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Everything posted by roweboat
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Suggestion: Commanders approve team switching
roweboat replied to ex_member's topic in Feedback & Bug Reports
I like the concept. "player2348 wants to join your team. Accept? F1 Reject? F2" "player1167 wants to abandon your team. Accept? F1 Reject? F2" -
Suggestion: Commanders approve team switching
roweboat replied to ex_member's topic in Feedback & Bug Reports
I think commanders have enough to do already -
https://renegade-x.com/forums/topic/76931-mount-harbour/
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Surprise Biker gang and all I wanted to do was blow up a Harvester... ALSO. You didn't show the next part where I nearly single handedly rekt'd your puny biker gang with my almighty light tank =D
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Community Event: Organised Play - Custom Maps Feedback
roweboat replied to Fffreak9999's topic in Feedback & Bug Reports
Yes I'm sure if anyone was playing on the 32 bit version they would have issues with most of these maps -
Community Event: Organised Play - Custom Maps Feedback
roweboat replied to Fffreak9999's topic in Feedback & Bug Reports
Too bad I missed it! Glad to hear Paradise got some love! -
You like blowing up speakers
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Defense is equally as important as offense. However, I think much of defense involves actions that might not directly involving interacting with the enemy. Such as patrolling the base, or effective mining tactics. Or healing buildings or friendly tanks and units. The question is how can someone correctly be rewarded for performing such actions?
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to be honest, during the match. I sort of tuned out the tunnel nukes and actually had a pretty good time, because the teams were in a deadlock for quite awhile. I gave up the fight in the tunnels. Godspeed to those who held back the Nod horde there. The true fight was the Mobius, Sydneys and Gunners on the field's front lines, fighting off tank rush after tank rush. Perhaps a personal timer should be added for superweapons? I mean they are meant to be colossal base destroying items, distractions sometimes and deterrents at other times. Maybe sounds extreme, but perhaps like a 5 minute cooldown per player before another superweapon can be called (granted that might not reduce all beacon spam, but typically it's just a few players and not the whole team doing it)
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You know you played too much C&C Renegade when...
roweboat replied to crazfulla's topic in Renegade X
See this ad for a book and immediately think Renegade. What happens after an successful emp?? Utter chaos... -
@Tytonium I respect your opinion and coming from someone who's done alot of statistical research with RenX, these claims are pretty broad and baseless. Some of these concerns need more facts attached to them, and others are out of any 1 single server's control.
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Like it or not, the VP system is here to stay. It gives a small sense of progression within the game. It adds another layer of strategy to the RealTime -Strategy- / FPS Hybrid Even the original devs of WestWood understood the importance of a veterancy system. (Tiberian Sun had it) even if OP doesn't want a discussion, I think it is an interesting subject. Because there is always room for improvement and development
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FEATURE REQUEST: HANDBRAKE BINDABLE IN UI
roweboat replied to roweboat's topic in Feedback & Bug Reports
No hurry!! =D -
I missed that part!
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LOL what the hell XD I was AFK and I come back to the game moments before this video.
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FEATURE REQUEST: HANDBRAKE BINDABLE IN UI
roweboat replied to roweboat's topic in Feedback & Bug Reports
I checked, I changed the Crouch key. Handbrake was still bound to the C key. Unable to change without changing .ini file -
FEATURE REQUEST: HANDBRAKE BINDABLE IN UI
roweboat replied to roweboat's topic in Feedback & Bug Reports
I'll have to check. -
FEATURE REQUEST: HANDBRAKE BINDABLE IN UI
roweboat replied to roweboat's topic in Feedback & Bug Reports
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Currently the secret handbrake feature is hard-bound to the C key. Which is "okay". Its easy to spin my backend out to the right, but trying to swerve left, is like playing hand twister. And nothing looks cooler than charging into battle with a buggie or humvee sideways. Also same with L key for "Lock/Unlock". it's the only useful feature that I have to take my hand off my mouse to use.
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I think a much more productive conversation should involve questioning WHY Why does a STEALTH unit, a LITERAL INVISIBLE UNIT, not have the ability to STEALTH KILL other units from behind? Give SBH a bowie knife, he wants one so badly.