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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. EA still has ownership of the C&C brand. I went by Magi Master (Mågï Måᶊtȇr) (you can guess which class i preferred lol) [before I came up with the nick roweboat] - I was apart of XtC. I was good Nox friends with a guy named Burn3r. Dude was brilliant lol. I don't remember servers too much, I liked playing Quest and CTF the best. It was nearly the only gamed I played from like 2001 - 2005 or so. As the population dwindled, we had to turn to editing the .ini files and I even learned a bit of hex code to keep the game interesting lol
  2. roweboat

    My Renegade

    welcome back!! I thought your name looked familiar
  3. I used to play the hell out of Nox, hell even more than Renegade. I was a big part of the hacking community back in the day.
  4. From what I've read and heard, Petroglyph tends to release games in buggy or unfinished states. If that's true it might be a case of a great potential wasted, but we shall see! I'm sure were all hungry for anything with "Command and Conquer Mode", cuz that's what this is lol.
  5. Here's the description from the Steam page: ABOUT THIS GAME Earthbreakers is a team-based PvP multiplayer game which combines the most enjoyable elements of FPS and RTS! You and your team battle for territory and harvest rare resources, while building and customizing your team’s base. Choose an infantry combat class, defend your base and supply lines, construct and pilot powerful military vehicles, and ultimately annihilate the enemy's HQ! Earthbreakers uses a team purchase system to build an RTS-style base. Each building unlocks new infantry classes, vehicles or upgrades depending on the structure built. Do you build a factory to unlock new, more powerful vehicles, or do you build walls to aid in base defense? The choice is yours! Bases consist of six primary buildings, wall defenses and a selection of defensive turrets. The resource, Vilothyte, is the lifeblood of a base; you use it to purchase new structures, higher ranking infantry classes and vehicles. Resources are collected by a harvester and returned to a refinery. Protect those harvesters to ensure success! The world of Earthbreakers is a harsh place that requires guts…and a big gun! Multiple infantry classes are available, each with their own strengths and weaknesses. Higher ranking classes must be (just like an RTS) unlocked by building one or more structures. Play as a Soldier to fight on the front lines! Play as a Technician to repair vehicles and keep your fellow teammates alive! Or play as a Firefly to burn enemies from a distance! A good soldier can be even better when driving a tank. Multiple vehicles add the firepower needed to destroy base structures. Drive the Pulse Tank to destroy enemy harvesters and turrets! Use the Atlas APC to get your troops to the battlefield unscathed. Or pilot the Tiamat Artillery system and lay waste from a distance! Earthbreakers race to collect Vilothyte wherever it is exposed! The game locations will be varied and present new obstacles. Each map will include two full base layouts, capturable locations, natural hazards, sniping positions and unique elements that can help or hinder your battle plans. The Story The year was 2045. In a time of global unrest, riots and civil war, scientists discover a new form of matter, Vilothyte, that can be used both to create any element or used directly as a power source. Considered a cure for the Earth's resource crisis, a system of satellites was placed in orbit which would scan for the materials needed to create the material and fire conversion bombs. Designated the “Earthbreaker Project”, It was said to be safe and would never target populated or endangered areas. The first test was highly successful, creating enough Vilothyte to power the eastern seaboard of the USA for a week. The system was placed into full operation. It seemed the world was saved...until the hacker group Devolve removed the safeguards! It is now 2060. The Earthbreaker system has slowed, but the orbital bombardment never completely stops. Most of the countries of the Earth have devolved into groups of city-states. Each sends out Earthbreaker teams to collect material whenever a bomb strike occurs. Combat over the bomb craters is fierce and never ending! Content Summary Earthbreakers includes two full factions, each of which contains: -12 FPS infantry classes ranging from grunt soldiers to elite heroes. -11 Structures, 9 of which teams must coordinate to build. -6 drivable vehicles (plus a harvester) including light speedy units to tanks. Targetable satellite superweapons Multiple location maps to fight over. Support for player-run servers. Support for up to 32 players per team (team size is map-dependent). Support for solo play with bots (“practice mode”)
  6. Don't be so quick to judge it then XD
  7. I'm sure many of you have seen this already! Looks cool, I'm not a fan of cell shading, but I guess that's the world we live in... I wonder if it'll basically be a carbon copy of Renegade or what else they might add in.
  8. If you can curve a ball you can curve a rocket? Actually those ball curves are nothing compared to what an MRLS can currently do XD
  9. @Havoc89 These dev flags are getting out of control.
  10. Maybe instead of recruiting developers, we should be recruiting lawyers =D
  11. wow! I didn't realize these same forums have been around that long lol. That's really awesome.
  12. Engineer spies are rare but I still see them from time to time.
  13. Maybe make it in such a way that the "regen" effect only begins 5 minutes after it takes damage. I think it would be an interesting mechanic to see how it might play out.
  14. I see the Construction Yard as having 3 abilities: Passive: Slowly heals buildings, exactly like unit regen on Elite. Active: Allow for other buildings to be rebuilt if destroyed 1 time each during a match, at high cost (eg, 20,000 Credits) Additional Commander power: Allow for defensive buff on building which increases it's armor for a limited time (exactly like defensive buff currently but only affects the building) [this commander power is disabled if Con Yard destroyed] In this way, there are many advantages to having the Construction Yard active, but if its destroyed, the team isn't penalized for not having it active.
  15. Stealth Blank Hand units are surely worth their own discussion. Always gotta remember the big picture. SBH does not equal (!=) Command and Conquer mode. As far as vehicle crates are now, I have no problem with them. The random unbalancing they can add to a match always helps keep it interesting 😃
  16. Maybe it would be best to post a separate topic that explains exactly what the clips should involve? I'm sure many of us would be happy to help.
  17. Actually this is one of the light tanks secret powers. It can ram and out maneuver most tanks. Get good at running into MRLS and medium tanks and you shall be a force to be feared on the battlefield =D
  18. It will always be a problem as long as veteran players turn a blind eye to the problem. But I think most are understanding it is a real issue. Shpetim and I are frequently on during what I'll call "North American" times, player counts tend to be a bit lower. And many times one or both of us can easily sway the flow of the match, so we've agreed a few months ago to switch to the side that needs help when we can. (or even avoid using such advantages such as commander powers.. although sometimes I just wanna cruise everything LOL) It's not about winning, its about having a good time. Sometimes those are one in the same, other times, not so much.
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