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Cherno

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    chernoskill

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  1. I like those games the most that feature good teamplay as well as all around strong tactics and effort on both sides. The best matches have multiple buildings destroyed for both NOD and GDI and one of them wins by a small margin. In that case, I don't even care much if I'm on the winning team or not as long as I fell that my team has fought well.
  2. Now get some Woodland Scenics / NOCH model trees, some rocks for cliffs, maybe some river sections and a few model farmhouses and build a complete map! BTW, it's probably stated somewhere in this tjhread, but at what scale are these models printed at? Looks like 10mm/12mm/N-Scale or 15mm to me.
  3. I'd like to add that it's not uncommon even for AAA tiles to use stock sound effects from libraries that are in the Public Domain. One example is the "swoosh" sound that the spawn cubes in Doom make when they explode; this sound has been used in countless other games and movies for all kinds of stuff. The hydraulic door sounds from Duke Nukem 3D is another example. So, just because your see or hear something in one game or movie doesn't have to mean that it's protected by copyright law.
  4. A solution might be to organize the US players so they all join at the same time. The problem is that if one looks at the server list, he sees that it's nearly empty, so he leaves. Now imagine twenty people doing that - While they could have been playing together had they known that others would also like to play at around the same time. So if it would be possible to agree on a set time where everyone joins a sever and stays in it for a perios of time, allowing others to join and filling it up, even US players could have their games. I managed to do this once or twice for Mechwarrior: Living Legends, a game with a similar smal playerbase. However, interest quickly petered out because it's too inconvenient for most people to do more than casually join a hopefully full server
  5. Lord_Black_Woman: Well done Dr fuck you watched me die (He meant his teammate dr. schrott)
  6. Yes, I think all beacons should be disabled when the game ends. It even adds to the points when a building is destroyed while the score tab shows, which in at least one case has led to a semi-earnest fight about who won the game
  7. Good! Still, maybe this wiki list could be mirrored here on the forum? Much easier to find, I'd imagine...
  8. I noticed there isn't a list of abbreviations commonly used in the chat. At least I couldn't find one! New players might have trouble making sense of the plethora of terms used in chat by experienced players, and I've seen newbies asking what "SBH" means" quite often. So, here is an attempt to list those abbreviations along with their meaning. If you have any additions, please put them in a comment and I will add them if appropriate. Mods may feel free to make this a sticky if they want. Arty - Nod's artillery. Arty Party - A large (usually 4+) number of artillery pieces used to attack the GDI base. A favourite Nod tactic on maps like Whiteout and Islands. Dangerous when unchecked because of the extremely high damage output from a long distance. Bar - GDI Barracks Chem - Nod Chem Trooper. Basically beefed-up Flamethrower infantry. Primarily used in early-game rushes. Chin - Chinook transport helicopter. Basically a flying APC. Destroy incoming enemy Chinooks as soon as possible. Chopper - Helicopters of all sorts (Orcas, Apaches, Chinooks) Inf path - The map's infantry path leading to the base, which is inaccessible to vehicles. An example are the tunnels connecting the bases on Field. Doza - Mendoza, a high-tier Nod infantry killer. Engie - Low tier Engineer. Field Tech / Field Hottie - Engineers that are not used as part of the base defense, but rather support the vehicles (and combat infantry) in the field by repairing and healing them. Since they are only armed with pistols and C4, they have to be protected from all threats, especially stealthed units and snipers. Ion/Nuke - The superweapons of GDI and Nod, respectively. When planted, their beacons emit a beeping sound and a faint glow. Flamer/FTank - Nod Flame Tank Harv / Harvy - Tiberium harvester HON - Hand of Nod Hottie - Hotwire. GDI's advanced engineer class. Inc - Incoming! When you see this in chat, prepare to defend the base from an oncoming attack. LCG - Nod Laser Chaingunner LTank - Nod Light Tank MCT - Master Control Terminal. Each building has this. It serves two functions: When repaired, the building it is in is repaired quicker, and when attacked (by C4 or shooting), it deals more damage to the building. Field - A general word for the no-man's land between both bases, where the majority of fighting commonly happens. Also the name of a map. Med - GDI Medium Tank MINES - When you see this in chat, immediately check the base for missing Proximity C4s and infiltrators, and remine as soon as possible. Mob - Moebius, a high-tier GDI infantry class, armed with a very powerful but short-range lightning gun. Dangerous to vehicles and infantry alike. PP - Power Plant Ref - Tiberium Refinery Rush - A coordinated assault, often consisting of one class or type of vehicles or infantry (for example, a Med Rush would be a nothing but Medium Tanks). SBH - Stealth Black Hand. Nod's stealthed infantry, only visible from up close as a blue shimmer. Detection range is even smaller when in a vehicle. Stank - Nod Stealth Tank Strip - Nod Airstrip Tech/Techie - Nod Technician, equivalent to GDI's Hotwire. Tib - Tiberium field, referring to the area the tiberium harvesters go to harvest WF - GDI Weapons Factory
  9. I doubt earning money would be a wise choice, seeing as this game hangs under the Damocle's Sword called "EA IP protection". AAA games like BF or COD have budgets that go into the hundreds of millions of dollars; their advertising budgets alone can reach tens of millions of dollars. I agree with the general idea of your post, though.
  10. I had an idea when playing Under today. The game really shines when infantry and vehicles fight together on the battlefield, with tanks shooting, techs and hotties repairing, and misc infantry protecting, flanking and providing sniper cover. What would help this kind of gameplay would be a vehicle that heals it's passengers rapidly (like, 0-100 health in 15 seconds). The APC would be ideal since it's generally outmatched once proper tanks and artillery rule the field, so it would be a distinct advantage to have it on the frontline so injured infantry can quickly hop in to resupply. It also would make games where once side has lost WF/Strip less tedious and campy since infantry attacks over the field route (as opposed to the infantry path) become more manageable since APC can still be bought. APCs of all sorts commonly have command and ambulance variants so it'S not unrealistic. Maybe even let infantry get ammo from APC? I hate fighting as moebius or patch on the field and then having to run all the way back to base to resupply. Opinions?
  11. Sometimes, I can't donate money to certain player names. I think that names with no spaces are fine, but some have spaces which are not accepted. I'm not sure if the "" around some names (mine included) cause problems as well. I can't always use the player ID because the ID list doesn't show completely on my screen. Any way to handle this?
  12. In the former version, I was ableto hit the up arrow key to make the last chat message I sent appear again in the input box, which made it easy to repeat messages. Now, it seems like this is no longer possible, or have I missed something?
  13. It's probably been suggested before, but it just occured to me that it would be interesting to take a way maybe a third or half of a passengers health/armor when the vehicle he or she rides is blown up. It would make vehicle killing far more satisfactory since then you not have to deal with infantry that still has full health while you probably took damage from fighting the vehicle. Any downsides to this? I wonder what other think.
  14. The map, as it is now, is broken, as far as I am concerned. Reason: NOD artillery can hide behind the rocks next to their base entrance, shell AGT, and can't be harmed because GDI has to go around the rock... which means getting into the path of the Obelisk. I'd consider this base-to-base firing.
  15. A bigger problem is that blowing up buildings gives the whole team veterancy, which is an additional punishment for the other team because the missing building is already a heavy blow.
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