-
Posts
2372 -
Joined
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by NodSaibot
-
The last patch included a pingy doppler effect on the overview map, does that help the issue for you? I think if we added a vision cone it would have to replace that effect, I think the ping effect works well
-
-
Welcome to DevTalk #3 featuring 26 minutes of brand new multiplayer in-game footage from the upcoming Firestorm expansion! Fobby, Havoc89, and Yosh56 discuss the delay to 2021, new game design of Firestorm, Soundtrack, update on Renegade X, and what we plan to do next with both Renegade X and Firestorm. Stay tuned for more updates! https://renegade-x.com/ https://www.facebook.com/RenXFirestorm https://renegade-x.com/discord Join us on Discord! We hold PUGs (Pick Up Games) every weekend at 6:00pm GMT or 2:00pm EST.
- 1 reply
-
- 9
-
I'm quite fascinated with space/future type games and aesthetics. One of these days I'll get into it besides playing Halo randomly
-
Do you get regular ping on every other game? You have 900 ping. If you're on the Official EU server, it's in Europe, so not sure why your ping is so high. Is there anything on your PC downloading something in the background?
-
Yes, f5 opens the console. Or press `
-
Could you do f5 stat net and post a screenshot here?
-
We currently have no plans to change it
-
That would fall under Post Process Effects, which was removed from the settings menu purposefully.
-
We already have loading tips on the loading map movie, it reads them all from a file. This list could be expanded, but currently basically no one reads the tips from what I can tell so I think the best idea would be moving it somewhere else, or just moving to a contextual help system, which is sort of what was described above. Little help menu displays different texts depending on what youre looking at, and you can turn it off
-
Not sure about team info box. That date isn't accurate, on purpose. I do mostly programming, but also do forum/discord admin, tester management, global moderation, etc. Basically everything besides making new art Sarah, when I want to be being recognized
-
I think once the doors were opened to 64 player servers, they can no longer be closed. A lot of people don't know RenX without 64 player servers. Their whole experience has been 64 player servers, and that's the game they love. They love the chaos, the long-lasting action and the crazy rushes. Undoubtedly 64 player count servers are very different from 40 or below, but I think the game changes very dramatically somewhere in between 64 and 40. My most recent implementation of a "fix" for this type of situation was adding a manual activated command that splits 1 64 player server into 2 40 player servers, but we never tested it out. I think it would require it to be after a PUG or something, and have the PUG players all join after. We might be able to have 2 or near 2 40 player servers, but that would only be on short times during the weekend. I'm still willing to try it, but I think it would be an exclusive weekend only type thing. That's a very simplified version of it, as a lot of variables come into play, and I don't know with any certainty if player counts would be stable in that type of situation. I imagine players reactions to this would vary greatly, and that's the most unknown part so far.
-
This only works if you toggle "Miniscoreboard" on, which by default is key K. As for the vehicle crouch thing, it has always been around but wasn't intentional, it was remnant of UT code. Always meant to remove it, and has been done now. This will be in the next patch.
-
Did you watch them move? Was their name grey in the tab bar? Auto kicking AFKs is not a setting that is on by default in renx as well, and I don't think the Official EU server has it enabled at the moment
-
The current "team mmr" messages are based on server specific match histories of players score. It doesn't factor in anything else besides score.
-
Based on how respawning works in Firestorm, it’s possible some underlying mechanics in renx code base were adjusted slightly to fit and may have caused some unintended side effects. We can look at it
-
We currently have no concrete plans of updating the game to support modern features like raytracing.
-
Game crashes to desktop after clicking multiplayer button
NodSaibot replied to Cake0725's topic in Technical Support
Don't open that menu for now if you don't want crashes. It's currently messed up because of an issue unrelated to the client. -
It is currently not a configurable option.
-
You can not. Moderators also never delete posts, we only hide them from public view if we wish to delete something. We like to keep as much as we can archived.
-
End of game, choosing next map option.
NodSaibot replied to isupreme's topic in Feedback & Bug Reports
There is a server-side option to use a forced rotation, where voting is disabled and it just goes from map to map. Besides that, there is no other map-choosing method. -
Currently all players are able to build, however, as with everything else, that may change.
-