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Everything posted by NodSaibot
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¯\_(ツ)_/¯ worked for me, but glad you got it working in the end.
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One time I had a dream I was inside of RenX, on Walls, but it was a zombie survival mode. It was really scary
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Make sure the permissions for the file is normal, UDKInput.ini Other than that, not sure. Last resort: Try and delete all UDKWhatever.ini, but do not delete any files with Default in the name.
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At the bottom of the "[RenX_Game.Rx_PlayerInput]" section in UDKInput.ini Bindings=(Name="RightAlt",Command="GBA_Radio1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="RightControl",Command="GBA_Radio0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
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I couldn't tell you why developers before me didn't add configurable inputs to the settings menu. Depending on what exactly you're talking about, key binds in child classes should override those of parent classes, but I don't know exactly which binds you are talking about.
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It can be done easily through the input config. Didn't know anyone wanted those keys to do that.
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Add Recon Bikes to Main Roster
NodSaibot replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
I think both sides have had their say in the matter. Nothing more left to be said in the thread. -
Add Recon Bikes to Main Roster
NodSaibot replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
I don't think NOD needs another vehicle. I think it's fine in the crate. -
16 maybe if you're lucky. The game is single threaded, so as long as you have good per-core performance, it will run well.
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We are doing some things in the background, but rest assured it will be fixed as soon as possible.
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Two suggestions regarding veterancy
NodSaibot replied to Fishyshoe's topic in Feedback & Bug Reports
Enjoy some fights as recruit versus elite/heroic and you'll see why this is a thing. It just makes sense to give people an average VP for the team, so they aren't completely useless upon joining. -
Essentially turns down the HS damage modifier and increases base dmg on weapons. Effectively reducing the time to kill for most units.
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Add Recon Bikes to Main Roster
NodSaibot replied to DoMiNaNt_HuNtEr's topic in Feedback & Bug Reports
Not exactly true. Air vehicle and normal vehicle blocking volumes are separated. It's quite simple to disable collision with specific volumes. Example from air vehicle code. event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { if(Rx_VehicleBlockingVolume(Other) != none) return; else super.Touch(Other,OtherComp,HitLocation,HitNormal); } event UnTouch ( Actor Other) { if(Rx_VehicleBlockingVolume(Other) != none) return; else super.UnTouch(Other); } Using code similar in that fashion we could add a vehicle list property, you could check the properties of said volume to see if you could pass through it with whatever vehicle you are using. -
Stay on topic please. I still haven't seen an actual video of this bug nor have I ever heard of it before.
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Can't tell if this is a troll or not, but this already exists. We have been discussing ways to refactor radio commands and add more contextual commands. We haven't come to any clear decision yet.
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It's definitely possible. This was done previously with the TS:Reborn team, which is where the TiberianSun crate vehicles come from.
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Not being able to shoot in/out of water is not a map specific thing, that's how it is on every other map in RenX. I will look into moving stuff around so defense is easier
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Complicated? No. It's just time that no programmer want's to put into it
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Funny enough it seems that image was created by none other than Kalle Bowo, who is/was a RenX player. http://printed-armies.com/
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Swimming in water is intentional. Nothing can shoot through water. They can be moved to guard the back of the buildings, but then whats the point of having them in the first place if they guard the doors exactly? May as well just put walls up so you can't access the buildings from that area. They aren't supposed to be an "end-all" defense, just something to help. If I make any changes at all, I will probably be changing a lot more than just that 1 bit, and probably refactoring the entire tank part of the map, since it seems kinda lame anyway.
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Bug with CQC mutator.
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I think the game would benefit a lot from using smart map selection, instead of randomly picking maps from the map pool. The maps brought up to vote at the post-game screen should be accommodating and play well for the current amount of people in the server.