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Found 3 results

  1. I would like to use radio buttons or the Q ability to positively respond to a crisis. Is this possible somehow? When we hear cries of ! defend the power plant! it would be great to hear some responses from the team. I kinda can use : Affirmitve! but that is so general it gets lost in the information clutter. maybe somethings like this? : Im on my way, or Responding to Power plant... . I see a problem! I am on that problem! Problem solved! or BAck UP requested! Especially in small player count games these types of back and forth responses could really communicate a lot and enable a small team to be aware of what the other players are doing. It might help when small player count is on a Big map.
  2. This post is about the many ways that players use the game. It is NOT about players say in chat. This is primarily just a thought exercise. Player Voice in this post, is about the many ways players express themselves thru their actions and choices. In this context, if i buy a med tank i am expressing myself in the game. If i choose to add a repair gun to my character, If I put down a solid mine plan, or randomly leave them on the field - that is my Player Voice. I would like to see the game continue and expand the Player Voice which it has provided so well. The first incarnation of this I think of, may have been the ability to place proximity mines. Myself and many other players have enjoyed the freedom and flexibility and Voice they allowed. If i see there is a threat from a X direction i can place more mines at X door. (no wonder so many "discussions" result from mine placement! - Let my voice be heard!) RenX has continued this fine tradition with the addition of AT mines, Q spotting, air strikes, etc. Nice! The Essential theme i wish to bring up for discussion is -- The more you give Players Voice the more enjoyable the game becomes. If this premise is acceptable, then the question that should always be considered in every decision about implementation of features is: Does this decision maintain or increase Player Voice ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~d Some example subjects: When servers offer the option to rebuild destroyed turrets, then that is another option for Player Voice. Recently i posted an idea to allow a bounty to placed on an enemy player. Generally well received. I mention it because I now realize that part of the appeal for me in this idea, is the High Degree of Player Voice that this would allow. I am not here to pitch the bounty idea again, but i think it is what lead me to this line of thought. If i can i donate towards goals i am given Voice. The rise of commander powers is another area to consider in this light. Is there any way to shift some of the Commander abilities to the players - so as to allow them more voice? In some sense the choice of a commander is when players are willing to give their Voice to someone else. Not too bad. I like how commander abilities can be used to increase the game action or the game conclusion. If any of that can be shifted back to the players it would increase our Voice, for example. To some degree the removal of Pedestal was a loss of Player Voice.
  3. I have been out of the game for awhile, so please pardon this request to rehash the subject of timed matches. Please feel free to share your thoughts be they positive or negative about the subject. I myself always loved the game play, but i also recognize that it is not currently viable. I would like to understand the situation better, and ideas may drop in this thread. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q.1. Why do players not like this game mode? I Love it! I hear some talk about the game being interrupted. I don't understand this. Q.2. Didn't we used to have 3o min games? I prefer them shorter than 60min. did players push it to be longer? Q.3 Would there be any support for a designated time in the week where we try to play timed?
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