-
Posts
2381 -
Joined
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by NodSaibot
-
Unless you have better options, let me know. UDK is a very vulnerable engine and is subject to many attacks. RenX servers were going down 24/7, would you have any suggestions? Linux is not a supported platform for RenX. I apologize for your inconveniences.
-
It was a purposeful change for security reasons. You must use the launcher to get the serverlist. If you have any detailed questions, please contact me in private messages, as due to the nature of the situation I wouldn't like to discuss it in public.
-
Currently if you swap (without an admin swapping you) you lose all credits, no matter what.
-
And since there's not enough country here.
-
OBS or whatever native recording software your GPU supports. (AMD = ReLive, NVIDIA = Shadowplay or w/e)
-
Would it be possible to get some footage of this in action to help us better understand the issue?
-
I think there is an argument to be made for people being able to keep credits when swapping. Punishing people for swapping teams, such as in the case of a team imbalance doesn't make sense to me and I would support a change to keep credits when swapping.
-
LCG total health at vet ranks: 350 425 500 575 Ramjet/Sniper Rifle damage (& headshot damage) 180 (960)/100 (300) 198 (990)/ 110 (330) 225 (1125)/125 (375) 270(1350)/150(400) Ramjet headshot is always a kill, recruit is 2 hits, every other rank is 3. Ramjets cost double the price of an LCG. Sniper headshots are always 2 hits to kill. Every rank is 4 hits to kill. Snipers cost slightly more than LCGs. I think this is more than generous to LCGs, considering that they don't take a lot of damage from many other dmgtypes. Gunner is far weaker to snipers than the LCG is. LCG is one of the tankiest classes in the game, 2nd only to epic units I believe. Tankiness comes at a movement cost.
-
Disable all other audio devices in Windows and see if that helps.
-
Thank you for your time and effort put into this. I love to see when the community comes together to overcome an obstacle; when everyone puts aside their differences and works together to surpass something that lies ahead, it really shows just how special this community and game is. This game and community already would have been destroyed if those that put forth countermeasures and effort in years past had not been here. With enough effort and brainstorming, we can once again survive and become stronger than before. My thanks goes out to each and every player and persons with responsibilities (server owners, admins, mods, global mods, devs etc) in RenX. Long live RenX! GG for games past, and here's to many more.
-
Please read the thread.
-
Marksman, shotgunner, and officer improvements.
NodSaibot replied to Riou Insuiko's topic in Feedback & Bug Reports
One random note, I'm busy at the moment and might get back to this thread later, but just want to point out that the marksman is hitscan, it has no projectile speed. -
Chill out and have a few minutes to yourself
-
RenX, Apex Legends, Fortnite, Minecraft, Dota 2, Warframe, Planetside2, RA2/CnC3, Total Annihilation and some online aim trainers... probably a near exhaustive list of games I've played in the last month or two
-
Servers are under attack, you'll be getting disconnected from it when they get hit.
-
Well if the doser wants to be known or have a conversation, they are free to open one up. Consider this an open invitation. However, as stated previously, I agree with some of the other people's posts here.
-
RenX is not allowed on Steam because of the agreement Totem Arts holds with EA. They allow us to create the game, but do not allow us to distribute it via any platforms.
-
Lack of playerbase is basically the reason why. Something like this just isn't feasible when all of your "active players" in any given day, sans weekends, can fit on 1 server. Matchmaking itself is not a bad idea, and it's one that we've discussed on the dev team but it sadly just isn't possible in the game's current state.
- 1 reply
-
- 2
-
-
I never said I don't care, but having fun is important for me. "Ignoring" the community, as in ignoring all the bitchy and toxic people, is what more than a few of our devs do. We have had lengthy discussions about this with the seniors of the RenX team. This does not mean that we don't take feedback and we don't care what anyone says. Taking "not caring" out of context really makes it seem like I don't care about the game, which is a blatant lie. If I didn't care, I would have quit this game long ago, as it usually causes extra stress for me. and lol, in the end that really makes no difference, as there is no "lasting" impact on the community/game. Being "out of line" depends on the standards of those observing, and it's not really a good way to judge the applicability of someone else's statements on something completely unrelated. I was a completely different person 6 years ago, and I don't really know if it's a fair thing to bring up things that were over 6 years ago, when 6 years is a large majority of my life time. A severely misguided effort that has only resulted in more people being angered and never really fixed anything. Just because we are the only devs who communicate with the community and participate in discussions, does not mean we are the only devs with this opinion. If we all tried to please everyone, we would be investigating half the game for aimbotting everyday.
-
Your "points" have no gravity. At least I tried to moderate, meanwhile it seems every mod is pretty unhelpful. And what do you mean "screenshots"? You seem to paint this picture that I was some mod who liked to randomly ban or kick people. At least I did something when shit got crazy. Don't forget how I updated, configured and kept the RenX server running a good portion of the time. I also happily made you mutators, but you seem to forget this fact and others listed above and want to make it seem like I wasn't integral in FPI's rise. I personally seeded that server many times in the early hours of the morning, because I believed it could be better. Unfortunately I can't time travel, because I would do it differently if I could. The official server was never seeded, and it's currently have host issues, so it doesn't really make sense to gauge "community approval" by who gets in what server, since we all know it comes down to who seeds. You observed this, and it took you pretty long to catch on to it. If we didn't seed in the "early" days, nobody would join. There's no "oh FPI is cool, let's join there", so please don't even try to say people like FPI more based on the fact that it's populated. I shouldn't need to make screenshots to anyone, IRC is a thing and your mods are in-game. I don't need to go to admins for mod work.
-
Again, how is this related? Same as above. And, we don't seed. Again don't know what you mean
-
I never said you have to do it. There are mods in-game when this happens, yet they do nothing. You can't say your server is moderated when your staff can not hold up the most basic of rules. If they don't know how to mod, they need to leave the team. Simple as that. You and others say it's because of the headshotting, but then you "back down" from your claim. If you're going to make a statement, stand behind what you say. Don't back down the first second it's challenged by someone. It seems this post of yours and the original/first reply of yours just has the intention of taking needless and random personal attacks for some reason. I'm glad we are all staying professional here though. If 10% is a vast majority... I don't know what "vast" means to you.