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Everything posted by NodSaibot
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Remove every file that's in your UDKGame\Cache\ folder and make sure that UDKGame\Config\ is writeable by UDK.exe
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Do you also say that to everyone else who does April Fools?
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Патч был шуткой, установить его нельзя The patch was a joke, you can not install it
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12 copies of mygame long name and 6 of renx ?
NodSaibot replied to isupreme's topic in Technical Support
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The visceroid isn't being added.
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Link doesn't work
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12 copies of mygame long name and 6 of renx ?
NodSaibot replied to isupreme's topic in Technical Support
They're all just references in your registry to the game, it keeps getting aded because the patches include a specific file that makes the game "register" itself again with your pc. -
The official Renegade-X server has a ruleset that follows our guidelines for everything else. On top of those, don't abuse any bugs or exploits. (No base to base, no hacking, no out of map, dont buy aircraft on non-aircraft map (a good recent example) etc) Lastly, just respect others, and please follow whatever a moderator says, we are here to make sure the game is fun and fair for everyone.
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Known issues Death crate? C4 or suicide crate? Can't find in video
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Report Problems With Your RenX Launcher Here
NodSaibot replied to AlienXAXS's topic in Technical Support
That worked? -
Report Problems With Your RenX Launcher Here
NodSaibot replied to AlienXAXS's topic in Technical Support
Add an exception to your antivirus for the RenX folder. And allow UDK.exe and Renegade X Launcher.exe access through your firewall. -
Issue resolved in private
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If you could provide some video or screenshots of this, I would appreciate it greatly!
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What do you think would help grow RenX community ?
NodSaibot replied to ex_member's topic in Renegade X
I had begun work on this, but I don't really have the time to analyze everything and pick out what exactly needs to be changed. If you want to be that person for me, or if anyone does, don't hesitate to shoot me a PM. I already have some work done on this game mode. https://github.com/sevans045/OGRenMutator -
Unless this one is special, you would also have to change it in UDKEngine.ini, as the DefaultEngine.ini should only be used to generate the UDKEngine. It is possible that it generates a new one when you open it, but I can't test that now.
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You have connection issues with the serverlist and launcher info. It's getting blocked. Have you set a filter or firewall recently?
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Can you not use the launcher?
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https://www.digitalpacific.com.au/hosting/dedicated-hosting/dedicated-servers/
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SDK attempting to compile shaders crashes PC
NodSaibot replied to mralexs's topic in Technical Support
What CPU are you using? -
It's a global change, but I guess it wasn't updated on all servers for some reason. Possibly the Default config didn't reset for whichever file it's in, so no changes would be seen unless a server was redownloaded from the launcher.
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Not only is a lot of stuff out of our control for more than a few things, as a lot it is just built into the engine. Such as the audio engine and what not. It's all built into the engine, and we can't read any of the code for any of it. But I'll see what I can do.
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It's supported, but there's some problems of the engine we can't fix. You really have to pick your poison, memory crashes or occasional sound bugs. The problem is deeply rooted in UDK and can't really be fixed without a lot of optimization or tweaking of settings. We don't really have the resources to make many or any fixes for 64bit audio, but admittedly I personally have never looked at the issue myself.
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I'm completely fine with working with other communities, and I've always been a proponent of servers working together. I have code that will make clients connect to other servers, so it can be implemented in anyway possible.