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Everything posted by roweboat
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Honestly I think full voice integration wouldn't be a bad idea if possible. Some might think it would become too "annoying"... but with the size of our community and moderation... just like any other issue, if someone is bringing the game experience down, they can be muted or kicked. Yes discord is currently available and used for PUGs, but I believe it's a far cry from what the average player wants to go through the hassle of setting up and coordinating for a quick gaming session. But then again, I'm also not for it... 'cuz nothing quite like leading a team to victory through text against a voice-chat coordinated team ๐๐คฃ
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Hell yeah always great to see that kind of team work =D I almost feel bad for GDI =\
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First off, thanks for bring this ambitious project to fruition. I'm sure it's been a fare amount of work and it's coming along nicely!~ OPINION: So today after a 1hr30min match of Nod vs Black Hand on Lakeside, with two teams of moderate skill level and well match... it honestly became very tedious and a bit frustrating. The map isn't built properly for obelisks. Consider removing them or decreasing their range. "Nod" tanks have a harder time against the obelisk vs GDI tanks... so being all "Nod" tanks, increases the number of units needed for attacking and makes rushes more difficult than normal. The blue color for Black Hand is cool in concept, but in practice it becomes a bit difficult to use. Units on the field are difficult to see. Chat text is difficult to read (also gets confused with PM text) and good luck seeing allies on mini map cuz they basically blend in with the background ๐ Overall the mode is coming together nicely and look forward to more matches of it =D
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So I was on Reservoir, walking from Hand of Nod to the Dam, when this happened: Others claimed it looked like I was just standing there.. I was unable to move. I could pan the camera around me, but it was locked to my center position. As you can see the ground is blurring as if moving quickly. I didn't think to get a video. Only way out was suicide D= Really trippy, but kind of funny lol.
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You have achieved God-Tier healer.
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Arctic Stronghold - not fair for long range
roweboat replied to kira's topic in Feedback & Bug Reports
Yes but the rocket basically has unlimited range, unlike any other weapon. -
Arctic Stronghold - not fair for long range
roweboat replied to kira's topic in Feedback & Bug Reports
Or perhaps rockets simply should be able to reach that far. -
Some purists saying OG Ren is better ๐คฃ
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I DESERVE MY SOCK VIDEO
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I agree. an option to limit which commander powers can be used based on team sizes would be great. Honestly sometimes I just want commander so I can control harvester. Or if only 1 team has a commander power, limit which powers can be used.
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So the solution to no beacons is no players ๐ค๐๐
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If only i could have an army of bots follow my every whim... oh the destruction we would cause =D
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yeah you see the nuke right in front of your face, but then poof, gone =D
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I think another suggestion made at the time was to increase the countdown time based on player count
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Gotta fight the system, can't let the DDoSer win, man.๐
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personally I think the rep gun is weak enough that it isnt a significant problem if the other team makes it priority to capture the building.
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Back in the day when more than 1 Renx Server could be filled on a given day
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Sound effect when command vote is initiated.
roweboat replied to isupreme's topic in Feedback & Bug Reports
EVA (Global): "Attention, a Commander has entered the battlefield!" and/or Havoc: "Time to Rock 'n Roll!" -
So a few months back this was implimented in a patch... except the code got messed up and beacons were disabled completely. To be honest... in most cases I think it made the game better.
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Bug 'cannot leave building during gameload'
roweboat replied to Ryz's topic in Feedback & Bug Reports
I feel claustrophobic being stuck in the AGT or Obelisk D= -
Not being able to fly out of buildings at map start
roweboat replied to crazfulla's topic in Feedback & Bug Reports
It was overlooked. Hopefully will be addressed. -
Qboat
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Bug 'cannot leave building during gameload'
roweboat replied to Ryz's topic in Feedback & Bug Reports
=( -