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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. roweboat

    Meme In 60 Seconds

    i loved that bit. Tib Sun had some of the best lines and best acting and set pieces.
  2. Yeah the game felt very floaty. And units seem to move way too fast for their size, it feels very strange. And the explosions are all nearly blinding. I've always been more a fan of "realistic" art direction. That's why I've always been pleased with the work done in Renegade X. Earthbreakers almost feels like a step backwards... But I always see critics complaining that RenX is "slow and boring". ...I'm not sure what they expect out of an RTS FPS hybrid. If you want more FPS, go play call of duty.
  3. Beacons in Renegade X are not disarm-able when within 10 seconds of detonation.
  4. I'm gonna try and check it out soon too! I'm still on the fence about it...
  5. The more that know the plan runs the risk of the enemy knowing the plan...
  6. I think at least, making a few RenX maps would be really cool! Then modding in the units would be funny... SBH, laser chain gunner, Mendoza, McFarland, mobius etc haha.
  7. Petroglyph Games (former Westwood) is making a spiritual seccessor called "Earthbreakers"
  8. I try to think of it too from a mapper / development standpoint, what's the easiest, quickest thing to Impliment? I like the idea of allowing a vote to dock harvester at it's Bay best. All the commands and waypoints are already set there. (And no issues with harvester being stuck or in someone's way) If you're asking for a specific "safe spot" on the map, then all maps have to be modified to accommodate for that.
  9. @Agent @Handepsilon Honestly just giving a vote option to dock Harvester at Ref Bay sounds like a great idea.
  10. Maybe an idea if possible: Could a Ctrl + v command be given to a specific class? I.e engineer? So if you are an engineer, you would have access to harvester control exactly as a commander does now.
  11. Yeah I was playing Tib Dawn last night online.. good times lol One guy was like... are you... from Renegade X? I was like - HELL YEAH THERE'S ONLY ONE BOAT BABY!! 😅
  12. Perhaps... the situation wasn't under control 🤣
  13. People will always find something to complain about! it's human nature 😃
  14. Yes the game functioned perfectly fine for years with out Commanders. Commanders are always an easy target to blame. That I say, so what. Regardless. A commander tutorial is desperately needed, maybe even more than the basic tutorial. I'd love to see more people trying to command.
  15. From the launcher, click settings, then click "verify game integrity". This may take some time, but should fix the problem.
  16. Yes, of course along with most other aspects of the game. Commander mode needs to be given more prevalence. I see alot of people not wanting to command because they are afraid they won't know what to do... when in reality, the only way to LEARN what to do, is to try. That's how others such as myself, @Ryz, @RustyShackleford and many others got the handle on using commands, we practiced. I know Commander mode basically began as a bold experiment, but I think it has now become a key component of the game. I'd say its a hell of alot of fun coming into a match with a losing situation and helping lead a team to victory with added help through radar scans, emp's and Buffs.
  17. Cool perspective half way with the top down look! Makes it look like traditional RTS =D
  18. Geez alot was written since my last reply... I think @Ryz and @Kaunas touched on the key point. Snipers. Like @Havoc89 mentioned, I don't think forced mid game switching would be good. That could remove all sense of accomplishment from the game... But I think from a creative standpoint - if balance is the issue. Can we force teams to be "balanced"? Unlikely. However I think it's far more effective to change behavior by changing how units are used in game. To wit: I rarely (literally like almost never) use snipers in this game. Why? In my mind I've always viewed the game as an RTS first, FPS 2nd. And snipers are lowest on the chain in that regard compared to all other units. They should be a defense class, a support class. But as they are now, they are the top reason a baselocked team gets frustrated. I know other skilled players who play the game objectively like myself (take out the harvester, secure this point with units, infiltrate this building), get frustrated by those other players who more or less tend to play the game strictly as a FPS Like @Kaunas mentioned, maybe if we look as limiting the power of snipers, that could help greatly with the "mythical" balance issue
  19. *warning random thoughts mixed in here lol* Yes perhaps the core mechanics are a bit flawed (each building holds so much power, this is a huge positive and negative) Yes players tend to not always follow the "game rules" (instead of trying to destroy enemy base, they'll simply rack up kills and never attempt to enter enemy base) I don't think these problems can ever be truly resolved, however they can be limited. I agree Steam enforcement would help. Allow mods to balance teams or at minimum random shuffle teams at start. Improve AFK logic. Decrease awarded VP for rapid infantry kills. Heck, even something like helpful EVA messages - *Weapons Factory Destroyed* "EVA: Don't fret! You still have full access to infantry! Get out there, soldier!" And another suggestion, if possible. Back in the day, I enjoyed being able to choose from either Marathon or AOW (Timed matches). As the player base shrunk, really now only Marathon exists. [random thought, allow building buy back on timed matches?] I'm wonder as a temporary measure, can Marathon and Timed matches be allowed on the same server? That could help with variety and limit issues. (You're stuck in your base being snipped? well don't worry, the match will end in 10 minutes). I know it's off topic, but I always thought there was something thrilling about timed matches too... trying to do anything to get one more arty shell on a building to get enough points to win as the time ran out... =D
  20. that's a bizarre one! I've been playing for years and never had that problem. Hopefully it gets resolved soon 😃
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