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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Make sure you have enough disk space. If that doesn't work, you can try our new launcher. https://launcher.totemarts.services/Totem-Arts-Launcher.exe Once this is installed, go to the Renegade X tab and select your current install. Then verify again.
  2. Try running launcher as admin, open settings tab then press verify game integrity.
  3. Try installing this. If that doesn't work, the launcher is probably not downloading all files correctly.
  4. There is only Open Beta version, there is no "release" version currently. Show screenshots of what you're seeing please.
  5. Patches are automatically downloaded through the launcher
  6. Not sure why you talking to Suspiria like he is a dev 🤣
  7. "Welcome Back, Commander!" Winter makes it's way back into Renegade X with Patch 5.68.445 along with fixes to several large ticket bugs.
  8. Not sure exactly how the Steam detection works on a platform like that, but it just puts the number for how many users have connected, starting at 256.
  9. I do agree that documentation is outdated. The Electron launcher is in a working state, we use it for the Firestorm alpha internally at the moment. Once we get some finishing touches sorted like auto updating, we will be releasing it. It is a high priority for us.
  10. Unfortunately the Rust launcher, isn't really being updated anymore, however it is still semi-usable but does have some issues as you said. We are working on another launcher that is built on Electron. Thanks very much for updating WineHQ!
  11. You could probably render the videos in something like Handbrake or just use lower MBPS on your videos, that's over 2GB for the 3 videos combined
  12. We are developing some new scripts for firewall management, I apologize for any interruptions. It's easier to get attention by Discord, but I'll check here more often. Please make new thread if needed.
  13. There is a multiplayer menu on the main menu that has a server list.
  14. Not a problem on launcher side, but issue should be resolved now. If you still can't join, let me know.
  15. There actually was some anticheat measures implemented, thanks for noticing.
  16. Try starting the match without bots, then adding them ingame via the console (f5 or ~) addbots num or voting them in.
  17. There will be an announcement regarding that soon giving more specific details
  18. We are moving to UE5 after the UDK beta release.
  19. NodSaibot

    VOTING BUG

    From my understanding it chooses the one above the number you are clicking
  20. We are working on a UDK beta to be released before end of year, then work on UE5 will begin.
  21. We understand the frustration of having to wait so long, but we are not going to release a game that we are not happy with, simple as that. The game has evolved and changed a lot from the Fall 2020 release date. Our current deadline is to release the UDK beta before end of this year. Not only have there been changes with the game itself, but if you have been around the community you will have known that there have been many issues within the team (DMCA issues, former team members problems), which have stopped development for months at a time on their own. We are human and this is a hobby. Burn out exists and life happens. Thank you for your support!
  22. The issue had been addressed via Discord announcement and on a social media post. As far as we are concerned, the issue is closed with the former staff member.
  23. It's not because of EA, it's because of a former staff member. The game is in closed alpha.
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