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Madkill40

Totem Arts Staff
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Everything posted by Madkill40

  1. Did you try the FULL-BUILD instead of the .msi? If not, delete your Renegade X Directory, restart and download via one of the mirrors below. i.e. Unpack and try to run the game via the launcher within.
  2. They're pretty effective to run circles around an MRLS + Dodging their missiles.
  3. Silenced Pistol nerfed Hotties/Techies when defending the base, but it ensured their role was to repair buildings and vehicles rather than trying to attack players directly unless they were at 25% health or lower. An ineffective trait for a unit that is often left defending a base solo. Heavy Pistol does give Hotties/Techies enough firepower to be effective offensively and defensively, so maybe remove the headshot bonus from the Heavy Pistol? Reduces their overall offensive effectiveness against 1000 credit infantry at the very least. Hotties/Techies are the RTS-style 'Commando' with their Heavy Pistol and the ability to destroy an unattended building in one go which seems to be the gripe when 350 credits can enable players to accomplish all of this, but as upping their cost is a no-go they need something removed. When H/T had an automatic weapon as a sidearm they were too strong. The only option that hasn't be tried is the removal of the 2nd Timed C4. Seriously. Remove the 2nd Timed C4 and remove the headshot multiplier from the Heavy Pistol; Why? Because when infiltrating the base with a Hottie/Techie the first time would weaken a building, if you make it to the same building a second time [Legit your enemy teams' fault in that case] then that building is as good as dead. This would be the penalty of SOLOING in a TEAM-BASED game with a SUPPORT class-based character. This ^ Is what would make the game fair for all players, it doesn't take away from the fact that you got perma-damage in your solo-conquest leaving that building weak for your team to kill off and if you have somebody else with you with that 2nd Timed C4 then you are team-playing. Are you an elite player and really want that building kill? Team up with one other person and go for it! Don't want to team up in a team-based game? Think you're doing it all for your team anyway? Okay! Do it twice! Make that kill really worth it and show that team what you're really made of! Heck! The second time a decent infantry rush would be more effective! Yay! more than one tactic! Woooooo! Now then, let's remove heads from asses and stop with this greed for glory of "soloing" a building all by yourself, it hurts Renegade-X. (Seriously) Renegade-X is a team-based game and as such there should be penalties for soloing. [Example: Penalty for solo-beacons is nobody to defend them immediately] Remove 2nd Timed C4 from H/T and take another player with you, still don't want to? Okay, your penalty is to solo that building twice if you have that much greed for glory. Just one player's satisfaction is something nobody should have to give a god damn Trump about when you have an entire team unsatisfied by one player killing their building without so much as a handicap. You can still destroy a building but you'll just have to put more effort into it if you're planning on doing it all on your own. IF THIS IS ALL TOO MUCH FOR THE GREEDZ _________________TL;DR;IAC_____________________ Then lets put a LOUDer BEEP 1, 2, 3, 4, 5, 6, 7, BEEP 1, 2, 3, 4, 5, 6, BEEP 1, 2, 3, 4, 5, BEEP 1, 2, 3, 4, BEEP 1, 2, 3, BEEP 1, 2, BEEP 1, BEEP- BEEP- BEEPBEEPBEEPBEEPBEEPBEBEBEBEBEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP-***BOOM! This BEEP being something you can hear from a substantial distance away, Example: C&C Under; T-C4 is on Nod's PP MCT; You can only just hear the BEEP faintly from the Airstrip Door. Combine this with the mine counter and defenders will have a better idea of where to go. We've been wanting a sound indicator, right? Timed C4 "BEEP"'s are probably the best sound to increase in volume. [Y'know, since the mine disarm sound fell flat] T-C4s are so quiet until they explode, this is wrong. Your infiltration should stop upon placement of the Timed C4, not when the Timed C4 has exploded.
  4. An asset exclusive to your maps until you release a test map and someone copy's and paste's it into theirs then?
  5. Sunday, before the Sunday PUG? Maybe? If people take part in this they have to have the map already, none of the "How does I do dat install map foil?" over TeamSpeak. *cough* Tony *cough* Two hours before the Sunday PUG and it only goes ahead if 10 or more people have signed up for that particular Sunday to test the map(s).
  6. To summarize what has been repeated the most within this thread. Switch Heavy Pistol to Silenced Pistol for Hotties/Techies. Remove the second Timed C4 from Hotties/Techies. Hotties/Techies would no longer be an infiltrator unit with these two changes. I find these two changes the most agreeable. [Edit: Is it time to vote for this yet?] Alternative suggested changes. Elite/Heroic unlocks Heavy Pistol for Hottie/Techie Elite/Heroic unlocks 2nd Timed C4 for Hottie/Techie Mines auto-repair if left unattended for too long Hotties/Techies get a Machine-Pistol instead of Heavy Pistol Increase Timed C4 detonation timer from 30 seconds to 45 seconds Beacon/Repair tool overrides Timed C4 slot
  7. So the new skybox has messed itself up somehow. Joys. Edit: Those new prefabs also didn't make it, looks like I should have included the prefab file with them in it. Fixed skybox. Included the new prefabs within the downloadable directory. Everything is good again.
