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Everything posted by roweboat
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Mount Harbour will need to be 128 player map =D
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That's a good theory. Sometimes after a match (its rare) RenX will crash to desktop, no error, but I will hear multiple audio pops, just like when the soundbug occurs.
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Maybe experiment with a map that only allows mrls / artillery or only Titans and tick tanks? I feel like maybe it was more a combination of the map layout and restriction to humvee/buggy, apcs. APCs do not do well in tight spaces
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http://www.todayifoundout.com/index.php/2018/01/time-nicolas-cage-bankrupted-buying-t-rex-skull/
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I still think its not as bad as the crashes from Beta 2... every 3rd or so match end game would crash to desktop... And clearly we're still here. I'm confident we'll overcome this soon. =D
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I think that's a great idea. Although for the record. I do think it's an interesting concept to limit what vehicles the player have access to.
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That sounds horrifying. I remember once when going against a bot army. For some reason, they accidentally kept firing on the base instead of enemy units. I was quickly defeated XD
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Yesterday FPI and Cynthia's servers were being attacked. I would say unless it becomes a pattern again, nothing to be alarmed by. Although yes, the motive whatever it may be seems petty.
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Will this replace Gobi in the future?
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In Chess, I don't know if the move has an official name. But if you move a pawn from it's starting position and it makes it to the other side, it can be promoted to a higher class piece (eg. the pawn can become a Queen). I know the concept of "once a building's gone, it's gone" concept has been debated I'm sure. I'm not even sure at the moment how a feature could be implemented. But I'm wondering more and more if a team that loses a building, should have *some sort* of way of recovering a building. Because one of the biggest trends I've seen more in the last year or so, once one building is lost 8/10 times, total morale is lost. As it stands, I feel matches can too quickly become either stalemates or one-sided too quickly. Sorry no solution. Just an observation.
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They might be busy... ya know.. developing =p I'm sure all well thought out ideas are read and considered at the least.
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yes its true. AMD FX chips especially, since they have poor single core performance. Ryzen 5 performs great though.
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need more cpu power most likely.
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500% multiplier speed mutator pls
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I understand what @isupreme is saying. there is alot of "clutter", many of the same sounds for different situations. Enemy potentially about to attack refinery = "DEFEND THE REFINERY" Stealth black hand spotted near refinery (can't spot cuz SBH) = "DEFEND THE REFINERY" Mines down at refinery = "DEFEND THE REFINERY" Emp hits refinery = "DEFEND THE REFINERY" Refinery at 1% = "BUILDING NEEDS REPAIR" I don't have a solution ATM, but I'm sure others understand the confusion.
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Project ReSound v0.5 Released! Update log
roweboat replied to DenWellingston's topic in Works In Progress
Very awesome! Great work! =D Brings a bit more authenticity / realism to the weapons I think. -
new commander power: Kill all team tanks of 1 type. Cost: 3000CP I'm kidding Maybe for next april fools =D But in all seriousness, yes I'm all for having teams be able to clearly define multiple "roles". Attacking from two fronts would be easier with more clearly defined ways to bring instructions and clarity to a group on a team. I think all the ideas brought forth are great. If something like this isn't ultimately officially supported, the game should at least implement something ala "squads" so small groups can better coordinate. Like Kira said, it's less about additional powers and more about bring clarity to team goals.]
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auto destruct non required vehicles! LOL that's even more of a radical idea than mine of locking out specific vehicles *ahem*mrls*ahem* from the PT menu as commander. I love it =D
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Yes I agree. "Sub-commander" or maybe lieutenant =D haha I think Sub, should have /r /c ability, radar and smoke and harvester control. Commander text be red, lieutenant text be green. I recommend keeping it simple. basically just a "commander" with less powers. On a slightly different note, I think it would be great if commanders could highlight vehicles and characters in the PT menu to "recommend" which units should be bought at that time. Hey team is going to do stealth tank rush? Vehicle menu and then stealth tank will be highlighted in blue. (okay honestly it'd be great if commander could just lock out certain things from being purchased... but I'm compromising here =D)
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Wonderful! I have to laugh... all these new unreleased maps... and then... Walls! =DDD
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@Ryz @Madkill40 Please take that to PM or somewhere else. this topic isn't meant for any of that discussion here.
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Sniper battles in the air are fun too =D Take a MIG into the air for a few minutes. Both jump out (no parachute), and try to shoot each other before falling to your death XD
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Had to suffer through that for nearly an hour... lol
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It's always good to take a break from anything that we do. Too much of anything is bad for the soul
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I love the look of these! I feel it's becoming Renegade X: twisted metal edition