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Ruud033

Former Developers
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Everything posted by Ruud033

  1. Jup, sorry. I'll be releasing a newer SDK once i've got all the new advanced modulair shaders all setup i'm working on right now (without the config )
  2. Next patch will do some fixes.
  3. Nice PUG. Was a lot of fun!
  4. If it takes very long to build lights, you should check your static mesh resolution in the maps. Also be sure to check the world settings and your Dominant Directional Light's settings to not do funky stuff.
  5. You should change your server name in the .ini files, don't give the commando via the .bat file... we encountered this problem before @ the CT servers. The problem in the .bat file is that, once you give 1001 commands in the commandline, the UE3 engine screws up. Vehiclelimits are set in the map settings by the way. Also, did you notice that there are 2 ?? after vehiclelimit?, this should be just 1 Try to minimise the amount of commands, search for the variables in UDKGame.ini and UDKRenegadeX.ini and set them there. After you've done that, come back here and post your progress.
  6. This.... is magnificent. Laughed very hard watching this again Memories..
  7. Hello fellow community members, I'm making this post to announce that @Henk has joined our development team today! We're very excited to have him on board, he'll be assisting us in mapping and modeling primarily. We wish him the best of luck!
  8. Only copy-paste the .udk and .upk files you have used. Nothing else.
  9. Looks like a windows issue. I'd suggest googling that. I've never encountered a case where a file would not stay unblocked. Are you a system administrator on your own system?
  10. Error changing intro movies? http://prntscr.com/d0g65i Everything else works. The strangest thing is, once I click OK on that error, it still has put the 'OK' mark in, and when I save the settings, they get properly applied anyway.. seems that the notification was for nothing I believe? I ran the program without administrator privileges btw..
  11. Ruud033

    Maps

    We needn to find the root cause of this problem. I think the exception does not get added to the firewall properly
  12. @Fffreak9999 could you update mara, aow and the test server? And also add it to the auto-downloader?
  13. technically you can, but this would be gameplay-breaking. It causes instability.
  14. Hey dude, so when are you going to release this first version?
  15. @Agent are you going to pick up that HTTP download thing after you have restored your desktop? Seems to be that there's quite some demand for it..
  16. Updated on test server
  17. Please don't. This game runs on DX9.
  18. Try this; http://prntscr.com/cx2p40
  19. That thing isn't quite ready for deployment yet, the collision is a bit fucked. Still trying to convince @Havoc89 or some other talented developer with the right skills to fix that thing. I personally can't because I lack the 3ds Max knowledge.
  20. Told you the memory was filling up. 'Terrain' is not meant to be built with lightmass. Therefore the swarm-agent will fail to build. You have 2 choices: Either: Convert the terrain to a landscape to build with lightmass - or - Build with legacy lighting Personally i'd go with option 1.
  21. tripping post processing volumes at those shrooms would be awesome
  22. "I'm a doctor so I can get my drugs legally, one of the advantages of being a doctor" - Tony
  23. If it crashes after a certain amount of time, I bet that is because your memory is filling up and due to that your computer says no. Try optimising some more, make sure you don't have insane lightmapresolution on items (32 is enough on a dark map on all assets) and also make sure the radius's of lights aren't infinite or so. Make sure the sky isn't accepting lights and not dropping shadows Make sure the background rocks (if acceptable) drop no shadow where you can't see them Make sure you use a LightmassImportanceVolume around the heart of your map (don't include background) If this isn't working, I'd suggest optimising materials to instances and master materials (as few master materials as possible) Good luck!
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