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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. Min and recommended specs need to be increased just for this map XD
  2. it works =D
  3. This is amazing.
  4. For once I do agree with George on this one though. Keep "/r" command to show in big red letters on screen. Change "/c" to stay on screen (in objective box or elsewhere) until commander cancels the text.
  5. Wasnt that used in the early version of the Commander mutator?
  6. Personally I feel the comm center is confusing to find and it add too much of an advantage to the team who has it (yes this is always the case but esp. on a map this size)
  7. clever fix =D
  8. Coming in version 5.401
  9. Maybe change how the PP affects the map on base defense vs non-base defense maps? On non-base defense maps, it acts as it does now. On base defense maps, when the PP is destroyed, it has a different negative affect besides increasing cost.
  10. My other thought is once the PP is destroyed, have the AGT/OB go offline for random intervals and come back on for random intervals. Will it stay off line for 2 minutes? or 5 seconds? who knows =p Would add for some interesting suspense and surprises =p
  11. Glad to hear GDI most likely paid for a professional stump removal service. Also, are there still plans to remove the Comms center? I think that would be a good idea. My other suggestion , but would need more testing. Is to rotate the Air Tower entrance on Nod to face towards the Obelisk, so it's not so easily infiltrated.
  12. I'm curious how bots handle mount harbour!!
  13. Someone make a specific map that is GDI vs GDI or Nod vs Nod =D
  14. Finally had a chance to play this map with a decent server population I think it does play well. I think one thing that should be changed is the 2 crates on the main vehicle path. I think it should be moved to just 1 crate in the broken silo area. The multiple crates in the open can lead to too much of an advantage for whichever team holds the area.
  15. I can't really think of any type of crate that should be added that isn't already mentioned or in game. But I would say, I think the idea of "negative" crates (nuke crates, scrin abduction, slow down etc) SHOULD be in game. they add to the chaotic nature of the game and players learn that getting a crate that could be a gamble that distrupts the entire flow of a match Like all the times someone picked up a nuke crate during a infantry rush and killed the entire squad LOL.
  16. I should say, the shooting issue is not limited to vehicles, it is on the infantry units too. But yes level 9 once that issue is fixed. It would take an army to destroy just a few of them =D
  17. Those will always happen randomly on 32-bit version of Renegade X. Make sure to select the 64-bit version found in the launcher settings (top right)
  18. I checked out the Level 9 bots... haha they are funny. All bots on my team immediately bought like 8 mammoth tanks. Nod bots for some reason bought a variety of tanks. Many times the bots will still not shoot but just ram into you or your tank. Bots also did quick work of two enemy structures without me ever being near them. Although opposing bot team never seemed to make it far into my base.
  19. If it is added. I think it should be stationary in Mobile tick tank mobile and unlocked to 360 movement in. Grounded mode
  20. There is level 9 but it seems to not be working properly at the moment.
  21. KEEP IT. It sounds a real death machine =D
  22. Yeah let's give stealth black hand RamJets while we are at it. SBH has room on his back for it.
  23. Great work with the new patch!! alot of work went into it and it shows =D I have some feedback: 1. new AI is amazing in comparison to old AI. Haven't tested level 9, but level 8 is impressive. A group of 4-7 of us can have an AI bot war and it is far more enjoyable than in the past. 2. Snow X - it should be removed. 3. Camera spin showing shooter location is great! - unless it is close quarters, than it becomes a bit nauseating. Perhaps change it only activate a certain amount of meters out? (I'm not sure how distance is measured UDK) 4. Vehicle cam is an awesome addition for entering / exiting. Gives the game a more professional level of polish =D And being able to direct exit location of vehicle is great too! 5. UI SUGGESTION: *Make chat visible while in ESC Menu and while in PT Menu*. I always forget to mention this... but there are countless times when commanding or just general chatting, asking questions, etc. Then missing answers and such, because being busy in the PT menu or donating menu or something. Also maybe enable option to disable chat completely. 6. I didn't test all TS vehicles but .... Titan. Didn't see that in the patch notes! Love it. =D
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