-
Posts
1235 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by roweboat
-
I'm excited to try this with a full server =D
- 46 replies
-
- nodvsnod
- black hand
-
(and 1 more)
Tagged with:
-
The Current State of Renegade X Balance: With Statistics
roweboat replied to Tytonium's topic in Renegade X
Very good points @euan-missile ... well almost... Erm but yes that's the glorious nature of the game being a REAL TIME STRATEGY FIRST PERSON SHOOTER. Strategy is key. Even though half the time I'll randomly charge the enemy because what's scarier than some dude randomly charging at your for no hope or reason. -
The Current State of Renegade X Balance: With Statistics
roweboat replied to Tytonium's topic in Renegade X
...wait a minute. -
it's basically my favorite air vehicle ever, the Laser Apache from c&c 3 (except the laser Apache didn't have those stupid propellers =p)
-
The Current State of Renegade X Balance: With Statistics
roweboat replied to Tytonium's topic in Renegade X
But yes, having played Renegade / RenX for many years, and really seeing the same problems, I think it does come down to the nature of the gameplay. One of its strengths is also its faults. The reward of a team coming together and taking down an enemy building is ALWAYS so satisfying that honestly even after nearly 15 years of playing "command and conquer" mode, it never gets old when it all comes together. But sadly, yes, the same building as a loss to the other team is extremely detrimental and since all buildings have an immense amount of sway to one team or the other (some effects more immediate than others [if not a loss actual gameplay options, the player's ability to experience the whole gamut of options is greatly reduced]). It's like how the stats show, there's always a chance the other team could come back... and its those few times that I've seen it happen that make it worth coming back for. in fact, one thing the numbers don't show is how gratifying those "23%" or "12%" matches are when they come together. -
The Current State of Renegade X Balance: With Statistics
roweboat replied to Tytonium's topic in Renegade X
oh... -
Did locking/unlocking make the icon appear? I noticed it flash on screen for a moment then is invisible and then appears randomly.
-
You can try installing the UE3 Redistributable from the download section here: That should fix that missing file problem. But overall if you are receiving that error, it means installation was corrupt somehow. I would recommend completely uninstalling everything Renegade X and try installing fresh again.
-
You know you played too much C&C Renegade when...
roweboat replied to crazfulla's topic in Renegade X
-
On Wisconsin!!
-
Much better. I just found the quickest program I could online
- 46 replies
-
- nodvsnod
- black hand
-
(and 1 more)
Tagged with:
-
Oh yeah!~! I forgot about that bit D=
-
On a more serious note, everything is coming together nicely! My only complaint, is that the blue hue/color feels unnatural. Now maybe the red on nod seems fine because it's what were used to, but the standard red/black and gold/beige for GDI do seem more authentic. Perhaps a Gray instead? Or would that make it too difficult to tell the teams apart? Does that even matter? Hmmm.
- 46 replies
-
- 1
-
- nodvsnod
- black hand
-
(and 1 more)
Tagged with:
-
WHO WILL WIN!?!?! [I'm laughing really hard at this for some reason.. my best joke of the year ] VS.
- 46 replies
-
- 6
-
- nodvsnod
- black hand
-
(and 1 more)
Tagged with:
-
awesome!!!
- 46 replies
-
- 1
-
- nodvsnod
- black hand
-
(and 1 more)
Tagged with:
-
I believe @AlienX has a similar mutator in his server a few years ago, regarding the base defenses that is. As far as I remember, it was a neat idea to be able to rebuild base defenses, but I feel it made matches drag on unnecessarily long.
-
@MajesticSausage Okay, I figured it out. That isn't a bug. It's a feature. Lock icon only appears on vehicles when it bound to you. If the vehicle is unbound, lock icon doesn't show.
-
The Position of polls dilutes the commander's voice
roweboat replied to isupreme's topic in Feedback & Bug Reports
Yes, perhaps have polls regarding things such as kicks, commanders, surrender, bots, mine bans in the current space and then have the UI space directly below the standard vote menu space for custom polls (sometimes silly things, but also a good way to convey a important point or topic in game too). That way, for example, someone throwing up a random poll at the beginning of the game, wouldn't interfere with someone trying to also vote in a commander, because both have space available in the UI. -
ill investigate that problem too
-
I keep forgetting to post these, just pointing out a few minor bugs I've noticed. 1. Sometimes when you get in a tank it'll show 5 slots instead of what actual vehicle can hold 2. Ability text can overlap weapon text (in my case, it's because I have Ability mapped to left bracket, which is then mapped to one of my mouse buttons lol)
-
I now have to constantly adjust brightness.
roweboat replied to isupreme's topic in Feedback & Bug Reports
Are you referring to the fact of winter maps are bright in nature because snow is white? -
Put :reason to kick is AFK in the Anouncment
roweboat replied to isupreme's topic in Feedback & Bug Reports
this is one of those things that will receive zero acknowledgement, but will be implemented 8 months from now LOL -
I know the dev team is always looking for more help, what kind of animation work have you done?
-
Humans have scaled their skill faster than the bots can scale their bot-ness.
-
it does scale actually. I like it, its good variety. Finally something beyond Command and Conquer mode =p