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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. Yes I thought so at first too. But maybe the solution isn't any single idea but a combination somehow ... Maybe.
  2. Granted if a new player has no idea how the beacon concept works, of course they will leave frustrated because all their buildings dying.
  3. I've added 3 now, will update as more viable options put forward.
  4. Okay I see what youre getting at. I'll update the poll momentarily
  5. Check out the poll options, just a few ideas. Mainly sparked by the idea of limiting the power of super weapons on smaller matches. Discuss and vote in the poll!! Ready, set go!
  6. Just reporting that this fix worked for me on Windows 10 (was having exact same problem) Thanks @AlienXAXS , wherever you may be =D
  7. Not the kind of lake I'd want to go swimming in!!
  8. I think he's referring to the use of "ctrl + 1-0" and "alt + 1-0" for radio commands. Yes they have been the same for like 15 years. Yes they can be changed in the .ini files, but most people won't know how to do that. Making the radio commands full editible in the in-game UI would help alot of players I think. Here's a good example: Base under attack from EMP and 1 attacker. All hear the warning. 1 hotwire/tech is in the building and has building readily defended. In stead of spamming BUILDING NEEDS REPAIR/ DEFEND THE BUILDING ... a better response is (i think this is right...) ctrl + 9 which is I'M IN POSITION, which is sort of communicating.. "don't come here, I've got it under control". But it can be kind of tricky to hit ctrl + 9 in almost any situation. lol
  9. I feel alot of it is mental... like tell people McFarland is better and suddenly people will now use him and actually be better with him lol.
  10. Either way, I want to help more. Game always needs more support =D
  11. Well I also had some ideas to make the map alot better too
  12. So I've always liked Fort, thought it was semi-unique. But beyond the broken code, it needs some tweaks. Keep in mind I don't know anything about the SDK, much coding language (a little html but that's it). So I'll have to learn it. But I want to learn how to make a map, So I figured fixing Fort could be a good start. Wanted to see what ya'll think first.
  13. Need that exact message please.
  14. I remember play testing Eyes when the ground was still half purple and white! It's a great map with alot of uniqueness and really plays to the games strengths. It was cool watching the map change and evolve too. And who doesn't love getting stuck in rocks? =D PS. RIP Glasses =(
  15. DESTROY IT NOW.
  16. @Handepsilon Youre probably right. Either way, the point still stands that the current system is a bit confusing at times because there is no directional cue as the where the sound is coming and because many of the same voice clips being used for different things
  17. Commander EMPs work beautifully for this too.
  18. Just a reminder to voice your opinion through the poll here: Even if nothing comes of it, I still think its interesting to see where it stands. Currently with 26 votes and its basically 50/50 lol.
  19. Thanks for sharing the insight! Very interesting. I think Eyes could be good candidate for purchasable Recon Bikes. The bike could only be useful for harassment or transport in field. I'd think even a fleet of them approaching GDI base would be destroyed. And the map has so much height between the upper and lower paths, the bikes could be used in interesting ways there. Heck maybe just give both sides bikes on that map and let all hell break loose =D
  20. MODS: would it be possible to lock this topic, but leave the poll active? I really just want the hard data from the poll.
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