Jump to content

Terekhov

Members
  • Posts

    226
  • Joined

  • Last visited

Personal Information

  • Allegiance
    GDI
  • Location
    United States
  • Steam ID
    F15pilotX

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Terekhov's Achievements

Newbie

Newbie (1/14)

3

Reputation

  1. Thanks for all your work y'all; it's cool to see all different parts of the game improving. That chat feature is awesome -- does it hang around longer when it gets "refreshed" by someone else saying it?
  2. I'm not saying to disable the mouse altogether - rather, if the mouse and keyboard are both telling the aircraft which way to go, to ignore the mouse if they conflict. In addition to making an unwieldy beast more driveable, this would let pilots pay attention to things that, right now, they have no way of seeing without turning that direction.
  3. I spose aside from the vote for outside-building damage nerf, this is half a protest against that. Things that only have counters if the situation is "right" make the game less fun / more frustrating.
  4. Definitely like the part about teams noticing not being punished as much. Don't you dare take her heavy pistol What about something like (taking off someone's idea ealier): Hotwire/Technician: Heavy Pistol Prox Mines Repair Gun Smoke Grenade or Anti-tank mine Commando: Remote C4 (x2) Timed C4 (x2) 1 airstrike (purchase to refill) No bounding box until you're closer than X distance Silenced pistol with the range of a heavy pistol, or maybe SMG? Would be nice if only certain classes - say SBH/Commando and Techie/Hotwire - could use airstrikes. They get spammed a bit much in PUGs right now imo
  5. Can we have an option to make it (not) follow our mouse? Or just have keys override mouse direction? That's a profoundly annoying "feature" to have the nose turn when you just want to strafe side-to-side
  6. Could use a little nerf to the outside-building damage imo. And what's the policy on anti-everything characters? Are they being actively added, just supported, slowly-removed-? Thanks! Enjoyed playing the pug with everyonee, looking forward to the next. Good to see ya man
  7. ^^Title / why so good at killing buildings? Is that really necessary?
  8. I like the idea of a homepage with videos, good thought man. Maybe the initial screen is just the videos/gifs in the background, with an "Enter" button. It'd need to have a "Skip this in future" button for those who don't want to see it, but that'd be a better initial experience for sure.
  9. Completely disagree re: pedestal. They were a hideous idea and should never come back. It just makes players want to quit. They're worked so hard for a victory, yet one minor slip-up makes their team lose? There are other ways to balance the game without making people want to stop playing because of a meaningless one-shot game KO. Remember, this "feature" from the same people who brought you ramjets that kill you by shooting off your toe. Same idea, except this is team-wide. !vote no insanity ------------------------------------------------- Re: Techies/Hotwires, why shouldn't they repair as well as they do? They're vulnerable to infantry and snipers in the field, and they're basically defenseless when focusing on the beacon (SBH can take out in four shots, to my glee when Nod.) I do agree that perhaps regular engineers should be a bit faster at disarming beacons (perhaps 17-18,) but don't see a good reason to make them repair vehicles faster when they can already keep them alive remarkable well (for free) if the vehicle is well driven.
  10. Could pretty easily wind up in a cycle of the elites deciding what gets played. Not very enjoyable for the majority of people.
  11. Yep, I have a server/domain for it as well as a plan for organizing. Just haven't gotten started yet because of work priorities. Plan is to do a wiki at first, and if I can find someone with UI talent, perhaps even a proper website like WoT, LoL etc have. If you're interested in working together, PM me and let's chat.
  12. I like this. Some topics esp. in Feedback/Balance keep on getting discussed long after a [Decision Made]
  13. Chinook bowling: get 4 in a line and see how many SBHs you can run over before you die P.S. That'd be damn funny for a montage vid, next time we should do crazy stuff at the beginning of PUGs and get it on camera.
×
×
  • Create New...