Jump to content

roweboat

Totem Arts Staff
  • Posts

    1235
  • Joined

  • Last visited

Everything posted by roweboat

  1. On this edition of BatBoat: Featuring Arctic Stronghold
  2. @Nexus51325 here is the stick spot I found, near GDI front base. Ironic actually that I was "stuck" to the cactus lol
  3. Very awesome!! As @Mystic~ said, could be used as an interesting alternative to the airfield (even if cannotically it makes no sense). Or could be used in a new map similar to how Crash site has the building... And it could only produce TS recon bikes, buggies and tick tanks
  4. Yeah, ever see the Matrix? When Neo had all the information, he could dodge bullets and fly and stuff.
  5. I jest of course. I'm sure solutions to everything will be found in time
  6. I have heard mention of this bug in game before. .... yeah that's all I got, sorry ^^
  7. Don't nearly all computers these days use some form of Realtek chip? And actually I haven't had sound bug issues nearly as much since the last patch.
  8. I mean... you are the lead HUD programmer. It should be your decision
  9. they should lose all credits and they should be automatically team-donated to their team they switched from.
  10. I think another issue: A skilled player with a Tech / Hotwire is deadliest unit in the game. WHY? - Advanced repair gun + remote c4 + timed c4. What if once Barracks/ Hon is destroyed, instead of completely removing the Hotwire/Tech class, remove weapons. ie. remote c4 and timed c4. That leaves them with advanced repair gun, prox mines and pistol. Still has all defensive capabilities while very limited offensive powers.
  11. That's an interesting idea, although sounds a bit convoluted at first thought. I just feel we need to work to simplify game mechanics, not make them more complicated.
  12. Happy new years all!! Glad to be apart of such a great experience and so glad to see it still going strong to this day!! =D
  13. I think it might be a good idea. The fact is once the HON or Barracks go down, the chance of that team winning greatly diminishes, largely in part due to the reduced ability for that team to defend properly. I'm all for Hotwires/ Technicians being available at all times regardless of the HON/Barracks.
  14. Very awesome!! I'll have to check it out soon The real question is... is it pronounced "Steppie" or "Step" Regardless I will call it CNC-Steppie
  15. I vote for removing the score and player rank placement from the upper right entirely. Sure, it is somewhat useful information, that can also be figured out fairly quickly from the TAB scoreboard menu. I feel adding harvester and Tech buildings to the main HUD UI would be more vital information. For me, I like the HUD to contain only information that can help make better decisions during battle. Having the score and rank is nice sure, but maybe is "information overload". my two cents of course, new UI is great regardless
  16. they may be too small to show that much detail.
  17. This exactly. I think the tech buildings should be down with the other building icons like with the old UI. @Handepsilon: Having harvester always on the main UI might be beneficial too. Maybe in the top left between EVA log and chat log? E.G. EVA : Harvester ready. roweboat: Destroy it now! Kira: Affirmative. HARVESTER: (status) [eg. ACTIVE, EN ROUTE, TRANSPORTING, STOPPED, UNDER ATTACK, DESTROYED] roweboat: MOVE IN NOW Kaunas: STOP USING CP Player6428: Enemy Spotted!! [TmX]Ryz: It's over you guys no one is listening. Max: Your mom's a tool. Sheptim killed roweboat Tytonium killed LavaDr4gon Havoc89 killed Tytonium
  18. I like this idea, esp since I've recently learned that SBH armor is literally called LAZARUS armor.
  19. I'm getting alot of laughter on a serious suggestion.
  20. I like those ideas too @Mystic~, but I think the idea being, that both sides should basically be equal except for visuals. GDI vs Nod is "equal but different" Nod vs Black Hand is simply "equal".
  21. Move the CC into the GDI base since Nod has a ridiculously huge advantage on this map.
  22. So play tested Lakeside X or whatever its called... very awesome!! Am I imagining it or has the "purple" tint of the black hand been changed to a softer blue? Either way only tested Lakeside map and it was very nice looking for Black Hand if thats the case. Doesn't feel out of place anymore. The inclusion of Obelisks on both sides is very cool! Feels pretty natural honestly.
  23. Maybe like someone else suggested, give each side access to different Nod units. Like Nod has the buggy, Black Hand has the recon bike. Nod has the light tank, Black hand has the Bradley light tank. Or maybe just keep things equal since that's interesting in itself enough.
×
×
  • Create New...