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Everything posted by roweboat
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Another note Cynthia's server should be up and running with the Creative mod, you can go there and spawn a recon bike anywhere and test it out
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It actually is still very powerful though. It is still much quicker than anything GDI has. currently the humvee and buggy are very similar but different. So yes, far less powerful than attack cycle, but the question is, what good stratagies exist to combat the bike by GDI *every* time?
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Another consideration. Yes - replace with Nod Buggy on certain maps.
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Add Recon Bikes to Main Roster
roweboat replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
Since this topic is getting a bit messy, please go vote on the poll I made. Id like a clear quick view of the situation -
Serious, Simple Poll. Basically how I see the discussion currently - alot of theory, but I say, YES LETS TRY IT. Worst case, it can be removed I understand both sides. the "cool, sexy" factor of the bike... and the balance issues it creates...
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It's all in your mind...
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Add Recon Bikes to Main Roster
roweboat replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
The rockets also barely target unlike the TS attack bike... So hitting things with the Rx recon bike is actually kind of difficult when moving at high speeds. -
Neither an easy win or an utter annihilation is any fun >>
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I guess it's all in my head then.
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It seems like LCG take more damage from tank shells splash dmg now, which I like =D
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Another bug: As commander, it seems we can direct the harvester waypoint to be almost anywhere (if not an error message pops up, "Harvester cannot reach that point"). if the harvester waypoint is somewhere the harvester can't drive, the harvester will get as close as possible. Currently, when setting the waypoint to seemingly okay spots, the harvester will stop, but when trying to start it again, the same error message "Harvester cannot reach that point" comes up, and only solution is to self-destruct harvester and remove waypoint or start harvester. observed on multiple maps, under, field X, goldrush - im sure all of them D=
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I'd probably boat myself let's be honest.
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Okay! Thanks for taking time to explain! Good luck
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Oh god it's like Gobi all over again XD
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The other problem being, things are usually so chaotic that we have to rely on text almost entirely, because the radio chatter and such can be hard to tell where it's even coming from sometimes.
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Makes sense, it is Alaska after all.
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in 3 years you've built a wall?? LOL =D
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Add Recon Bikes to Main Roster
roweboat replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
if I remember in Original C&C, the recon bikes became vulnerable not only because they had low armor, but they usually only seemed to fire when stopped. Maybe that's a crazy horrible idea =D only allow rockets when stationary -
The voice command is the "Follow me" voice. Sometimes people understand that, other times not so much.
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I understand the need for such commands too. Would be great, when you Q spot a occupied vehicle it would say something like "I need a ride!" Or "wait for me!"
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yes! we need new bots names. Many of the bot names are inside jokes from like 10+ years ago lol
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Yay I think this patch actually fixed more bugs than it made =D Outposts: Harvester pathing apparently broken on GDI (only observed Outpost, didn't test other maps). - Character model not interacting with air tower elevator properly (I think Reservoir had this feature built in previously? maybe look to that map for correcting if issues on other maps) ...that's all for now... UDK (Unreal Development Kit) based games 10.11.2019 - 16.58.50.01.mp4
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I have some ideas that would make it better for RenX gameplay
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I'll start looking into it then.
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What KIND of upgrade? lol! Someday Hourglass will return to us What I'd really like to see is the return of Fort... Maybe i'll consider learning map making just for that. Or is there complicated code with that map that make it unplayable? I forget the situation.