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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. The game rewards aggressive play styles, otherwise you end up just having 2 teams turtling til they get higher VP, at least thats the idea of it. That's my understanding of it, anyway. I can't really speak, as I didn't create the system or have a hand in creating it.
  2. It gives less VP than it would if you killed someone of higher rank, or not in your own base
  3. Not all of these are used afaik, but most are.
  4. The map was renamed to Walls, it will never find Walls_Flying.
  5. This will provide you with most of the settings you should or need to change. https://wiki.renegade-x.com/wiki/Server_Settings The one you're specifically asking about, if you're talking about rebalancing at the start of a match, that's on that list. Balance Teams UDKGame.ini UTGame.UTTeamGame bPlayersBalanceTeams (B) TRUE FALSE bPlayersBalanceTeams=TRUE Should the server balance the teams at match start. You can not enable cheats in multiplayer without mutators. You can swap people, as long as you're logged in as admin, by typing /team name (does not transfer credits) or /team2 name (players keep their credits) you move people around.
  6. Remove the _flying part. Find map names in UDKGame\Config\CNC-MapName.ini or Renegade X\UDKGame\CookedPC\Maps\RenX\ or look in the Skirmish tab of the front end
  7. Depends per map. Some maps are bigger and have more paths for stanks to traverse, hide on and ambush from. Other maps have small, tight corridors that have lots of chokepoints that allow flame tanks to hold. IMO, flame tanks are good for holding positions and locking down an area. Stanks are good for surprise and hit-and-run tactics.
  8. Known issue, it will be patched by a mutator for the time being on servers.
  9. If you want to reinstall the whole game, you can. Your launcher is just out of date. I recommend making a backup of your Renegade X directory
  10. What version is your launcher? Look at the top left corner of your launcher.
  11. Made additional changes to some files for the launcher, you should be able to update within 15-30 mins.
  12. Would need a counterpart item for Nod. This almost exclusively benefits GDI.
  13. The game is open source. The SDK includes everything in the game. You could download that, make your own changes, download JupiterBot (server list backend), download the source code of the launcher and change the server list domain to your own. You could just make an entire RenX clone on your own if you really wanted to, all the tools are there.
  14. Depends what engine you're using. All of the models in-game are lower quality than they were created at (I think). It's necessary to lower the quality for UDK.
  15. Tried anything like this? https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk/udk-programming-and-unrealscript/1510451-borderless-windowed-mode
  16. We are on patch 5.367, my dude. Redownload the launcher and try to update.
  17. TBH I kind of agree with the whole thing, like if a new server came on RenX, and it had brand new maps, with completely different vehicles and characters and no trace of RenX what so ever, I would also delist it from the RenX launcher. Then again, ImperialKaskins (UltraAOW) maps are basically the same thing, and I hate those too. Although you have quite a childish way of portraying them, I would end up doing the same thing. It's RenList, not W3DEngineList. Interim Apex isn't Renegade.
  18. lol, doesn't seem fair to just blame one person for that. Mobi owns doza in almost every situation in cqc tunnel combat, in my experience anyway. His spread is lower and his DPS is higher or the same.
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