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Found 5 results

  1. View File CNC Boardwalk Map based on a concept from the cancelled Renegade 2. Semi symmetrical map aesthetically inspired by the "1941" movie with a big ferris wheel in the center of it. Non-Flying Advanced + basic base defenses Tech Comm Center 6 bonus crates Ore instead of tiberium Fully functional playground slides Known problems/to do: Nod harv has a bit of a head start Weird lightning artifacts Overall balance Bland scenery Ferris Wheel model by Arno, Submarine model by Ricky, Circus model by Mike Belanger. Submitter Kunus Submitted 01/06/23 Category Levels  
  2. Kunus

    CNC Boardwalk

    Version 0.3

    180 downloads

    Map based on a concept from the cancelled Renegade 2. Semi symmetrical map aesthetically inspired by the "1941" movie with a big ferris wheel in the center of it. Non-Flying Advanced + basic base defenses Tech Comm Center 6 bonus crates Ore instead of tiberium Fully functional playground slides Known problems/to do: Nod harv has a bit of a head start Weird lightning artifacts Overall balance Bland scenery Ferris Wheel model by Arno, Submarine model by Ricky, Circus model by Mike Belanger.
  3. Hey all! I've been working on a new map for quite a while now and I need some community feedback! For those who want to take a closer look at it: CNC-Sand.zip Special thanks to: @Henk for letting me use his RepairPad assets @Ruud033 & @DaKuja for taking a look at the map and finding the first bugs This time it's a map of mine wich features vehicles yay. It's designed to be a fun map and also an attempt to make a map that is actually going to be played on a server. Some of you may remember the good old renegade map "CnC-Sand": It was infantry only, so I descided to remake the rough design and add extra vehicle paths: ^note the blocking volumes on the eges of the map (replace them with soft level boundry?) Got some more screens for you to get the feel of it: RepairPad: I reaaallyyyyyyyy want this "building" to be ingame D: SOOOO EPIC! Right now it repairs about 18hp per 1.5 sec and gives you 1 point per intervall. Please keep in mind that this is still a WIP with lots to do and does not reflect a full release ^^ Now my questions: To expand this map further/balance it a bit more I have thought about a couple scenarios: 1.) Oddly enough advanced base defences do not attack harvesters. With that in mind, what do you think about adding them (red squares) close to the choke point? It would keep it free from other vehicles and the battle focuses more on the long vehicle route. And the Zzzap!!! from the obi would become routine *^* 2.) Expanding the map to the north (pink lines) to open up a new battlefield with more infantry only rocks and a silo at the top. What do you guys think?
  4. Hey all and happy new year! ^^ So are you ready for another "unappreciated map-kun"? Well, I'm currently fiddling with some deathmatch settings, testing out material instances, landscapes... and it seems like that my former test map is going to be an unexpected Deathmatch map It's set (as the name implies) in an tiberium wasteland with, due to high tiberium exposure, destroyed buildings and toxic lakes. Team DM settings: 2 vs 2 Some WIP pics: Special thanks to: Ruud for the Scrin Ship mesh HappyConscript for the TibWater Material Nmenth for the Tiberian Wolf picture Please remember that the map is still a WIP What are your thoughts on this? I'd appreciate any form of feedback^^
  5. Hey Guys! So I've been working on a new map for quite a while now and I thought, I might share my ideas with you. Please note that this is my first Renegade X/UT3 map, so don't be too hard on me xD. It's an infantry only map with only the Hon/Bar active and lots of pathways. I added so far: - 1 Hon/Bar for each faction - 3 Silos (1 close to each base and 1 in the center) - lots of infantry paths - 1 Guard tower/Turret for each base (guard 1 of the 3 entrances per base = add more dynamic and oppertunities) - 3 Crates - a sand dune like area - some small trenches in the center Again, this map is very far from being finished but here are some screenshots, so please tell me what you think about it ^the general overview of the map without fog. (can't see much detail like foliage and meshes because of the small rendering distance) ^more detailed overview ^GDI base (note the Guard Tower at the back of the Barracks) ^Nod Base (note the Turret on the Hon's back) As you might have noticed there is no lightning on this map Every time I want to build lightning it crashes and showes me these 2 errors: ^Just keeps on building and nothing happens tried this with the official maps too and it's the same.. Did i unzipped my SDK wrong??? So anyway what do you guys think about the map? CNC-Dust_V1.0.zip CNC-Dust_V1.1.zip CNC-Dust_V1.2.zip CNC-Dust_V1.3.zip
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