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MPF PwnCall

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About MPF PwnCall

  • Birthday 09/03/1989

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    Montreal, Canada
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    crazlex

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  1. Would it be possible to make something like APB did for the original remegade for renegade X? Are all the files and things necessary to do that?
  2. Seems resetting fixed the issue, I also had really low level of available disk space so I freed some up. Also did the share with everyone and it works now thanks. another question tho. when I launch renX it brings up the server launcher window. When I select a server and hit launch it loads up renx and sends me to the main menu where I have to hit multiplayer then select the server there. can I just go straight to the server from the small launcher window?
  3. Hmm don't think I hit reset game in the launcher. I have had really old old versions installed in the past should I completely do a reinstall?
  4. This? Log: Log file open, 02/22/18 14:53:05 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: 50 -ini:UDKGame:DefaultPlayer.Name=PwnCall Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.18] Init: Computer: WIT [0000.18] Init: User: t [0000.18] Init: CPU Page size=4096, Processors=4 [0000.18] Init: High frequency timer resolution =2.728061 MHz [0000.18] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.7GB Virtual=4.0GB [0000.18] Log: Steam Client API initialized 0 [0000.18] Log: Steam Game Server API initialized 0 [0000.21] Init: WinSock: I am WinBoot (192.168.1.100:0) [0000.21] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.21] Init: Object subsystem initialized [0000.23] Log: Found D3D11 adapter 0: Intel(R) Iris(TM) Pro Graphics 6200 [0000.23] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory [0000.24] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.24] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4031MB of shared system memory [0000.24] Log: Shader platform (RHI): PC-D3D-SM3 [0000.24] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.26] Log: PhysX GPU Support: DISABLED [0000.26] Init: Initializing FaceFX... [0000.26] Init: FaceFX 1.7.4 initialized. [0000.27] Init: XAudio2 using 'Speakers (Cirrus Logic CS4208 (AB 129))' : 4 channels at 48 kHz using 32 bits per sample (channel mask 0x33) [0000.40] Init: Waited 0.006 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0003.62] Init: Finished loading startup packages in 3.24 seconds [0003.62] Log: 80960 objects as part of root set at end of initial load. [0003.62] Log: 0 out of 0 bytes used by permanent object pool. [0008.53] Log: Initializing Engine... [0008.57] Init: UEngine initialized [0008.59] Init: XAudio2Device initialized. [0008.60] Init: Client initialized [0010.70] Log: Steam Client API is unavailable [0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.75] Warning: Warning, Failed to find object 'Class None.' [0011.80] Init: WinSock: Socket queue 32768 / 32768 [0011.98] Log: LoadMap: RenX-FrontEndMap?Name=PwnCall?Team=255 [0012.29] Log: Game class is 'Rx_Game_MainMenu' [0012.34] Log: Primary PhysX scene will be in software. [0012.34] Log: Creating Primary PhysX Scene. [0012.35] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2018.02.22-14.53.17 [0012.37] ScriptLog: INITIAL: -1 -1 [0012.38] ScriptLog: Game profile Index was NONE [0012.38] ScriptLog: Gameplay events will not be recorded. [0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0012.39] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0012.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0012.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0012.39] Log: MIC::SetVectorPa
  5. What logs would it be the dmp file?
  6. When I try to join a server on 5.3 I get the long wide bar that comes across the screen with the renx graphics and 5.3 in lower corner, then i get the load screen and it just sits there and won't let me go back to windows or load the game. windows 10 btw
  7. Lighting would be better, but these reasons would be the most beneficial- -merge 2 small communities -w3d engine has some bugs that make it unenjoyable( teleporting players when jumping over objects, bad lag online, terrible net code, glitchy weapon switching, vehicles get stuck due to lag when going close to objects, among others.) -ease of access, OG renegade can be hard for beginners to get running on newer machines. Have to instal several different programs to run.
  8. Is there anything you couldn't do to make it like the original? That's cool I didn't know if it could be done. i think it would be cool to import some OG ren maps with the bad textures and all, you know to play them on an engine that isn't from the Stone Age.
  9. Hey friends, been around a while and am currently releasing maps for the original renegade ( you read that right). played renX a few years ago and am looking to get back into it, so what has changed since then? Also I know a lot of old timers are still playing the original ren since the gameplay is significantly different. i was thinking if an OG (original gangster) renegade option or setting could be made? You know to make the game play like the original (slower more strategic) for example don't allow ADS, no sprint, change character and vehicle speeds, etc . To much work? anyways good to be back again!
  10. Thank you all for the replies! Very different each has their positives and negatives.
  11. I hear a lot about what people like/dislike about renegade and renegade x and was curious to get some actual data on how you feel about the different elements of both games. Would really appreciate responses! Little survey about Renegade and Renegade X. If you could fill it out that would be great! Only a few questions won't take long https://www.surveymonkey.com/r/CNWK8BL please share with fellow ren players if you don't mind
  12. So is that a one time download or every time you join the server?
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