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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. They will be supported.
  2. this
  3. Known thing, we are looking into alternate fonts currently.
  4. Short answer: Can’t be done. Long answer: EA was very explicit when they said that the developers cannot make money in any way shape or form from RenX. It’s too risky to try and “tiptoe” around the legal line.
  5. Try running as admin and making sure that your antivirus isn't blocking it at all.
  6. Will need the logs from the game itself C:\Program Files (x86)\Renegade X\UDKGame\Logs Also, if you could try to "reset game" in the launcher, it may help.
  7. Does this only happen when you attempt to directly join a server from the launcher? Can you launch your game normally (just click launch game instead of join server)?
  8. NodSaibot

    Silo flag

    To remove it, you'd need to have a mutator running. You'd need to edit the material for the flag. Create a new copy of the flag material, and change the opacity mask to 0. After doing this, make a copy of the silo skeletal mesh. RX_BU_Silo.Meshes.SK_BU_Silo In the skeletal mesh editor, set the material 0 to your new material. After this point, you'd need a mutator to replace the internals of the Silo. You need to replace the internals, as that's the only place the SkeletalMesh can be changed at. While this is possible, it's not really practical.
  9. No one is saying shutdown RenX after 1.0, I think the idea is to try and grow the game after that. And yes, while we (Totem Arts), may move on to another game, hopefully, all support for RenX won’t be dropped. Someone has to host the website, download servers and the dev bot/server list.
  10. Unfortunately we aren’t allowed to take donations of any kind, even if they directly go to the costs for the game
  11. Try clearing cookies and cache for the website
  12. I think as was shown with Fortnite and PUBGs recentish legal battle, and with all the new BR games popping up, you can’t really claim any game play mode. It would be interesting if they tried to make a case for it though. And once again, the reason I don’t necessarily support a reskin is, we literally only have 1 active artists making assets, and we are currently invested, both money and time, into the currently planned/WIP stuff. It would be a huge waste to just throw away the money and time that was put into the WIP content. Trust me, I know that it can be hard to see the game struggling with player counts. It’s something I think about a lot. I don’t waste hundreds of hours on developing and moderating this game just for the title. I do it because I want the game to succeed, I like having players enjoy the game and I want it to thrive. I love this game, as we all do. There is always room for discussion, as nothing I say is final obviously, it’s just my opinion. In regards to the stats, we have got our recent Stat API, which will start providing more useful metrics and data, after this upcoming patch.
  13. Easier said than done, but this has been discussed multiple times. We are at a point where we kind of have to decide what we want to do. We don’t really have the time for a whole reskin, as this would include all cnc assets, inf, vehicles, buildings and stuff like tiberium. This would take probably near a whole year to get done with our current team. This ends up being around the same time line as our “roadmap” for the final “1.0” release of RenX. And having stuff like lore changes would really change what RenX is, obviously. This would also mean dropping all we are working on currently, throwing it out and making brand new stuff. It wouldn’t be a CnC inspired game, it would just be an RTS/FPS hybrid. It would all be a gamble as well. If we do end up going down the reskin road, it could end up flopping, and we could have wasted a whole year and lose some of our player base. Would take a lot of serious internal discussion, but from my view, with only a handful of people working on art for RenX, it would take far too long to get a reskin done in a reasonable amount of time. I would love to do anything that would breathe some life into this amazing game, but I’m just not sure if the risks outweigh the benefits.
  14. Need screenshots to know what you’re talking about. If only the front page is messed up, could just be a formatting thing since the pic is very tall.
  15. We should probably fix that, as yeah, it was changed to just CNC-Walls I believe.
  16. I also believe there is a specific setting for LAN matches. On your startup, add bIsLanMatch=true I think...
  17. If you’d like to start now, you can get the 2 files here and begin translating at your own leisure. Thank you for your support!
  18. Thank you, I will be looking into correcting the English localizations, along with adding more stuff to be translated, and fixing bugs such as this.
  19. I saw you forked the repo, you now need to go the main repo and click New Pull Request, and merge your forked repo into the main one.
  20. UE3 keeps separate shader files for DX9 and DX11. You won’t need to get rid of one to use the other.
  21. Greetings Renegamers, As the game slowly spreads, Totem Arts has noticed a growing need for localization (translating) in RenX. If you would like to help translate RenX into a different language, please comment here and message me on Discord or the forums. Please include which language you would want to translate to. I will be opening a GitHub repo for the specific purpose of having open source and community driven localization. If you don’t know how to use GitHub, it is quite easy, but if you don’t feel like learning how, you can direct message me the translations and I will add it to the repo/game myself. If you desire to help, please read the entire README on GitHub! https://github.com/TotemArts/Localization If you have any questions, feel free to ask. I don’t bite very hard!
  22. This is true, and it’s something important to know. Although the skills/traits may be expressed differently, I think it’s pretty easy to transition the skills you learned as inf into tanks or vice versa.
  23. I mean, the code probably isn't ready to have them changed, so you'll have to write stuff to allow that to happen. If you want more detailed responses and help, feel free to download Discord and PM me.
  24. You'd probably just want to edit the seats in the vehicle. Move the weapon to the other seats at runtime, and allow it to move between seats..
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