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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. RenX only lists by resolutions if I remember correctly, it doesn't even try to read your Refresh Rate/Hz
  2. Yes, that's the issue I was referencing. You can follow the same steps in the linked post.
  3. Hi, can you post a log? C:\Program Files (x86)\Renegade X\UDKGame\Logs\Launch.log You can find the most recent log there ^. I have a feel that the crashing is due to an error with the game reading your resolutions incorrectly.
  4. NodSaibot

    UDK version

    I'm not sure what you mean, but if you're having issues with mutators being out of date, it's probably because the mutator used functions that existed in previous updates of renx, and you'd need source code to be able to make them run on current renx.
  5. NodSaibot

    UDK version

    There is a public SDK for you to use if you want to experiment with modding or changing anything in RenX.
  6. I've demo'd many changes to mines to see what could work. For example, the proxy radius being shown. Some other things that never made it into the game were sockets on each building meshes at specific positions that would show "hologram" mines while holding mines, to show where mines are recommended to be placed. This could be a solely building-specific thing, and the players would have to figure out where to place any spare mines, or it could be extended to allow mappers to add suggested mine spots. I personally think setting a "preferred" or showing specifically where mines should go is a little too far, but maybe thats because I've played for so long and I don't fully appreciate the new player experience.
  7. NodSaibot

    UDK version

    You can read the version from the log. I am pretty sure it is Jan/Feb 2015 version. I don't think there are very big differences between the last UDK revisions that matter to players
  8. People underuse and underestimate the coaxial gun on the Medium Tank
  9. Technically there is already data available, if you can parse the rcon logs or parse irc logs, but there is limited information available from those still
  10. All of these stats are collected every match by the game (only applies to actual servers, single player doesnt count) "data": { "gameId": "27asa55d-af17-11e8-892c-70sbcba9787c", "serverName": "Renegade X Server", "serverIP": "None", "winner": "gdi", "team1Name": "gdi", "team2Name": "nod", "team1Score": "1001", "team2Score": "500", "team1Players": "10", "team2Players": "8", "winMethod": "score", "map": "My Map", "gameName": "renegadeX", "startTime": "2018-09-02 21:17:52", "endTime": "2018-09-02 21:24:46", "lastUpdated": "2018-09-02 21:24:46" } It would be trivial to be able to visualize it if a little work is put in. I also created a live graph/stats page that tracked server count, player count globally, and on a per-server basis, on my own servers, more stats. (gdi/nod inf count, mine count, cp count, building count, vp per team, credits per team, etc). It is possible to integrate these into this website or onto it's own page. Couldn't tell you about the other stats, from what I know, this is all that is collected.
  11. Ah yes, another revival of the classic mine debate. Can't say how many threads and conversations I've read over the years about mines. I think they are just inherently a bad decision by the Renegade development team, and it was applied to RenX. I think removing the mines or changing them fundamentally would change how the game is played too much, for the worse.
  12. It is literally when packets are lost in transit from point A to point B. If you are on WI-fi, this could be happening quite frequently. There can be disturbances from other frequencies, such as microwaves being turned on, or just actual physical objects moving and blocking the signals. If you aren't on wifi, then I don't know what to tell you, but you can press f5 or ~ to open the console, and type 'stat net' for the network statistics to open, and you can look at in/out loss there. The same command removes the stats.
  13. If you're getting speed hack warnings you're most likely having packet loss.
  14. The serverlist has functionality to change the IP sent to the launcher for any given server. You would have to ask the Community Managers about that.
  15. That doesn't really answer the question. I don't know of being able to play UDK games on Debian, which is what the SteamOS is based off of, but I know people who have played RenX on Linux before. It required some stuff with WINE and other stuff to get it working properly, so it's really a question of how extendable or customizable the Deck ends up being.
  16. 80% of the time it won't log if it's crashing, as the crash can make the log buffer never get written. If you're crashing on PT, try turning off the "PT scene" in the game settings. I think it's under interface.
  17. Those logs are ordinary and wouldn't cause crashes or slowdowns.
  18. depends on server settings but yea ;o. imo a midgame shuffle would be super not great
  19. Any idea of how it would work? Forces scramble on match end? Does it mid game?
  20. I have some "new", at least updated materials/textures for the Temple of Nod if you're interested.
  21. mostly since 64-bit game clients were fixed
  22. I left the team willingly and was even asked to come back after I had left already.
  23. I for one would like to be able to see the progress on the project that I made a major contribution to, especially when I originally started playing this game as a beta tester. (I also lost access to beta testing recently.)
  24. Some tutorial series have been made, but they are slightly outdated. Also, you can join the Renegade X Discord https://discord.gg/renegadex that has text channels devoted solely to community content creation. There are plenty of people there who would be willing to help!
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