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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Due to the setbacks with DMCA issues, we are aiming for a beta release before this year's end. We've recently upscaled our internal testing team and we are pleased with results thus far.
  2. From my understanding, the price scales with playercount in some way.
  3. How do you know all the internal workings of Totem Arts? Also might I add that COMMUNITY hosted servers also have their own mod teams. So unless 2 entirely different groups of people are "compromised" and "friends" with the hackers, then it doesn't really make sense. Also it is pretty well known that some CT staff don't like some people that are heavily accused, such as poi. I'm sure they would jump at the chance to ban if there actually ever was any proof.
  4. You must be very new to the RenX community to think that I don't see people calling everyone cheaters, aimbotters, hackers whatever. I myself was long accused of such things, undoubtedly I am familiar with the hackusation tendencies of the community. I was specifically referring to things like insta killing buildings. And by recent I meant literally recent, as in the last few days. I'm not sure what makes people believe that the dev team that has worked hard and for free would let people cheat and destroy their own creation.
  5. An issue has popped up over the last few months with bots crashing matches, I don't think it's your install.
  6. Yes, you can use RenX in YouTube videos.
  7. We can host it for you, don't worry about that part.
  8. If you are trying to replace this on a game client, it will not work. The game will either download the version the server has or it will simply just disconnect you for not having matching packages.
  9. Currently there is no release date that has been published.
  10. The EU Totem Arts server is having some connection issues on all the servers on it and I haven't had the time to figure out what's the issue, so server is offline now.
  11. Speaking is not required, just being able to listen
  12. Indeed. I have always favoured forums. I'll try to keep things more updated.
  13. Are you using latest download link? If you are using that, make sure that it's not being blocked by firewall and has internet connection.
  14. Hey community! We are happy to announce that we are now opening up applications for individuals to join our testing team! First, we'd like to explain what our average testing session consists of. Our tests are regularly scheduled sessions that last a few hours. Inside of these tests, our lead testers may designate specific features or aspects to focus on or give more consideration to. As the testing session is drawing to a close, there is a time for discussion and giving feedback. The feedback we receive from our testers is invaluable to creating an amazing game, and we wouldn't be where we are without the help of our testing team. While we don't have many explicit guidelines on who we are accepting for testers, having Discord and being in voice chat while testing is an absolute essential component of organized testing. As such, joining our Discord server and being on voice chat while testing is a requirement. Alongside Discord, being available for testing times and having sufficient hardware are also important considerations. If your current hardware can run Renegade X, you will be able to play Firestorm. We are still in alpha. As such, there will need to be a tolerance for bugs and inconveniences while testing. We look forward to your responses and we are so happy to be able to welcome more of the community into our tests. You can find the application form here.
  15. The game does not have free access to all commands in the engine. These things have been restricted in the past.
  16. I haven't been made aware of any recent cheating incidents and I am usually the one that ends up globally banning people. Feel free to .modrequest (global mod request) in-game for any cheating related incidents. Recently we have taken safeguards to prevent one of the recent cheaters that likes to instakill buildings. Also funny that you think EA cares at all.
  17. No particular reason why we haven't posted on forums, most of the same news has been posted on social media. We don't really care for our user count on Discord.
  18. Different engines will display different results, so your mileage may vary.
  19. As far as I'm aware, the queue system and code for in-game stuff is all completely done by a community member but needs to be implemented by any server.
  20. A lot of stuff has moved to Discord, we have a channel dedicated to art stuff.
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