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Everything posted by NodSaibot
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I think it really boils down to the fact that we aren't putting any resources towards advertising, as we don't think the game is in a good enough state yet (that's why it's still beta) and we are still working on things. The game will never likely have a "breakthrough" without advertising. It's not fun or desirable to have specific times where servers are active, but that's just the state of the game right now.
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Anyone see those Renegade action figures on eBay right now?
NodSaibot replied to Mr. Stagger Lee's topic in Off Topic
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We have been working on many things. But as Fobby said, "When things are quiet, it's good. It means we are busy working". And while I know a response that lacks a denial could be used as an affirmation, take it as you will. I hope that we can soon release a preview of what we have been working on! I hope we can reach a state that would be optimal for sharing and testing soon. If you have Discord, feel free to join our community and message me. https://discord.gg/renegadex or https://renegade-x.com/discord
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Winter X map. How does artillary kill me inside Barr?
NodSaibot replied to isupreme's topic in Renegade X
Can they hit from the base? No. I was in that match, if you're talking about Whiteout. I was one of the snipers sniping into the base, and it looked normal to me. I also played Snow X if you were referring to that map, though I don't really know since I don't know what Winter X is. -
You're toast! Well, mostly what it seems to be is that teams will use rocket soldiers to kill buildings (they are extremely potent against buildings, especially after elite, they get a 25% damage boost to buildings at elite, on top of their damage boost in general from veterancy). In general, this does require more team work, and sometimes it requires multiple attempts, as you can do permanent damage even if you don't kill the building. I would say in general the infantry in RenX are a lot better than they were in Renegade.
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Hey RoCkStar, I remember playing a few games with you and seeing you around MPF. I know I saw NFHAVOC ingame yesterday, don't know if I saw you last night or not. Thanks for giving our game a try! Yeah, the infantry is quite a bit different, by design. Directly comparing the 2 games will result in seeing quite a few differences, but most of them are by choice. IMO, the humvee and APC are vastly different in RenX. The humvee is far better at anti infantry, and is more fragile. APC is better at transport (hardly ever used for that) and anti-air. Nice to see you, hope you stick around
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As pointed out, this game is not a remake. The physics are exactly what we expect them to be, the gunplay is fine. That's all a matter of taste. If you don't like those, and it's that big of an issue, this game might not be for you. The game crashes need to be looked into, I would need some logs for that. Not many people have random crashing issues, and as devs can not replicate the issue, we can not test a fix. Thank you for playing and supporting us, and thank you for your feedback.
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You should be able to connect now, let me know if you have any further issues.
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Vehicles don't compile shaders ^^ their lights are not pre-built, they are done live
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Does your Renegade-X's settings get resetted after upgrading?
NodSaibot replied to Ant's topic in Technical Support
Correct, and no. They use proprietary code from other companies, they are not allowed to release it for free. -
We don't plan on adding the CYard to RX mode. It doesn't fit in with the gameplay and it would make bases too big.
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Ways to Improve and Revitalize Ren X
NodSaibot replied to RadicalEdward2's topic in Feedback & Bug Reports
https://www.indiedb.com/games/renegade-x I don't think it's on the page, but we aren't really needing much done in terms of art work anymore. We have most of the stuff made for the things we have planned, and I don't think recruiting anyone would change much. We have very high standards for art, and not many people want to devote the time needed to create art that matches our standards, and do it for free. Edit: However, we are always recruiting programmers ^^ -
Ways to Improve and Revitalize Ren X
NodSaibot replied to RadicalEdward2's topic in Feedback & Bug Reports
https://renegade-x.com/forums/topic/75589-looking-for-artists-join-us/ This is pinned in news section -
Ways to Improve and Revitalize Ren X
NodSaibot replied to RadicalEdward2's topic in Feedback & Bug Reports
Issue isn't code side, it's all related to art. There's no one available to make these assets -
Random teams
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I don't see how points are a useful metric whatsoever for sorting teams. There's no real way to figure out the "skill" level of people just from 1 matches analytics
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You vote kicked me for no reason. It's that simple really. I was not hacking, and unless you can prove otherwise, do not votekick me from my own game. ftp://FPIDemos:Sarah!<3Goku@demos.fairplayinc.uk:4587/MarathonDemos/CNC-Eyes-2019_04_12-23_53_08.demo Here's the demo, feel free to review it and prove it.
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RenX not starting "This application could not be started."
NodSaibot replied to Confuser2188's topic in Technical Support
Images are broken, using dx11 will cause you to recompile all materials, so it's gonna take 30mins - 1hr depending on your cpu -
Slight but not really necro here: If anyone has any ideas for things that need to be changed for the game to match the original, feel free to either submit and issue on the repo or just comment here. I've played both games quite extensively, but I was never a "veteran" player of the original. All ideas and contributions are welcome!
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the 2 credits per person? lol Either way people would just abuse it, get second client, join, leave, repeat
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DId you join from launcher? It doesn't work if you choose that map and you don't have it downloaded. It will disconnect you.
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Map is too big (file and actual size), map is full of gimmicks, map is FAR too expensive in resources (you basically have to use x64 or it crashes), map downloading isn't really supported, building shaders takes quite some time for people as well. Those are a few of the reasons.