Jump to content

roweboat

Totem Arts Staff
  • Posts

    1235
  • Joined

  • Last visited

Everything posted by roweboat

  1. I'd say if a team can coordinate a well planned 10 nuke strike, more power to them. Even if an attack like that seems overwhelming, it encourages team play, so it shouldn't be limited.
  2. My first thought is .. HMMMM!! My second thought is... interesting. My third thought is... Would this information really be of any benefit?
  3. roweboat

    THE renX-FILES

    Need to make this a poster
  4. I think the new radio commands are a step in the right direction. Personally I think the goal should be to limit it to 5 commands per key combo (eg ctrl+1-5, alt 1-5), because after 5, I have to shift my hands away from the movement keys and in battle...
  5. I think it's a limitation of the engine... it's working, just it doesn't want to tell you.
  6. Dev team is small, other things on the agenda i think.
  7. they weren't created for that purpose. They would ruin the game balance if they were present all the time.
  8. Yes I think alot of people do that. It's a problem can't really blame anyone though. I think it's been discussed before, though I'm not sure where the status on such a project is, since it would involve coding the Launcher which is in a different language than everything else [don't quote me]
  9. I think overall AT mines are an under used tool and making their presence better known would be helpful. I'd argue at mine usage is higher priority than say on screen view of current tank slots or even credits (in battle you don't really NEED to have constant view of that (could be moved to tab screen ala Harvesters) [Same with buildings in play, but I digress]
  10. some sort of UI indicator that only appears when you have AT mines places would be great. Although the current set up is still better than it was.
  11. Here I was thinking the topic was referencing new patch notes.
  12. Certainly in many rounds (as is life), many matches are determined by the actions of a few people. (base sneaks, snipers etc) I think if people choose to become invested in the team they are on (their teammates that round, the faction etc) in that moment and even fight to the bitter end then the desire or ability to switch sides becomes moot. Much like nationality. Is that overdramatizing it all? Yes. But I think it's hellva lot more fun to become emotionally invested in matches =D The overarching point I'm making. Give players less reason to switch and the problem solves itself
  13. A game that has a strong emphasis on team play and team coordination lol
  14. I like the concept. "player2348 wants to join your team. Accept? F1 Reject? F2" "player1167 wants to abandon your team. Accept? F1 Reject? F2"
  15. https://renegade-x.com/forums/topic/76931-mount-harbour/
  16. roweboat

    Bike gang!

    Surprise Biker gang and all I wanted to do was blow up a Harvester... ALSO. You didn't show the next part where I nearly single handedly rekt'd your puny biker gang with my almighty light tank =D
  17. Yes I can add saying that I had the exact issue on an AMD fx chip (a 9370 CPU). Unfortunately I never came across a fix either... All I did was upgrade to a Ryzen 5 and now no problems
  18. Yes I'm sure if anyone was playing on the 32 bit version they would have issues with most of these maps
×
×
  • Create New...