue, hence why I formatted, then I ran into the issue I first reported.