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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. It’s not a file thing, it’s a rendering thing.
  2. Probably the post process effects carrying across between maps for whatever reason
  3. Putting them in RenX_Game is fine for the editor, though not advised. This method would also not work if you wanted to test on a server with someone else besides yourself
  4. The leaderboard contains some interesting stats (Headshot killrates, tank kills, building kills, defense kills and proxy/beacon disarms), but they often do not reflect actual gameplay. If the PUG server has Jupiter running on it's own bot with the ladder, we could look on there for those stats.
  5. I am a god repper and decent tanker I'll have you know. I've spent too many pugs repping to be B support
  6. Not a vehicle, just a sentinel, but they are separate from the building itself. And yeah, you can target the ob sentinel with rockets, but shooting the crystal does nothing.
  7. Cruise middle didn’t directly break it, didn’t really fully solve it, was a small clue from a few others. Basically, similar to the OB getting squished to death, the AGT cannons can die. Sometimes the cruise would kill them, but they can die from other stuff. This causes everyone to crash.
  8. For an update, we have found out why it crashes and it has been fixed. Same for AStronghold.
  9. I feel at least the bounty feature itself should be done as a mutator. I think it would be better as a mutator and not an official feature
  10. Pretty sure the base functionality is already included in the game for that, it’s just not implemented anywhere yet.
  11. NodSaibot

    CNC jokes

    The Kane in Rivals. No punchline, but it’s just laughable that they thought he would pass as the real Kane.
  12. NodSaibot

    Bounty

    May as well just add something to the targeting info as well. (The bit that shows Hp and unit name)
  13. As far as I know, you have to use ActorX to import into UDK successfully. Have you been using that? It is included in the Binaries folder of the SDK.
  14. Problem is known, we still aren’t sure exactly what causes the crash.
  15. Just Honorable Mention this year, but it’s won more in the past.
  16. As has been asked for and mentioned many times, a tutorial would greatly benefit RenX as a whole. CnC is not a very noob friendly game mode, and has a lot of quirks and a steep learning curve. So far, we have a good start to some tutorial ideas. Our goals for these tutorials are to encompass basically everything that someone would need to know for RenX. Essentially, we will have a tutorial button on the main menu, with a drop down list a list of different tutorials they can pick from. These tutorials should be: • Short • Interactive • Concise • Should cover a specific topic • Bonus: Can lead into something else or build on a previous tutorial We can use the google doc as an editable and dynamic way to track how we would organize all these.
  17. Kinda overkill, it’s just a mutator on the server. But whatever works I guess
  18. We were discussing it before in Discord. Probably going to do small maps with tutorial objectives in them. Tiny, bite-size tutorial pieces to learn individual/related things.
  19. I would assume it has something to do with LODs.
  20. Also explains the English word iceberg? Ice mountain?
  21. Yes, should be out in this upcoming patch. (Subject to change)
  22. As far as I’m aware, the dev team does not plan on adding many or any new features besides the planned ones. All of this can be done with the SDK though. Any one could use a mutator to make these. Thank you for your input and for playing
  23. You could suggest to them to use this program. https://w-shadow.com/blog/2009/03/04/restart-on-crash/
  24. If someone wants to make them, they can. But we have no people that are willing to make them on the dev team.
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