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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. We already have the icons, just waiting on the HUD person to do the HUD stuff. Currently they're working on new scoreboard and other refactors.
  2. NodSaibot

    Map upload

    How recently have you tried to upload?
  3. http://cnc.wikia.com/wiki/Carlos_Mendoza?file=Old_Raveshaw.jpg
  4. I don’t know or care really. All you have to do is make the available vehicles change based on who owns a specific tech building. It’s not rocket science, I just don’t want to do it.
  5. Yep, the old code that breaks the game still.
  6. It was added? Where is the fort tech building code again?
  7. The wiki is free to editing by anyone, feel free to edit it if you want to update it. Will Fort return soon? If you ask me, probably not. It really just depends on if someone wants to get around to fixing the mutator code it has. But who knows, someone might do it out of the blue.
  8. Discord is aware of the issues and is actively working to resolve it. Should be resolved fairly soon if not already.
  9. Using dx11 is as easy as doing this. Binaries\Win32\UDK.exe -DX11 Just add dx11 to the startup of renx at it will start with dx11. There is also probably a setting somewhere for that.
  10. I don’t recommend dx11, but if it works that’s fine. Our materials don’t take dx11 into account, do you may find more bugs with dx11 than without, but who knows. You’ll also have to recompile shaders for every nap with dx11.
  11. It’s not a file thing, it’s a rendering thing.
  12. Probably the post process effects carrying across between maps for whatever reason
  13. No, those are only for script macros
  14. Putting them in RenX_Game is fine for the editor, though not advised. This method would also not work if you wanted to test on a server with someone else besides yourself
  15. The leaderboard contains some interesting stats (Headshot killrates, tank kills, building kills, defense kills and proxy/beacon disarms), but they often do not reflect actual gameplay. If the PUG server has Jupiter running on it's own bot with the ladder, we could look on there for those stats.
  16. I am a god repper and decent tanker I'll have you know. I've spent too many pugs repping to be B support
  17. Not a vehicle, just a sentinel, but they are separate from the building itself. And yeah, you can target the ob sentinel with rockets, but shooting the crystal does nothing.
  18. Cruise middle didn’t directly break it, didn’t really fully solve it, was a small clue from a few others. Basically, similar to the OB getting squished to death, the AGT cannons can die. Sometimes the cruise would kill them, but they can die from other stuff. This causes everyone to crash.
  19. For an update, we have found out why it crashes and it has been fixed. Same for AStronghold.
  20. I feel at least the bounty feature itself should be done as a mutator. I think it would be better as a mutator and not an official feature
  21. Pretty sure the base functionality is already included in the game for that, it’s just not implemented anywhere yet.
  22. NodSaibot

    CNC jokes

    The Kane in Rivals. No punchline, but it’s just laughable that they thought he would pass as the real Kane.
  23. NodSaibot

    Bounty

    May as well just add something to the targeting info as well. (The bit that shows Hp and unit name)
  24. As far as I know, you have to use ActorX to import into UDK successfully. Have you been using that? It is included in the Binaries folder of the SDK.
  25. Problem is known, we still aren’t sure exactly what causes the crash.
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