  8. Pictures included. Changes as of 30 January 2017: Lighting has been reworked for a better nighttime effect. Fog is now less dense. Minor details across the map have been tweaked. Reported issues (Collisions, stuck spots etc.) have been fixed. New, 99% functional minimap; remade and reapplied. Bases have been decorated. New 'procedural' night sky. To Do: Decorate more / tweak Weather Add the Moon Redo Endgame Cam [Keep forgetting] Fix reported issues
  9. All reported issues have been fiixed Many small alterations have been made to the map Decoration in-progress...
  10. I thought the repair tool, like the beacon, removed the Timed C4 from it's slot to carry Rep-Tool/Beacon instead?
  11. Episode 4, Lava captures my Walls APC failure to observe the actual threat. ;-;
  12. And the same applies to 2 Patch, especially when you factor in the Patch's ability to kill infantry. They cannot get inside a building unless they have a repair tool, which should remove Timed C4s from one of them if that is the case, you'd still have a higher chance of saving a building from two of these than 1 hotty/techie. I would rather have the chance of saving a building before it explodes instead of a building exploding before I knew it needed to be saved. Maybe instead of off-radar just give Patch the best damn detection against SBH that could ever exist in Renegade-X to better counter SBH as well as to coincide with this explosives switcheroo. Patch, the Anti-Ghost. If you're SBH, cloaked and moving a Patch can see you from 3 mammoth tanks away in every direction, but if you're still enough he may not notice you.
  13. The rank-level provides a good tier system, I'm curious if recruit-level players could actually have a reduction so a player can feel the benefits of Veteran a little bit more. Maybe recruit-level players don't get access to Timed C4s and Mines. Get Veteran - Gain Explosives. I pondered T3 Inf as well as Mammy/Stanks as inaccessible when a player is at 'Recruit' but that would probably be unfair, unlike with the accessibility to explosives for 'Recruit'. Just an idea! A much simpler way would be to give the 2nd Timed C4 to the Patch and SBH and make the Patch a no-show on the radar.
  14. @DaKuja You never fixed/switched the minimap/map with this one.
  15. With the current Renegade WIP model that extra chimney may as well be a singular Adv-Power tech-building that is itself separate from the regular Power Plant but destructible. If this was the case then you could focus just on the attachment so it fits nicely to the regular Power Plant so long as this Adv. Power attachment was recognized as a tech-building instead, it'd be more practical. Building attachment to turn a Power Plant into an Adv. Power Plant always made more sense anyway. (From an RTS perspective) As for Adv. Power benefits [If Adv. Power was it's own destructible tech-attachment], for maps with Base defenses destroying the Adv. Power could disable the Ob/AGT permanently whilst the rest of the base remains powered as normal until/unless the Power Plant itself is destroyed. 20% discount on units and vehicles.
  16. GDI Stealth = Hiding in plain sight.
  17. Good idea Redarmy, C4 Timed's could be unlocked at Elite instead.
  18. SBH and Patch are technically the infiltrators, why not Since Nod gets a stealth unit just give Patch 2 Blaster Charges and the SBH gets one Blaster charge, this is with the additional nerf to Hot/Tech's as suggested by Fffreak. Increase cost to 550 credits. Blaster Charge should have a 45 second timer.
  19. mappers can build the excess rig at their discretion. Stairwell of generators, interesting. I'd say use both models, they'll share the same textures won't they?
  20. I suppose it's difficult to debate whether a game has all its balances in check when you can end up with so many stalemates. 10 minutes until a game can achieve balance. Vehicle lockdown from the enemy team can always be countered if players come together with infantry to decimate light/heavy amour, it's just rare for this to happen. All of these, except for the last one. Could EMPs just detonate remote C4s instead? Useful so long as your team, vehicles and/or buildings aren't within proximity. It is also rare for enemy remote C4s to still await detonation when defending units get close by.
  21. Remove sprint from Hotties/techies. Maybe change timed c4 amounts to 1 from 2 and increase time for mine disarms? As Hotties/Techies double as a defender unit the heavy pistol is still quite useful so maybe just tweak the infiltration-specific stats of those characters? Put their price up to 400 credits as well?
  22. Can Glasses be put into the next update please? (It's ready to come out the closet)
  23. I know a guy who can do animations if you want a hand, but by all means dude be cool to see what you can accomplish.
  24. So as we have broken off into 2017 what news comes ahead for our wild virtual and/or real realities? In the UK people protest against US President Donald Trump's inauguration and nobody really gives a toss... http://www.examiner.co.uk/news/west-yorkshire-news/bridges-not-walls-trump-protest-12482153
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