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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. It is literally when packets are lost in transit from point A to point B. If you are on WI-fi, this could be happening quite frequently. There can be disturbances from other frequencies, such as microwaves being turned on, or just actual physical objects moving and blocking the signals. If you aren't on wifi, then I don't know what to tell you, but you can press f5 or ~ to open the console, and type 'stat net' for the network statistics to open, and you can look at in/out loss there. The same command removes the stats.
  2. If you're getting speed hack warnings you're most likely having packet loss.
  3. The serverlist has functionality to change the IP sent to the launcher for any given server. You would have to ask the Community Managers about that.
  4. That doesn't really answer the question. I don't know of being able to play UDK games on Debian, which is what the SteamOS is based off of, but I know people who have played RenX on Linux before. It required some stuff with WINE and other stuff to get it working properly, so it's really a question of how extendable or customizable the Deck ends up being.
  5. 80% of the time it won't log if it's crashing, as the crash can make the log buffer never get written. If you're crashing on PT, try turning off the "PT scene" in the game settings. I think it's under interface.
  6. Those logs are ordinary and wouldn't cause crashes or slowdowns.
  7. depends on server settings but yea ;o. imo a midgame shuffle would be super not great
  8. Any idea of how it would work? Forces scramble on match end? Does it mid game?
  9. I have some "new", at least updated materials/textures for the Temple of Nod if you're interested.
  10. mostly since 64-bit game clients were fixed
  11. I left the team willingly and was even asked to come back after I had left already.
  12. I for one would like to be able to see the progress on the project that I made a major contribution to, especially when I originally started playing this game as a beta tester. (I also lost access to beta testing recently.)
  13. Some tutorial series have been made, but they are slightly outdated. Also, you can join the Renegade X Discord https://discord.gg/renegadex that has text channels devoted solely to community content creation. There are plenty of people there who would be willing to help!
  14. process has changed a bit since then. if you cant work it out from this i can provide a more in depth guide.
  15. Strike down votes with voting
  16. IIRC, that basically means almost all of the packets (data that is sent over the internet in little chunks) are not making it to your computer. If it happens on every server, then it's most likely an issue with your router or your ISP. if it only happens on 1 server or some from the same datacenter, then you'll probably have to work that out with the server hoster.
  17. Perhaps while you're ingame, do the console command (f5 or ~ to open the console), net stat It will show connection info, take some screenshots, and look for stuff specifically like the packet loss.
  18. "Will not share", don't have, same thing. There are a few "raw" assets in the SDK, but only a few vehicles and char rigs, and the Weapons factory. And the auto rifle. ExampleAssets.rar
  19. NodSaibot

    heavy

    cant remember if i ever uploaded this meme or not
  20. In terms of code, it's pretty easy. But rather or not it adds a layer of complication that's necessary or intuitive, is up to personal discretion.
  21. Sent some code in that will be in the next patch, adds a boolean option to enable or disable stealth spies within the crate settings. It could be fashioned into a mutator if you don't want to wait for the next patch, whenever that is. I'm sure one of the devs would be more than happy to provide, as the code is already written for it.
  22. AOW just means timed match, if the game reaches the time limit, whoever has most points wins. You can still win by conquer (base destruction)
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