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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Such a gamemode exists, and is (was before the patch) being hosted by CT NA I believe? It's essentially old ren sniping servers, if you ever played that.
  2. Sniper Deathmatch Mode View File This is basically a copy of OldRen sniper servers. Spawn outside of tunnels, walls so you can only go in tunnels, snipers only. Currently supports Field, Islands and Volcano Submitter NodSaibot Submitted 12/08/2021 Category Modifications  
  3. Version 1.0.0

    385 downloads

    This is basically a copy of OldRen sniper servers. Spawn outside of tunnels, walls so you can only go in tunnels, snipers only. Currently supports Field, Islands and Volcano
  4. If you mean the in-game server browser, it is slightly buggy.
  5. /UDKGame/Config/UDKRenegadeX.ini Set bListed to false If you're using a batch script to start the server, I would also recommend adding ?bIsLanMatch=true -LANPLAY
  6. Currently there is no fix besides switching to 32bit or just restarting the game.
  7. Best options are set the Res in config, then lock the config files from being changed. Either that or use a batch script and set the res from command line.
  8. As far as I know, Q just makes them start or stop following you around.
  9. Wait until server has players, then you'll see
  10. https://brotherhoodofnod.net/ This is a simple website designed to show some info on all servers on the current game version. You can select a server from the dropdown menu, and it will update in real time. Still very WIP, it's mostly functional for now. Eventually will add a feature to send a push notification or alert when you want be notified of a match ending Source: https://github.com/RenXModCommunity/RenXServerViewer
  11. I'd say play it first before you make sweeping judgements. Everyone has their own opinion, and I don't keep up with FS development anymore so I don't really know what to tell you there. It would have been a dream for the entire team to make a UE4/5 game/port of FS or RenX. However, as you say, dreams should at least be achievable. And UDK is currently the only path for that.
  12. It may work if UDK/RenX supported fullscreen windowed mode, sadly it does not. I am not sure exactly about the mechanics of it, as I don't have 2 screens anymore, I can't test a solution.
  13. The beauty of it is that you can basically change anything with a mutator/mod. I have long hoped that FS will ignite the modding community of C&C to create cool mods and add new things.
  14. RenX only lists by resolutions if I remember correctly, it doesn't even try to read your Refresh Rate/Hz
  15. Yes, that's the issue I was referencing. You can follow the same steps in the linked post.
  16. Hi, can you post a log? C:\Program Files (x86)\Renegade X\UDKGame\Logs\Launch.log You can find the most recent log there ^. I have a feel that the crashing is due to an error with the game reading your resolutions incorrectly.
  17. NodSaibot

    UDK version

    I'm not sure what you mean, but if you're having issues with mutators being out of date, it's probably because the mutator used functions that existed in previous updates of renx, and you'd need source code to be able to make them run on current renx.
  18. NodSaibot

    UDK version

    There is a public SDK for you to use if you want to experiment with modding or changing anything in RenX.
  19. I've demo'd many changes to mines to see what could work. For example, the proxy radius being shown. Some other things that never made it into the game were sockets on each building meshes at specific positions that would show "hologram" mines while holding mines, to show where mines are recommended to be placed. This could be a solely building-specific thing, and the players would have to figure out where to place any spare mines, or it could be extended to allow mappers to add suggested mine spots. I personally think setting a "preferred" or showing specifically where mines should go is a little too far, but maybe thats because I've played for so long and I don't fully appreciate the new player experience.
  20. NodSaibot

    UDK version

    You can read the version from the log. I am pretty sure it is Jan/Feb 2015 version. I don't think there are very big differences between the last UDK revisions that matter to players
  21. People underuse and underestimate the coaxial gun on the Medium Tank
  22. Technically there is already data available, if you can parse the rcon logs or parse irc logs, but there is limited information available from those still
  23. All of these stats are collected every match by the game (only applies to actual servers, single player doesnt count) "data": { "gameId": "27asa55d-af17-11e8-892c-70sbcba9787c", "serverName": "Renegade X Server", "serverIP": "None", "winner": "gdi", "team1Name": "gdi", "team2Name": "nod", "team1Score": "1001", "team2Score": "500", "team1Players": "10", "team2Players": "8", "winMethod": "score", "map": "My Map", "gameName": "renegadeX", "startTime": "2018-09-02 21:17:52", "endTime": "2018-09-02 21:24:46", "lastUpdated": "2018-09-02 21:24:46" } It would be trivial to be able to visualize it if a little work is put in. I also created a live graph/stats page that tracked server count, player count globally, and on a per-server basis, on my own servers, more stats. (gdi/nod inf count, mine count, cp count, building count, vp per team, credits per team, etc). It is possible to integrate these into this website or onto it's own page. Couldn't tell you about the other stats, from what I know, this is all that is collected.
  24. Ah yes, another revival of the classic mine debate. Can't say how many threads and conversations I've read over the years about mines. I think they are just inherently a bad decision by the Renegade development team, and it was applied to RenX. I think removing the mines or changing them fundamentally would change how the game is played too much, for the worse.
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