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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. This ^^^^^^^
  2. NodSaibot

    Stuck lol

    If only you had a sniper, would have been epic times
  3. Setting up a US server, it's ready to go just need to get the server put into a datacenter. Will probably be a few days to a few weeks.
  4. Depends on how you define long term. 6-12 months? None. We have no plans for expanding outside of RenX at the moment. We would like to cater to the entire community, which includes the late night US playerbase. We think a US server would be great. We believe that 64 players servers are better for the short term health of RenX, but not for the long term. We would prefer to find an alternative solution We believe that moderators should be willing to perform their duties, so it would be preferable if they would apply or ask themselves. Notwithstanding, we do have high standards and we have an internal document for moderators to follow. This means that we will not be accepting people we do not trust and do not think will have a positive influence on the game & community. Some of the reasons why we plan on adding more voting options is to take some load off of the moderators' backs, as I personally know how heavy it can get. Moderators are expected to handle things while in-game, but they shouldn't have to completely stop what they are doing. We are all playing the game to have fun, and that shouldn't be completely taken away just because someone is a moderator. To a certain extent, it can be stricter, as we do plan on enforcing our policies actively. However not every policy is actively enforced by the mod team, and some of it could be considered as the communities responsibility to use the new vote options to deal with it. From the pdf file, "We believe each player has a fair responsibility to maintain and uphold a clean and fun environment for all." The tools provided for the community are enhanced on AllNoobs. We plan on making some more changes, all of this is outlined in the pdf. It will be contained mostly to vote options and fun/aesthetic changes such as vehicle colours and extra sounds. Some other changes we have made on the config side are to smooth out gameplay. I have been testing and tweaking some options to increase stability under high load. Also things such as higher start credits -- we think that it just helps increase map duration, which usually ends up in better gameplay. No, adding custom levels usually negatively impacts the player count. We aim to be a community driven server, with emphasis on providing a consistent, stable home for the Renegade X community. After I saw the way it was used yesterday, I think a tweak could be applied. This is purposefully replacing the restart map vote option, as this is usually done after a building dies early. Perhaps it could be locked after a certain time has elapsed in the match, or the vote percent required to pass could be increased, so it is harder to pass. Not all have been implemented yet, and yes we will be monitoring for abuse. In the pdf, there is a section under the server rules for this exact thing. It will take a bit of time until people realize it's a real vote option, but increasing the amount needed to pass should help this issue. Yes that can be added.
  5. Hi guys, for all that played with us on our first day, thank you for being with us. Hope you all had fun. If there's any feedback you guys have from our first day, please let us know here and we will see what I can do to improve all of our experiences. I know the lag got a bit wonky at the end, I believe that was due to the server running out of actor channels, which causes weird replication issues. I believe this is some sort of memory leak in the game itself, and we are investigating it now. Are there any new colours you would like added to the custom vehicle colours? Let us know here, with a RGB code if possible. The attached file is our goal, vision and plan for the server. It contains our rules and any extra info you need to know. I highly recommend giving it a quick read! -- Euan & Sarah AllNoobsCommunity.pdf
  6. NodSaibot

    Hey!

    welcome, saw you ingame, happy to have you in renx!
  7. Guess it's a matter of creating the code to do it then. Though the programming team is running kind of dry right now, I'm sure someone will make time for it
  8. ^^^^^^^^^^ Please don't use public games as your guinea pigs. Make a patch and include the map if you're gonna do that
  9. in normal servers. @Fffreak9999 ty they kill the server and take 20 years to download. impossible for me and others to play it
  10. Havoc89 Producer and Lead Artist would be best, but Thommy made the map so you could just tag him here or make sure he read it.
  11. I might have to look around more, but auto detection of mutators would most likely not be possible. You should be able to generate a commandline to run just by inputting some basic stuff like mutator package name and file, or if its been loaded before then auto load w/e. I believe the engine doesn't load unreferenced packages, but it might be stored somewhere as static memory, not actually loading the byte code into memory or whatever. I'm not really sure how it works, but probably something like that. short version: maybe
  12. If you would like to tell us how your hacks work or show us the code, you can make a post here.
  13. Dodging bans is it's own infraction. You said you were hacking and got banned. Then you wonder why you're banned? Why should we allow you to play more if you're a known hacker?
  14. Any specific ideas you guys would want for Nod v Nod? Differences between units that don't include new models or materials. (changes like colour changes are obviously easy and can be done, but I nor Cynthia can model)
  15. 10. Goku
  16. The one for the news section is a post-specific issue. If you mean everything else, give it some time and try again later.
  17. I highly doubt it.
  18. I'm still surprised any hosting service offers something like that for RenX, but I would not recommend getting a gameserver like that. You would be better off renting a server directly and installing RenX yourself. Here is an example from NFOservers For hosting servers, you'll want to look for CPUs that have good per-core performance (most likely 4.0+ GHz). I don't know specifically how good or which CPUs NFO uses, this is just a company I have used in the past. I believe FPI and CT both rent from OVH currently. You will need Windows for RenX to be stable. And if you're wanting over 64 players on a single server, any server with above 64 players is automatically filtered out of the launcher. That means whenever there are 65 or more players, the server will not appear on the launcher. This is a non-issue if you are using it for a private event.
  19. Volcano, Snow, Field, Complex, Islands, Oasis, Tomb, Under, Walls are all decent or great small player count maps
  20. Our first attempt at balancing it was recuding MRLS rocket lifetime by 2 seconds if it was locked. This was removed in favour of reducing the accelrate based on lock. This results in slower turns, and thus has the same effect as reducing the rocket lifetime. I'm still not sure what we can do to help the issue, but we have discussed methods to try and make the missiles act more like the OG ren MRLS missiles.
  21. You are correct, it does need some change. There is discussion about it currently happening this minute in Totem Arts Discord, something should change, takes some time and discussion to figure out what is best.
  22. Had a very weird bug in renx that caused me to ragdoll while still alive and I couldn't control my body
  23. 300IQ, pretty much it. Shoving tanks into the water or off the map is an even bigger IQ play. All is fair in love and war (unless it breaks the rules )
  24. Might be best to just change the server config make the vehicle crates only appear after 10mins or later into the game. The default currently is 4 minutes.
  25. I know that particular game you are talking about me on Desolation. But I don't really think that's a team stacking issue. You guys had an equal amount of people fighting us, and most of the time we would win. I did die many times, sometimes to my own mistakes, sometimes to outplays. But that's just how the game works. If 2 people stick around, it will be better. It's teamwork. Not only that, but skill differences are just a thing of the game. Especially in smaller playercount games, it can become very apparent how strong some players are. I think this is more of a skill gap issue, in this particular instance. Undeniably stacking/being on same team whether on purpose or not can create some very lopsided infantry battles, but that's the state of the game. Not having many people in the game, while having many veterans in the game will create very uneven battles for new/unexperienced players. I don't think that's really a problem we can fix, unfortunately. The balance changes made recently have HELPED to fix that, but there's no one way to fix the problem. If there was matchmaking along with a skill rating, and the playerbase to support that, it would work. But there would be other problems along with that, such as complaints about ranked points, smurfs and etc, the same problems other games with ranked modes suffer. I understand the frustrations players have, I play other games and I am not as good in them. Getting killed by the same person over and over, in such a game as Call of Duty and others, it's very annoying. I can imagine it's more annoying in RenX, when you have to buy characters and etc
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