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Everything posted by NodSaibot
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All shaders are built when we make patches, so it seems that something went wrong on our side. When shaders compile, it basically freezes the entire client and uses a ton of CPU, so I think people get confused with it being a crash/freeze, because there is no indication from the game that it is building shaders. We will most likely be putting out another patch relatively soon
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Is it happening many times? It's possible the shaders are rebuilding. You can check the logs for that.
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Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Not sure about UT4 style, but the deathmatch bots are based on UT bots, not RenX bots. In regards to mutators, the exact implementation and complexity would vary depending on what you want to do. I'd recommend joining our Discord and looking at the modding channels if you are wanting to start on that. Currently our documentation is a bit sparse programming-wise. https://totemarts.games/forums/forum/143-tutorials/ https://discord.gg/totemarts -
Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
These would be more suited as mutators (read: mods), rather than something made in Kismet. -
It's possible bots in general are messed up. I'll fix the AOW part.
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Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Depends how detailed you want it to be I guess. We don't really have a ton of features setup for kismet besides a few things. -
Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Using kismet for that wouldn't be possible. We have a team death match mode, but I don't think we have a free for all DM game mode currently. You'd do this by selecting the gamemode in the Map Info to be death match, and toggling Is Deathmatch Map on. (I don't think Rx_TeamDeathMatch works, I think just Rx_DeathMatch does) -
Link to Website on ModDB is outdated
NodSaibot replied to TheOlsenTwins's topic in Feedback & Bug Reports
Updated- 1 reply
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Some people couldn't see the bright side of the Sun. It's all about the mindset
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"Welcome Back, Commander!" Patch 5.63.282 fixes several issues that have popped up within the last few months, along with several patches to maps to ensure equal footing for both factions.
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https://discord.gg/totemarts
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Thank you for your feedback, but it is not on accident that the art style is the way it is. In fact, we have worked with W3D Hub and have a close relationship with them, and even use some of their assets as placeholders in FS. Similarly to RenX, FS is not a 100% remake or 1 to 1 port of Westwood's original designs or intentions. Thank you for expressing your interest in Firestorm, I look forward to seeing you on the battlefield!
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We are releasing Firestorm Assault so that people can get their hands on something. This is a full-fledged gamemode that is similar to Battlefield Rush. We are still working on the full gamemode, however we are refining and working on a lot of art. (You can see that there are still many placeholders in the DevTalks). We want to make a perfect first impression with Firestorm, as first impressions are extremely important, even more so with indie titles. We are all gamers, and we have all been disappointed with several titles that have been released by AAA studios in the last few years. We are all passionate about the project, and we want it to be the best it can. Even still, we are recruiting new members in several departments, so don't fear. The game is still actively in development.
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It's a bug in the serverlist. It doesn't update constantly. Don't always have to assume the worst
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server How do you setup a server with friendly fire?
NodSaibot replied to LeonardMT's topic in Technical Support
You'd have to replace the mammoth with a new mammoth, but the mammoth weapon is Rx_Vehicle_MammothWeapon would be the bonus missiles -
server How do you setup a server with friendly fire?
NodSaibot replied to LeonardMT's topic in Technical Support
Well the character sounds in-game are not setup for friendly fire. -
server How do you setup a server with friendly fire?
NodSaibot replied to LeonardMT's topic in Technical Support
From old UT? I don't know. If there's stuff for friendly fire, it might be from BD. RenX has never had friendly fire from my knowledge. -
server How do you setup a server with friendly fire?
NodSaibot replied to LeonardMT's topic in Technical Support
The game isn't coded for friendly fire. And to change it, you'd have to recompile the mutator. 0.5 = 50% dmg. -
go to first unread post. Barely visable.
NodSaibot replied to isupreme's topic in Feedback & Bug Reports
The theme will be changing at some point in the near future.- 1 reply
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