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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. Great discussion Well that ideas ax'd i think.
  2. Guys knock it off. You both have valid concerns, and very different view points. @Mystic~ no need for name calling. Subtleties of German don't translate well to english, so if you feel he is mocking you or something, I highly doubt it. @once upon the time, ich kann einbisschen deutsch typen... vielleicht dieses Leute immer nicht deine Absicht machen. Ich versteh dich,. Frieden schließen, bitte.
  3. I think it could be an interesting way to force sbh to be scout and infiltrator vs offensive, but I think more work would have to be done to stats and weapon load out.
  4. roweboat

    20191218201246_1.jpg

    I'm seeing a pattern here
  5. roweboat

    I'm out

    We won't forget Mount Harbour either!!!
  6. roweboat

    20191204192044_1.jpg

    why would I ever want this as a wallpaper
  7. No doubt the ultimate super power is Teamwork and nothing will ever top that. It's funny sometimes people surprised these days when rushes win without buffs. Hello =D
  8. Yes please prune and move all useful commands to easily be used quickly. Sure I've basically being using these same radio commands for nearly 15 years, but I felt even in 2003 that they felt outdated. Please keep DESTROY IT NOW. It's silly , but awesome. And IM IN POSITION, can be very useful for someone a bunch of people are saying MINES, DEFEND, C4 ON THE MCT!! By spamming IM IN POSITION, I can at least let a few know that the situation is under control. The command desperately needs rebinding though. Not easy to hit quickly.
  9. trying to fight a war with a jackass like this out there
  10. I agree. Also I think maybe the logic with cruise vs GT and turret should be reworked. They are killed too easily by those missiles.
  11. C4 Q-spotting should be a thing, yes. There isn't always time to type out an exact issue. sometimes its merely typing out HARVY, HARVESTER HARVESTER!! and what that means is: THERE ARE BOMBS ON THE HARVESTER HEAL IT BEFORE IT BLOWS UP D=
  12. I feel you, I run into that situation often. I usually avoid shooting them to death if I realize they are not reacting to the shots very well. Last week, I was a hotwire, this guy was a soldier. He was sort of just standing there, moving a little bit. I shot him twice in the body. ...I hesitated a 3rd shot to the head... thought for a moment... but took the shot XD I felt bad.
  13. There is also the Renegade-X Wiki, although I'm not sure how useful it is in this case. https://wiki.renegade-x.com/wiki/Main_Page
  14. Maybe have a cool down timer between buffs, say 1 minute between any single type of buff (so defensive and offensive can't be stacked or 2 offensive buffs can't be used very effectively together.)
  15. roweboat

    I'm out

    At the end of the day, the only person we can control is ourselves. so here is my tough love: if you decide to leave and don't pick up the mapping again, the only person you can truly blame is yourself. Like others have said, there will always be people who will trash talk the work, the effort, and roadblock *change*. Because that's what you are to them, @Nexus51325 - something different. And sometimes people find that annoying. That said, your artistic and creative efforts are phenomenal, honestly some of the best and honestly, importantly, the quickest I've seen in maybe ever around here. Desolation and Steppie are some really awesome original and strategic maps. Really I wish I had the time, skill and motivation to create such fun things that others could enjoy. I think this all highlights the real problem that the base game needs a better way to implement custom content. Either through some sort flag check before joining a server (either launcher or in-game based) or some sort of indicator at end of round vote screen (if anything like that is possible). If more maps could be truly play tested faster and better (aka with lots of more players), the community will attract more awesome talent like @Nexus51325 =D
  16. I think it is a valid strategy, because it can take quite a bit of time and planning (and luck) to be able to gather that much CP for an effective attack. Plus high risk because most likely you're using all the CP you have (assuming CP limit is regular 3000). Now the validity of the Defensive buff itself, well that's another discussion. a well organized infantry rush is basically invincible when the buff is active. Might as well have the mario super star theme playing while it's active LOL
  17. I like the idea of scaling with player rank and playercount. However, I could see players really not liking that idea because it would mean higher skilled players are punished more often (maybe). One thing that makes Ren-X fun is the frantic pace of play at times. The question is, when you kill someone and they come right back for revenge 10 sec later... should that changed? I think an advantage to adding more scaled respawn timings would add more strategy... eg. If i know I kill a heroic player, they won't be able to get back into their position for maybe ~20 sec... that sounds like no time at all, but alot of things can happen in just a few seconds in a high player Renegade match
  18. Have the server in Chicago, that will make everyone but @djlaptop happy.. and I don't even see him around anymore
  19. Interesting ideas being put forward, I like the inventiveness!! the biggest issue I see with the "restore buildings" option is, I think it's like putting a band-aid on a severed limb - it won't do jack... I do like the idea of a team being able to potentially work towards a single building being revived (be it through use of CP or a pool of credits), so I like the intention put in place, just maybe the execution needs tweaking.
  20. roweboat

    Hey!

    Welcome!! Yeah the biggest thing with Renegade-X is.. it isn't trying to be a "HD Remake" of Renegade.. it's constantly evolving, becoming something more. Its a relatively small dev team, but progress is always on going!! You can also catch much of the action through discord (servers also have their own discords): https://discord.gg/renegadex
  21. Quoting this for importance. Maps need to be tested with a large playerbase, otherwise the map creators and bug testers will never perfect them. Also, if possible, I think what might help, if there was a way in game, to maybe "highlight" the maps in a way, to show if they are already downloaded or included in game. For example when picking a map, Frostbite might show in Orange, vs the standard red to indicate the map will requiring downloading before play. Many players have no idea why when picking a new map, their game suddenly freezes or crashes
  22. I think that new size is great. I mean all things considered, the currently Air Strip for Nod, plus the Air Tower, take up a ton of space! But Havoc is right, I think keeping the building at a reasonable size near the GDI war factory is a good idea.
  23. Well like I always say. Take your time, don't feel you need to rush. Better to do a job well done, and it can be used well for a long time, vs a rushed job that someone would need to fix later...
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