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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. Also, good intel is key. Know where your enemy is. Watch for who is picking up crates, that can give you an idea of where people are (assuming you know where crate pickups are). know where snipers are. Ask others to help you keep tabs on enemy movement.
  2. This map has alot of chances for improvement =D
  3. So it's Fort. I'm wonder what sort of changes you guys have in mind/ for planning? All i noticed was the addition of these walls along the base entrances, which I think is a good idea. (and of course the Medical center and TS vehicles don't work) Fort was always one of my favorite maps, one change I feel the map needs though: The buildings take too long to get to each other. I always thought the idea of teleporters between the buildings could be a need idea (exactly like used in Deadlywolf's Temple in Hourglass), or at the minimum unarmed transports that spawn in base (but explode if they leave the base).
  4. okay Sarah helped me figure it out. Your Zip is missing on config file to show it in game. I barely know what i'm doing, but I'm testing the map now lol
  5. @kiraWhen i copied the files over, the map doesn't show in-game and when I try to join a match, I get an error saying Environment mismatch or something. Ok verified game integrity to fix the Environment problem, but the map still doesn't show in game to select.
  6. oh I will check it out when I have time later!! Thank you 😃
  7. Stick to a plan and don't take bullshit from nobody.
  8. That isn't a bad idea either. Like in some RPGs, when the same enemy is fought again and again, you get less and less experience until it's 0. That would discourage boring repetitive attacks like sitting in an arty all day until heroic and encourage varied attacks.
  9. yes but the RenX version is so different from the original it might as well be considered custom.
  10. Well I would say yes, more importantly command and conquer mode is my favorite. It's also one of the few games that I have the ability to consistently play with good people 😁 Between this and original Renegade, been playing for nearly 12 years. Next closest was Nox (ironically, also a Westwood title) at around 3 years. (But nothing ever came to replace that magic ala RenX)
  11. The map was more unique when first built because TS vehicles were a bit more novel at the time and health Regen wasn't apart of the base game yet.
  12. I think a larger percentage of the world being constantly online right now might have something to do with it.
  13. have you never faced against the mighty bioz!?
  14. I was just thinking about this when Fort was mentioned in game earlier. The reality is, I hardly have the time or energy more than a few hours or days a week. And to completely learn the coding needed to fix Fort, I really just don't have the ambition to do it.
  15. Maybe add a way to make mines weaker the further they are placed from the team's base. IDK maybe this is a horrible idea.
  16. should be 6, since most buildings have 2 doors and typically putting 3 mines per door.
  17. Showing this somehow would be a great idea. Because that's an advanced mining tactic. The enemy might think they can get thru 1 mine.. NOPE there's 3 there 😃 The drawback currently is, unless the mine layer tells teammates, others on the same team won't know there are multiple mines there either.
  18. Finally got my PC back up and running. Running Folding@home is also a great way to test system at full load =D
  19. wow that Shanghai is really cool! and yes @HIHIHI i think the GAU-8 Avenger is compensating for everything basically LOL
  20. Well it's the only gun I own, it was my dad's first rifle. The Marlin 81. Bolt action and super accurate even with only iron sights. Dont judge me on the jerry-rigged led mount. It's the only way 🤣 I use it to hunt racoons that (used) to live in my attic.
  21. Just because Petroglyph is doing it, doesn't mean everyone else should =p
  22. A huge siren cries out from the heavens...
  23. Hell I'm sure I'd enjoy anything Klepacki would remaster =D
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