Totem Arts Staff yosh56 Posted July 4, 2016 Totem Arts Staff Share Posted July 4, 2016 Okay... pretty preliminary Would expect a launch time no earlier than the end of this week, and no later than the beginning of August. Additions ---------------- -------------- Veterancy -------------- -Added Veterancy promotions through veterancy points(VP)- `3 ranks [Veteran, Elite, Heroic] `VP is gained from most attack actions [including kill-assists] and to a lesser extent, repairing. Healing infantry provides the most VP per second of all healing. `Vehicles take the rank of whoever is driving/was last to drive. `Joining late grants the late player a particular amount of starting VP so they don't necessarily have to start from ground zero 30 minutes in. `Kills inside of, or right by, enemy buildings grant bonuses. Killing higher ranks grants bonuses. `Getting kills in or close to friendly buildings grants less VP; Killing lower ranks grants less VP. `Offense in general rises higher than defense in term of promotion upgrades. `Repair Guns get minimal enhancements ------------------- User Interface ------------------- -Added Veterancy Rank and progress bar to UI -Added Veterancy Feat Ticker to Subtitles- -Spotted targets now show up for everyone on the minimap -Neutral vehicles show up on the minimap again. -Added "Respawn UI". You can select your class before spawn. -Added "Chat Box". you don't have to use console to chat anymore. -Added "Tech Building Icons" to the HUD. you can change the style or disable them in the settings menu. -Added "Beacon Icon" to the minimap. you can see your team's beacons as well as spotted ones. you can change the style in the settings menu. - General update to loading screens -Tool tips added to loading screens -Added overview map. Default key is M ------- -Added "Allow D3D9 MSAA" and "Use Hardware PhysX" to video settings. -Added the ability to change or disable the "Kill Sound" (Boink) to the settings menu. -Added the ability to change the "Crosshair Color" to the settings menu. -Added "Server Information" to the right side of the in-game server browser. ------------------- ------------------- Miscellaneous ------------------- -Added civilian vehicle crate type [no vehicles yet] -Updated Obelisk fire/impact effects -Edited Controller default controls. -You can now hold sprint by double tapping sprint the same way you would for ducking/crouching. -Added Communications Centre Tech Building (Shows enemies on minimap and overview map) -Random spelling fixes ------------------ Balance ------------- - Reduced vehicle missiles headshot multiplier. - Repair tool Ammo increased from 250 to 350 -GDI- Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10 Patch: Reduced damage on Tactical Rifle grenade launcher from 200 > 130; Decreased base speed from 117.5% > 112.5% Sydney: Decreased base health to 300 from 325 AGT minimum range increased. -Nod- Officer: Decreased default magazine size to 150 from 200; Decreased projectile collision box size from 20>10 Raveshaw: Decreased total health to 300 from 325 Mendoza: Increased Blue Tiberium Rifle's damage to Kevlar from 70% to 80%; Secondary damage to vehicles increased slightly. Increased LCG damage to vehicles from 3>4 Obelisk Minimum range increased Bug Fixes ----------------- +Fixed the Chinook's guns never replicating anything to clients +Various infantry weapon fixes (Most notably zooming in and out and getting stuck in slow motion) +Improved Obi/AGT ability to see infantry. +Fixed issue where crate vehicle would remain bound/locked to enemy team after being stolen. +Fixed chat message word wrap +Fixed a bug with text glow for settings menu items. +Fixed a bug where "Use Classic Team Name Colors" didn't retain its status between main menu and in-game setting menus. Maps --------- Updated CNC-Crash Site Updated CNC-TrainingYard Updated CNC-Tomb Updated Xmountain Removed CnC-GrassyKnoll -Added CnC-Gobi -Added Field-X -Removed Field -Added CnC-ArcticStronghold -Added CnC-Fort -Removed Day and Night maps. SDK -------- - Added volumes to denote GDI/Nod bases. - Added a range multiplier variable to base defenses Quote Link to comment Share on other sites More sharing options...
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